Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Wed, 23 Dec 2009 06:39:18 +0000 | Sam Lantinga | Fixed bug #912 |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Fri, 18 Dec 2009 08:19:18 +0000 | Sam Lantinga | Make it possible to slim SDL down quite a bit for people who just want OpenGL |
Fri, 18 Dec 2009 07:41:59 +0000 | Sam Lantinga | Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects() |
Fri, 18 Dec 2009 07:03:09 +0000 | Sam Lantinga | In the process of adding rectangle drawing |
Thu, 17 Dec 2009 07:47:03 +0000 | Sam Lantinga | Fixed compile error on Windows. |
Thu, 17 Dec 2009 07:46:13 +0000 | Sam Lantinga | Updated test code to use SDL_setenv() |
Thu, 17 Dec 2009 07:22:48 +0000 | Sam Lantinga | Fixed crash in joystick handling code. Newer 2.6 kernels add an additional 'resolution' field to input_absinfo. Note that we don't use that structure since we want to have enough space for the values even when building with an older kernel. |