log

age author description
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Thu, 03 Dec 2009 08:43:12 +0000 Sam Lantinga Added support for SDL 1.2 environment variables:
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Thu, 03 Dec 2009 04:33:05 +0000 Sam Lantinga Missing pop over a jump
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Wed, 02 Dec 2009 07:55:23 +0000 Sam Lantinga Restore the desktop mode when requested
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Wed, 02 Dec 2009 07:28:58 +0000 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
Wed, 02 Dec 2009 07:25:06 +0000 Sam Lantinga Changed so that it's obvious that the two code blocks are related.
Wed, 02 Dec 2009 06:10:18 +0000 Sam Lantinga Fixed mouse coordinates for fullscreen mode
Tue, 01 Dec 2009 12:08:34 +0000 Sam Lantinga The window positions are relative to the origin of the windowing system (upper left of the primary display).
Tue, 01 Dec 2009 11:50:00 +0000 Sam Lantinga Added support for placing windows on different displays
Tue, 01 Dec 2009 10:41:58 +0000 Sam Lantinga Ensure that the main display is picked up first
Tue, 01 Dec 2009 10:34:01 +0000 Sam Lantinga Allow mirrored displays, but only the primary display in a mirrored set.
Tue, 01 Dec 2009 09:04:28 +0000 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Sam Lantinga Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Mon, 30 Nov 2009 21:04:25 +0000 Sam Lantinga Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
Mon, 30 Nov 2009 19:52:34 +0000 Sam Lantinga Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
Mon, 30 Nov 2009 17:57:12 +0000 Sam Lantinga Added support for 32-bit BMP files with an alpha channel
Fri, 27 Nov 2009 19:29:27 +0000 Sam Lantinga Joe 2009-11-23 21:31:10 PST
Fri, 27 Nov 2009 03:11:26 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 26 Nov 2009 05:55:57 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter
Wed, 25 Nov 2009 06:00:00 +0000 Sam Lantinga Add error messages for failure cases
Wed, 25 Nov 2009 04:41:09 +0000 Sam Lantinga Added the automated test to the Visual Studio 2008 project
Tue, 24 Nov 2009 19:28:27 +0000 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
Tue, 24 Nov 2009 16:43:18 +0000 Sam Lantinga Fixed bug #771
Tue, 24 Nov 2009 08:12:32 +0000 Sam Lantinga Eric Wing to Sam, hfutrell
Tue, 24 Nov 2009 04:59:50 +0000 Sam Lantinga Fixed bug #891
Tue, 24 Nov 2009 04:48:12 +0000 Sam Lantinga Mason Wheeler to sdl
Sun, 22 Nov 2009 20:53:53 +0000 Sam Lantinga Set the error so someone can get more information
Sun, 22 Nov 2009 20:00:00 +0000 Sam Lantinga Made the comment actually mean something. :)
Sun, 22 Nov 2009 07:00:26 +0000 Sam Lantinga More fixes to compile under Visual C++
Sun, 22 Nov 2009 06:42:58 +0000 Sam Lantinga Fixed include paths for Visual C++
Sun, 22 Nov 2009 06:37:43 +0000 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
Sun, 22 Nov 2009 06:34:45 +0000 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
Sat, 21 Nov 2009 08:42:42 +0000 Mike Gorchak Added support for QNX default font. Backspace and Return keys now handled.
Sat, 21 Nov 2009 07:59:19 +0000 Sam Lantinga We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
Sat, 21 Nov 2009 07:46:12 +0000 Sam Lantinga Increased tolerance a little bit more for multiple blending passes accumulating error.
Sat, 21 Nov 2009 07:26:52 +0000 Sam Lantinga Added comment for pixel-perfect line workaround.
Sat, 21 Nov 2009 07:22:59 +0000 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sat, 21 Nov 2009 07:14:21 +0000 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
Sat, 21 Nov 2009 06:34:43 +0000 Sam Lantinga Fixed the coordinates for pixel coverage in blits
Sat, 21 Nov 2009 06:28:25 +0000 Sam Lantinga Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
Sat, 21 Nov 2009 06:19:34 +0000 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
Sat, 21 Nov 2009 06:17:50 +0000 Mike Gorchak RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
Sat, 21 Nov 2009 05:29:31 +0000 Sam Lantinga My first OpenGL shader! Momma will be so proud!
Sat, 21 Nov 2009 05:25:08 +0000 Sam Lantinga pixels don't need to be dynamically allocated
Sat, 21 Nov 2009 05:05:19 +0000 Sam Lantinga SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
Fri, 20 Nov 2009 14:42:40 +0000 Mike Gorchak Support for UTF-8 text input has been added.
Fri, 20 Nov 2009 07:11:29 +0000 Mike Gorchak 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
Fri, 20 Nov 2009 07:08:28 +0000 Mike Gorchak Output last SDL error in case of test was failed.
Fri, 20 Nov 2009 07:07:41 +0000 Mike Gorchak RenderReadPixels and RenderWritePixels now work properly.
Fri, 20 Nov 2009 07:06:50 +0000 Mike Gorchak Deinitialization fixes, in case if QNXGF driver is not initialized properly.
Thu, 19 Nov 2009 09:07:09 +0000 Mike Gorchak Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
Thu, 19 Nov 2009 08:44:07 +0000 Mike Gorchak Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
Thu, 19 Nov 2009 08:02:00 +0000 Sam Lantinga Mike Gorchak to Sam
Thu, 19 Nov 2009 05:33:41 +0000 Sam Lantinga Found a way to implement mask semantics in OpenGL
Thu, 19 Nov 2009 05:06:01 +0000 Sam Lantinga Allow some variation in the pixel values to account for blending accuracy differences.
Thu, 19 Nov 2009 04:59:19 +0000 Sam Lantinga Include the endpoint in the line we're drawing
Thu, 19 Nov 2009 04:33:35 +0000 Sam Lantinga Adjust the vertices to be over the texel center.
Wed, 18 Nov 2009 09:39:32 +0000 Sam Lantinga Fixed a bunch of bugs in the blit blend mode tests
Wed, 18 Nov 2009 09:28:35 +0000 Sam Lantinga Use SDL's string and memory functions instead of stdlib
Wed, 18 Nov 2009 09:20:01 +0000 Sam Lantinga Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
Wed, 18 Nov 2009 09:17:29 +0000 Sam Lantinga Don't add the OpenGL renderers for drivers that don't support OpenGL
Wed, 18 Nov 2009 09:07:13 +0000 Sam Lantinga Fixes for the automated rendering test
Wed, 18 Nov 2009 08:54:13 +0000 Sam Lantinga If we explicitly request a driver, try to initialize it.
Wed, 18 Nov 2009 08:07:37 +0000 Sam Lantinga Fixed GL_RenderReadPixels() - thanks Ryan!
Wed, 18 Nov 2009 07:35:00 +0000 Sam Lantinga First pass (untested) at RenderWritePixels()
Wed, 18 Nov 2009 07:34:05 +0000 Sam Lantinga Refactored to use render_loadTestFace()
Wed, 18 Nov 2009 07:22:22 +0000 Sam Lantinga Fixed endianness of the face image surface
Wed, 18 Nov 2009 06:15:44 +0000 Sam Lantinga Trying to figure out why the OpenGL tests are failing...
Wed, 18 Nov 2009 06:15:21 +0000 Sam Lantinga Compare against the correct image
Tue, 17 Nov 2009 06:51:14 +0000 Sam Lantinga Debug info to help track down render test failures
Tue, 17 Nov 2009 06:50:29 +0000 Sam Lantinga Added missing return values
Tue, 17 Nov 2009 05:17:11 +0000 Sam Lantinga Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
Tue, 17 Nov 2009 04:53:15 +0000 Sam Lantinga Scott to slouken
Mon, 16 Nov 2009 09:47:34 +0000 Sam Lantinga Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
Mon, 16 Nov 2009 07:39:08 +0000 Sam Lantinga Fixed memory corruption in SW_RenderReadPixels()
Mon, 16 Nov 2009 07:13:07 +0000 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
Sun, 15 Nov 2009 09:21:46 +0000 Sam Lantinga Added a utility function to convert blocks of pixels
Sun, 15 Nov 2009 08:01:34 +0000 Sam Lantinga Hmm, this isn't going to work, is it?
Sun, 15 Nov 2009 08:01:07 +0000 Sam Lantinga Work in progress: SDL_RenderReadPixels() should be implemented soon.
Sun, 15 Nov 2009 04:58:03 +0000 Sam Lantinga Work in progress on OpenGL ReadPixels/WritePixels interface
Wed, 11 Nov 2009 06:34:33 +0000 Sam Lantinga Updated for the new pixel format structure
Wed, 11 Nov 2009 06:23:19 +0000 Sam Lantinga The docs directory doesn't exist anymore
Mon, 09 Nov 2009 15:12:31 +0000 Sam Lantinga Fixed gcc warning
Mon, 09 Nov 2009 05:20:11 +0000 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Mon, 09 Nov 2009 04:13:51 +0000 Sam Lantinga Fixed bug #878
Sun, 08 Nov 2009 04:21:59 +0000 Sam Lantinga Fixed compile warning
Sun, 08 Nov 2009 04:16:42 +0000 Sam Lantinga Skip renderers that fail to initialize
Mon, 02 Nov 2009 07:57:51 +0000 Sam Lantinga Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Mon, 02 Nov 2009 07:55:42 +0000 Sam Lantinga Fixed bug #847
Fri, 30 Oct 2009 05:02:47 +0000 Sam Lantinga cpuid doesn't actually change the flags register
Fri, 30 Oct 2009 04:45:01 +0000 Sam Lantinga Fixed bug #734
Thu, 29 Oct 2009 09:20:50 +0000 Mike Gorchak Cursor hotspot fixes.
Wed, 28 Oct 2009 06:08:48 +0000 Sam Lantinga Fixed compile error
Wed, 28 Oct 2009 06:04:07 +0000 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.
Wed, 28 Oct 2009 04:33:24 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 28 Oct 2009 04:27:50 +0000 Sam Lantinga Adam Strzelecki to SDL
Fri, 23 Oct 2009 04:08:32 +0000 Sam Lantinga Adam Strzelecki to SDL
Fri, 23 Oct 2009 03:58:23 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 22 Oct 2009 06:09:03 +0000 Mike Gorchak Fixes in GLES configuration selection.
Thu, 22 Oct 2009 06:08:36 +0000 Mike Gorchak Fixes in GLES configuration selection. Support for an old QNX 6.3.2.
Thu, 22 Oct 2009 06:07:05 +0000 Mike Gorchak Optimizations.
Thu, 22 Oct 2009 04:46:11 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 21 Oct 2009 14:51:42 +0000 Mike Gorchak Support for GL initialization parameters has been added.
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sun, 18 Oct 2009 23:21:15 +0000 Sam Lantinga There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct value after the first scanline. Ugh.
Sun, 18 Oct 2009 17:49:40 +0000 Sam Lantinga Merged improvements to SDL_SoftStretch() from SDL 1.2
Sun, 18 Oct 2009 16:14:35 +0000 Sam Lantinga Fixed bug #853
Sat, 17 Oct 2009 23:29:52 +0000 Sam Lantinga Whoops, need " inside quotes
Sat, 17 Oct 2009 21:46:08 +0000 Sam Lantinga Fixed bug #852
Sat, 17 Oct 2009 07:38:14 +0000 Sam Lantinga iPhone/Xcode for 1.3
Sat, 17 Oct 2009 07:36:45 +0000 Sam Lantinga iPhone interruption patch / SDL 1.3
Tue, 13 Oct 2009 20:17:11 +0000 Mike Gorchak Working on fullscreen video modes support
Tue, 13 Oct 2009 20:16:23 +0000 Mike Gorchak Fixed memory allocation size.
Tue, 13 Oct 2009 18:14:22 +0000 Mike Gorchak Fixed handling of the initial window size.
Tue, 13 Oct 2009 11:26:40 +0000 Mike Gorchak All 2D operations in Photon driver have been finished. The driver is ready to use. There fullscreen modes and YUV textures are rest only.
Tue, 13 Oct 2009 11:24:36 +0000 Mike Gorchak Options --double --triple have been added to test double and triple buffering.
Tue, 13 Oct 2009 07:02:19 +0000 Sam Lantinga We don't need dlvsym() for ALSA anymore, yay!
Tue, 13 Oct 2009 06:51:20 +0000 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.