Sun, 30 Nov 2008 23:42:33 +0000 |
Sam Lantinga |
Fixed the list of supported YUV formats
|
Sun, 30 Nov 2008 21:58:23 +0000 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
|
Sat, 29 Nov 2008 21:48:14 +0000 |
Sam Lantinga |
Temporary fix for Mac OS X crash in textoverlay
|
Sat, 29 Nov 2008 15:32:14 +0000 |
Sam Lantinga |
Whoops, we need this for subrect updates (testsprite)
|
Sat, 29 Nov 2008 11:26:01 +0000 |
Sam Lantinga |
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
|
Sat, 29 Nov 2008 11:24:18 +0000 |
Sam Lantinga |
Fixed testalpha screen clear for screen formats with an alpha channel
|
Sat, 29 Nov 2008 10:43:50 +0000 |
Sam Lantinga |
Preserve the desire for RLE acceleration
|
Sat, 29 Nov 2008 06:29:33 +0000 |
Sam Lantinga |
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
|
Sat, 29 Nov 2008 06:27:26 +0000 |
Sam Lantinga |
Fixed the texture format for the software fallback
|
Sat, 29 Nov 2008 00:11:35 +0000 |
Sam Lantinga |
Fixed SW_SetTextureScaleMode()
|
Sat, 29 Nov 2008 00:10:59 +0000 |
Sam Lantinga |
Fixed copy blit detection
|
Sat, 29 Nov 2008 00:08:29 +0000 |
Sam Lantinga |
Added ARGB8888 destination format (used on Mac OS X)
|
Fri, 28 Nov 2008 20:09:32 +0000 |
Sam Lantinga |
Again, map the color with the alpha channel filled in.
|
Fri, 28 Nov 2008 19:59:46 +0000 |
Sam Lantinga |
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
|
Fri, 28 Nov 2008 17:44:28 +0000 |
Sam Lantinga |
Map to black, not necessarily 0
|
Fri, 28 Nov 2008 17:42:40 +0000 |
Sam Lantinga |
Clear the screen to actual black based on the format of the screen.
|
Thu, 27 Nov 2008 22:11:01 +0000 |
Sam Lantinga |
Set the alpha mask fixing software rendering in OpenGL
|
Thu, 27 Nov 2008 21:53:18 +0000 |
Sam Lantinga |
Fixed mouse coordinate range on Mac OS X
|
Thu, 27 Nov 2008 05:29:12 +0000 |
Sam Lantinga |
RemDisabled some video drivers which are not converted to 1.3 yet
|
Thu, 27 Nov 2008 04:51:34 +0000 |
Sam Lantinga |
Show the grey background first before starting to blit sprites
|
Wed, 26 Nov 2008 21:59:35 +0000 |
Sam Lantinga |
Date: Wed, 26 Nov 2008 19:50:31 +0100
|
Wed, 26 Nov 2008 15:52:00 +0000 |
Sam Lantinga |
Both testsprite and testsprite2 use a grey background
|
Tue, 25 Nov 2008 20:06:27 +0000 |
Sam Lantinga |
Fixed bug #605, per Martin's suggestion
|
Tue, 25 Nov 2008 08:40:52 +0000 |
Sam Lantinga |
Updated with latest glext.h
|
Tue, 25 Nov 2008 05:29:14 +0000 |
Sam Lantinga |
It turns out both the software and the OpenGL renderer had the same problem.
|
Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
|
Tue, 25 Nov 2008 02:12:19 +0000 |
Sam Lantinga |
Fixed bug with converting colorkey surface to texture
|
Tue, 25 Nov 2008 00:48:25 +0000 |
Sam Lantinga |
(none)
|