Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sun, 07 Dec 2008 07:06:34 +0000 | Ryan C. Gordon | Don't hardcode RECT for fragment program texture targets. |
Sun, 07 Dec 2008 04:38:32 +0000 | Sam Lantinga | Slight optimization of the shader, no need to scale into 0..255 |
Sun, 07 Dec 2008 04:02:23 +0000 | Sam Lantinga | Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture |
Sat, 06 Dec 2008 18:37:06 +0000 | Sam Lantinga | The YCbCr texture extension works now that bytes_per_pixel() returns the |
Sat, 06 Dec 2008 18:22:28 +0000 | Sam Lantinga | Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB |
Sat, 06 Dec 2008 17:50:50 +0000 | Sam Lantinga | Date: Sat, 06 Dec 2008 15:27:00 +0100 |