log

age author description
Sun, 16 Jan 2011 15:31:09 -0800 Sam Lantinga Don't hose code that isn't expecting a windows include
Sun, 16 Jan 2011 15:16:39 -0800 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 15 Jan 2011 12:34:43 -0800 Sam Lantinga Added some missing config for the iPhone
Thu, 13 Jan 2011 18:31:15 -0800 Sam Lantinga Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 18:03:56 -0800 Sam Lantinga Cleaned up internal accelerometer interface
Thu, 13 Jan 2011 17:13:00 -0800 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
Thu, 13 Jan 2011 15:10:17 -0800 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
Thu, 13 Jan 2011 12:36:59 -0800 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
Thu, 13 Jan 2011 12:32:55 -0800 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
Thu, 13 Jan 2011 11:14:20 -0800 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
Thu, 13 Jan 2011 09:15:51 -0800 Sam Lantinga Added missing header
Wed, 12 Jan 2011 21:21:21 -0800 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
Wed, 12 Jan 2011 21:21:08 -0800 Sam Lantinga Added an extra line for consistency
Wed, 12 Jan 2011 19:33:29 -0800 Sam Lantinga Fixed video mode format for unknown surface format
Wed, 12 Jan 2011 19:33:04 -0800 Sam Lantinga Improved error message for unsupported texture format
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 16:35:03 -0800 Sam Lantinga Whoops, need to pass that SDL format into native code
Wed, 12 Jan 2011 15:58:53 -0800 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:42:26 -0800 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
Wed, 12 Jan 2011 15:23:19 -0800 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
Wed, 12 Jan 2011 15:22:29 -0800 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 15:21:12 -0800 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()