log

age author description
2009-12-15 Sam Lantinga Fixed bug #815
2009-12-15 Sam Lantinga Fixed bug #818
2009-12-15 Ryan C. Gordon Added a warning comment to SDL_putenv().
2009-12-15 Sam Lantinga Fixed bug #905
2009-12-15 Sam Lantinga Fixed bug #906
2009-12-15 Sam Lantinga Add a dummy function if SDL doesn't have STDIO support
2009-12-15 Sam Lantinga Added notes from e-mail on desktop window implementation
2009-12-15 Sam Lantinga Need to test the multi-draw APIs
2009-12-14 Sam Lantinga Added svn checkout install step
2009-12-14 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
2009-12-14 Sam Lantinga Implemented read/write pixels for the X11 renderer
2009-12-14 Sam Lantinga Added a test to check the read/write pixels API
2009-12-14 Sam Lantinga Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
2009-12-14 Sam Lantinga Added a BLENDMODE_MASK pixel shader so render tests succeed
2009-12-13 Sam Lantinga The SDL_PaletteWatch structure is really internal-only.
2009-12-13 Sam Lantinga Name the audio callback for documentation clarity.
2009-12-13 Sam Lantinga Note that the WritePixels call is unsupported right now.
2009-12-13 Sam Lantinga Fixed windows.h include
2009-12-12 Sam Lantinga Fixed line drawing for D3D
2009-12-12 Sam Lantinga Minor documentation fix
2009-12-12 Sam Lantinga Finished implementing RenderReadPixels()
2009-12-12 Sam Lantinga Removed the obsolete testcdrom target
2009-12-12 Sam Lantinga Fixed building on iPhone
2009-12-12 Sam Lantinga Allow points to be outside the window bounds, stress testing the clipping code.
2009-12-12 Sam Lantinga Added mouse position for button handling
2009-12-12 Sam Lantinga minor notes to self
2009-12-11 Sam Lantinga Fixed X11 line implementation - clip lines that are going to go outside the window.
2009-12-11 Sam Lantinga Make sure we fully clip the first point before starting to adjust the second point.
2009-12-11 Sam Lantinga Added an automated test for rectangle routines, currently only testing line clipping.
2009-12-11 Sam Lantinga Fixed constness in RenderRects() parameter
2009-12-11 Sam Lantinga Fixed bug #896
2009-12-10 Sam Lantinga X11 driver compiles again, lines are not yet implemented
2009-12-10 Sam Lantinga Switch to mixed case for consistency with other enumerations
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
2009-12-07 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
2009-12-07 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-07 Sam Lantinga Fixed crash initializing the dummy driver
2009-12-07 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-12-06 Sam Lantinga The window position is display relative, at least for now...
2009-12-06 Sam Lantinga Fixed crash
2009-12-06 Sam Lantinga Added an API function to query geometry of multiple monitors:
2009-12-06 Sam Lantinga Fixed to use the correct display adapter
2009-12-05 Sam Lantinga Fixed compiler warnings
2009-12-05 Sam Lantinga Fixed compilation on Mac OS X 10.4
2009-12-05 Sam Lantinga Allow overriding the number of build jobs
2009-12-05 Sam Lantinga Made the window flag comments more consistent
2009-12-05 Sam Lantinga Added related functions
2009-12-04 Sam Lantinga Don't add any renderers if you can't add any displays
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-12-04 Sam Lantinga Fixed compiling the D3D renderer
2009-12-03 Sam Lantinga Added support for SDL 1.2 environment variables:
2009-12-03 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-03 Sam Lantinga Missing pop over a jump
2009-12-02 Sam Lantinga Added Ctrl-Z common key binding
2009-12-02 Sam Lantinga Restore the desktop mode when requested
2009-12-02 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-02 Sam Lantinga Don't need to hide the menu bar if we're not on the main display