2009-12-15 |
Sam Lantinga |
Fixed bug #815
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2009-12-15 |
Sam Lantinga |
Fixed bug #818
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2009-12-15 |
Ryan C. Gordon |
Added a warning comment to SDL_putenv().
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2009-12-15 |
Sam Lantinga |
Fixed bug #905
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2009-12-15 |
Sam Lantinga |
Fixed bug #906
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2009-12-15 |
Sam Lantinga |
Add a dummy function if SDL doesn't have STDIO support
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2009-12-15 |
Sam Lantinga |
Added notes from e-mail on desktop window implementation
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2009-12-15 |
Sam Lantinga |
Need to test the multi-draw APIs
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2009-12-14 |
Sam Lantinga |
Added svn checkout install step
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2009-12-14 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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2009-12-14 |
Sam Lantinga |
Implemented read/write pixels for the X11 renderer
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2009-12-14 |
Sam Lantinga |
Added a test to check the read/write pixels API
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2009-12-14 |
Sam Lantinga |
Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
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2009-12-14 |
Sam Lantinga |
Added a BLENDMODE_MASK pixel shader so render tests succeed
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2009-12-13 |
Sam Lantinga |
The SDL_PaletteWatch structure is really internal-only.
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2009-12-13 |
Sam Lantinga |
Name the audio callback for documentation clarity.
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2009-12-13 |
Sam Lantinga |
Note that the WritePixels call is unsupported right now.
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2009-12-13 |
Sam Lantinga |
Fixed windows.h include
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2009-12-12 |
Sam Lantinga |
Fixed line drawing for D3D
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2009-12-12 |
Sam Lantinga |
Minor documentation fix
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2009-12-12 |
Sam Lantinga |
Finished implementing RenderReadPixels()
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2009-12-12 |
Sam Lantinga |
Removed the obsolete testcdrom target
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2009-12-12 |
Sam Lantinga |
Fixed building on iPhone
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2009-12-12 |
Sam Lantinga |
Allow points to be outside the window bounds, stress testing the clipping code.
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2009-12-12 |
Sam Lantinga |
Added mouse position for button handling
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2009-12-12 |
Sam Lantinga |
minor notes to self
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2009-12-11 |
Sam Lantinga |
Fixed X11 line implementation - clip lines that are going to go outside the window.
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2009-12-11 |
Sam Lantinga |
Make sure we fully clip the first point before starting to adjust the second point.
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2009-12-11 |
Sam Lantinga |
Added an automated test for rectangle routines, currently only testing line clipping.
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2009-12-11 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
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2009-12-11 |
Sam Lantinga |
Fixed bug #896
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2009-12-10 |
Sam Lantinga |
X11 driver compiles again, lines are not yet implemented
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2009-12-10 |
Sam Lantinga |
Switch to mixed case for consistency with other enumerations
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-07 |
Sam Lantinga |
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
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2009-12-07 |
Sam Lantinga |
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
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2009-12-07 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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2009-12-07 |
Sam Lantinga |
Fixed crash initializing the dummy driver
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2009-12-07 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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2009-12-06 |
Sam Lantinga |
The window position is display relative, at least for now...
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2009-12-06 |
Sam Lantinga |
Fixed crash
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2009-12-06 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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2009-12-06 |
Sam Lantinga |
Fixed to use the correct display adapter
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2009-12-05 |
Sam Lantinga |
Fixed compiler warnings
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2009-12-05 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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2009-12-05 |
Sam Lantinga |
Allow overriding the number of build jobs
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2009-12-05 |
Sam Lantinga |
Made the window flag comments more consistent
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2009-12-05 |
Sam Lantinga |
Added related functions
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2009-12-04 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-12-04 |
Sam Lantinga |
Fixed compiling the D3D renderer
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2009-12-03 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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2009-12-03 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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2009-12-03 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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2009-12-03 |
Sam Lantinga |
Missing pop over a jump
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2009-12-02 |
Sam Lantinga |
Added Ctrl-Z common key binding
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2009-12-02 |
Sam Lantinga |
Restore the desktop mode when requested
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2009-12-02 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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2009-12-02 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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2009-12-02 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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