Mon, 24 Jul 2006 05:03:02 +0000 |
Sam Lantinga |
Implemented Cocoa window support
|
Sun, 23 Jul 2006 09:16:14 +0000 |
Sam Lantinga |
Whoops, that's a while loop. :)
|
Sun, 23 Jul 2006 09:11:10 +0000 |
Sam Lantinga |
The Mac OS X Cocoa video driver is under construction...
|
Sun, 23 Jul 2006 00:55:25 +0000 |
Sam Lantinga |
Fixed compiler warnings
|
Sun, 23 Jul 2006 00:48:12 +0000 |
Sam Lantinga |
Added an environment variable to select which driver the software renderer will use.
|
Sun, 23 Jul 2006 00:19:12 +0000 |
Sam Lantinga |
Fixed crash with multiple windows
|
Sat, 22 Jul 2006 23:04:41 +0000 |
Sam Lantinga |
OpenGL renderer is feature complete!
|
Sat, 22 Jul 2006 21:58:17 +0000 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
|
Sat, 22 Jul 2006 21:17:37 +0000 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
|
Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
|
Sat, 22 Jul 2006 19:51:48 +0000 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
|
Sat, 22 Jul 2006 19:03:31 +0000 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
|
Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
|
Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
|