Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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Sat, 05 Feb 2011 13:06:50 -0800 |
Sam Lantinga |
Fixed compiling the automated test
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Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
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Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
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Sat, 05 Feb 2011 11:54:46 -0800 |
Sam Lantinga |
Fixed newlines
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Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
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Sat, 05 Feb 2011 10:35:36 -0800 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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Sat, 05 Feb 2011 10:11:27 -0800 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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Sat, 05 Feb 2011 10:03:12 -0800 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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Sat, 05 Feb 2011 10:02:39 -0800 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
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Sat, 05 Feb 2011 01:03:51 -0800 |
Sam Lantinga |
Removed execute permissions on source files.
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Sat, 05 Feb 2011 01:02:24 -0800 |
Sam Lantinga |
Fixed permissions on the Android config header.
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Sat, 05 Feb 2011 00:34:34 -0800 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
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Fri, 04 Feb 2011 21:46:38 -0800 |
Sam Lantinga |
Allow resizing of testsprite
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Fri, 04 Feb 2011 19:50:56 -0800 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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Fri, 04 Feb 2011 19:18:08 -0800 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
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Fri, 04 Feb 2011 18:05:20 -0800 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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Fri, 04 Feb 2011 16:55:50 -0800 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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Sat, 05 Feb 2011 00:32:04 -0800 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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Fri, 04 Feb 2011 23:31:56 -0800 |
Sam Lantinga |
These aren't executable files. :)
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Fri, 04 Feb 2011 13:58:29 -0800 |
Sam Lantinga |
Fixed compiling on Windows CE
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Fri, 04 Feb 2011 13:57:55 -0800 |
Sam Lantinga |
Removed missing file
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Fri, 04 Feb 2011 13:47:02 -0800 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
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Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
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Fri, 04 Feb 2011 09:07:39 -0800 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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Thu, 03 Feb 2011 17:42:58 -0800 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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Thu, 03 Feb 2011 16:57:38 -0800 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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Thu, 03 Feb 2011 10:03:55 -0800 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
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Thu, 03 Feb 2011 02:45:29 -0800 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
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Thu, 03 Feb 2011 02:42:50 -0800 |
Sam Lantinga |
Updated for API changes
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Thu, 03 Feb 2011 01:30:28 -0800 |
Sam Lantinga |
Fixed building for Android
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Thu, 03 Feb 2011 01:19:10 -0800 |
Sam Lantinga |
Re-ordered platforms based on frequency
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Thu, 03 Feb 2011 01:13:48 -0800 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
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Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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Thu, 03 Feb 2011 00:22:18 -0800 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
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Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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Wed, 02 Feb 2011 22:55:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Wed, 02 Feb 2011 14:34:24 -0800 |
Sam Lantinga |
Fixed compiling with the latest API changes
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Tue, 01 Feb 2011 21:51:54 -0800 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
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Tue, 01 Feb 2011 21:51:09 -0800 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
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Tue, 01 Feb 2011 21:40:03 -0800 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
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Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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Tue, 01 Feb 2011 20:50:04 -0800 |
Sam Lantinga |
The DrawRect API is implemented using lines
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Tue, 01 Feb 2011 19:15:42 -0800 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
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Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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Tue, 01 Feb 2011 12:54:27 -0800 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
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Tue, 01 Feb 2011 12:44:52 -0800 |
Sam Lantinga |
Renumbered the renderer flags
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Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:53:45 -0800 |
Sam Lantinga |
Removed more partially functional renderers
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
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Tue, 01 Feb 2011 12:01:37 -0800 |
Sam Lantinga |
Spacing for documentation tweaks
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Tue, 01 Feb 2011 11:53:29 -0800 |
Sam Lantinga |
Tweak for documentation
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Tue, 01 Feb 2011 09:04:43 -0800 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
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Tue, 01 Feb 2011 09:02:53 -0800 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
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Tue, 01 Feb 2011 09:00:47 -0800 |
Sam Lantinga |
Added vim spacing hints
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Tue, 01 Feb 2011 08:59:22 -0800 |
Sam Lantinga |
Fixed spacing
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Tue, 01 Feb 2011 08:54:34 -0800 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
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Tue, 01 Feb 2011 08:53:22 -0800 |
Sam Lantinga |
Fixed spacing
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Tue, 01 Feb 2011 00:37:02 -0800 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
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Sun, 30 Jan 2011 13:42:05 -0800 |
Sam Lantinga |
Fixed bug #1111
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Sun, 30 Jan 2011 13:38:57 -0800 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
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Fri, 28 Jan 2011 12:09:25 -0800 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
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Fri, 28 Jan 2011 10:37:36 -0800 |
Sam Lantinga |
Updated main.c for API changes
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Fri, 28 Jan 2011 10:21:58 -0800 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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Thu, 27 Jan 2011 20:51:54 -0800 |
Sam Lantinga |
Fixed test
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Thu, 27 Jan 2011 20:49:07 -0800 |
Sam Lantinga |
Added CPU cache line size to the test output.
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Thu, 27 Jan 2011 20:46:45 -0800 |
Sam Lantinga |
Added API function to get CPU cache line size.
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Thu, 27 Jan 2011 20:37:54 -0800 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
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Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
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Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
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Thu, 27 Jan 2011 16:51:47 -0800 |
Sam Lantinga |
Bump up the default cache line size.
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Thu, 27 Jan 2011 16:46:15 -0800 |
Sam Lantinga |
Added cache line size info in SDL_cpuinfo.h
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Thu, 27 Jan 2011 15:31:00 -0800 |
Sam Lantinga |
Fixed compiling under Visual Studio
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Thu, 27 Jan 2011 15:58:30 -0600 |
krogoway |
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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Thu, 27 Jan 2011 14:54:20 -0800 |
Sam Lantinga |
This patch fixes the issue of configure generating broken Makefile
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Thu, 27 Jan 2011 14:45:06 -0800 |
Sam Lantinga |
Improved timer implementation
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Thu, 27 Jan 2011 10:40:17 -0800 |
Sam Lantinga |
Improved condition variable documentation
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Thu, 27 Jan 2011 10:07:14 -0800 |
Sam Lantinga |
Scott Smith volunteered to maintain the Pandora port.
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Thu, 27 Jan 2011 08:40:06 -0800 |
Sam Lantinga |
Fixed bug #1109
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Thu, 27 Jan 2011 07:05:13 -0800 |
Sam Lantinga |
Only document the public API, not the whole source tree.
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Thu, 27 Jan 2011 00:34:12 -0800 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
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Thu, 27 Jan 2011 00:33:26 -0800 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
SDL-1.2
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Thu, 27 Jan 2011 00:19:46 -0800 |
Sam Lantinga |
Added a list of platforms, for my own sanity. :)
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Thu, 27 Jan 2011 00:06:36 -0800 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
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Wed, 26 Jan 2011 19:20:16 -0800 |
Sam Lantinga |
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
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Wed, 26 Jan 2011 12:26:27 -0800 |
Sam Lantinga |
Ozkan Sezer to slouken
SDL-1.2
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Wed, 26 Jan 2011 12:23:32 -0800 |
Sam Lantinga |
Ozkan Sezer to slouken
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Wed, 26 Jan 2011 00:03:34 -0800 |
Sam Lantinga |
Added a test to measure the impact of a separate thread periodically locking the queue entirely.
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Tue, 25 Jan 2011 23:23:52 -0800 |
Sam Lantinga |
Added a FIFO test to the atomic test suite.
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Tue, 25 Jan 2011 18:02:41 -0800 |
Sam Lantinga |
More fixes for compilation on Visual Studio
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Tue, 25 Jan 2011 17:44:17 -0800 |
Sam Lantinga |
Fixed compile error on Visual C++
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Tue, 25 Jan 2011 17:40:06 -0800 |
Sam Lantinga |
Improvements based on feedback from Anthony Williams
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Mon, 24 Jan 2011 23:54:21 -0600 |
krogoway |
Added SDL_window.* to the project.
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Mon, 24 Jan 2011 21:41:36 -0800 |
Sam Lantinga |
Fixed cross-compiling for Windows
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Mon, 24 Jan 2011 21:31:32 -0800 |
Sam Lantinga |
Fixed Android build
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Mon, 24 Jan 2011 21:22:00 -0800 |
Sam Lantinga |
Only include windows.h on Windows. :)
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Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Mon, 24 Jan 2011 17:47:18 -0800 |
Sam Lantinga |
Fixed bug #1102
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Mon, 24 Jan 2011 17:38:18 -0800 |
Sam Lantinga |
Fixed bug #1100
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Mon, 24 Jan 2011 16:10:13 -0800 |
Sam Lantinga |
Fixed bug #1103
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Mon, 24 Jan 2011 15:10:16 -0800 |
Sam Lantinga |
Fixed compile error
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Mon, 24 Jan 2011 14:36:12 -0800 |
Sam Lantinga |
Fixed bug #1080
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Mon, 24 Jan 2011 14:34:58 -0800 |
Sam Lantinga |
Missed a small part of the patch
SDL-1.2
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Mon, 24 Jan 2011 14:31:32 -0800 |
Sam Lantinga |
Fixed bug #1080
SDL-1.2
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Mon, 24 Jan 2011 13:47:35 -0600 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
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Sun, 23 Jan 2011 21:55:04 -0800 |
Sam Lantinga |
Fixed bug #1011
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