Wed, 03 Dec 2008 12:10:51 +0000 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
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Wed, 03 Dec 2008 11:09:58 +0000 |
Sam Lantinga |
If scaling isn't supported, do an unscaled copy instead of not showing anything.
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Wed, 03 Dec 2008 06:32:04 +0000 |
Sam Lantinga |
Fixed crash on 64-bit systems
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Wed, 03 Dec 2008 04:32:24 +0000 |
Sam Lantinga |
Date: Tue, 02 Dec 2008 23:38:26 +0100
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Tue, 02 Dec 2008 17:14:04 +0000 |
Sam Lantinga |
Added slow but complete blit fallback
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Tue, 02 Dec 2008 17:10:05 +0000 |
Sam Lantinga |
Added missing header
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Tue, 02 Dec 2008 16:10:21 +0000 |
Sam Lantinga |
Removed unused function
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Tue, 02 Dec 2008 16:09:58 +0000 |
Sam Lantinga |
You can't use memset() on screen formats with an alpha channel
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Mon, 01 Dec 2008 23:09:09 +0000 |
Sam Lantinga |
Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
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Mon, 01 Dec 2008 09:45:01 +0000 |
Ryan C. Gordon |
Removed newline, to make sure revision control post-commit hook is working.
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Mon, 01 Dec 2008 09:09:31 +0000 |
Ryan C. Gordon |
Added a newline, to verify that revision control is functioning.
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Mon, 01 Dec 2008 00:41:19 +0000 |
Sam Lantinga |
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
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Mon, 01 Dec 2008 00:41:15 +0000 |
Ryan C. Gordon |
Added *.dSYM to the ignore properties.
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Mon, 01 Dec 2008 00:10:49 +0000 |
Sam Lantinga |
Date: Mon, 01 Dec 2008 00:57:15 +0100
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Mon, 01 Dec 2008 00:07:45 +0000 |
Sam Lantinga |
indent
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Mon, 01 Dec 2008 00:05:31 +0000 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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Mon, 01 Dec 2008 00:03:51 +0000 |
Sam Lantinga |
Finally got the right mojo for Apple's YUV texture format.
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Sun, 30 Nov 2008 23:42:33 +0000 |
Sam Lantinga |
Fixed the list of supported YUV formats
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Sun, 30 Nov 2008 21:58:23 +0000 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
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Sat, 29 Nov 2008 21:48:14 +0000 |
Sam Lantinga |
Temporary fix for Mac OS X crash in textoverlay
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Sat, 29 Nov 2008 15:32:14 +0000 |
Sam Lantinga |
Whoops, we need this for subrect updates (testsprite)
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Sat, 29 Nov 2008 11:26:01 +0000 |
Sam Lantinga |
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
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Sat, 29 Nov 2008 11:24:18 +0000 |
Sam Lantinga |
Fixed testalpha screen clear for screen formats with an alpha channel
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Sat, 29 Nov 2008 10:43:50 +0000 |
Sam Lantinga |
Preserve the desire for RLE acceleration
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Sat, 29 Nov 2008 06:29:33 +0000 |
Sam Lantinga |
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
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Sat, 29 Nov 2008 06:27:26 +0000 |
Sam Lantinga |
Fixed the texture format for the software fallback
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Sat, 29 Nov 2008 00:11:35 +0000 |
Sam Lantinga |
Fixed SW_SetTextureScaleMode()
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Sat, 29 Nov 2008 00:10:59 +0000 |
Sam Lantinga |
Fixed copy blit detection
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Sat, 29 Nov 2008 00:08:29 +0000 |
Sam Lantinga |
Added ARGB8888 destination format (used on Mac OS X)
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Fri, 28 Nov 2008 20:09:32 +0000 |
Sam Lantinga |
Again, map the color with the alpha channel filled in.
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