Sat, 12 Feb 2011 11:36:56 -0800 |
Sam Lantinga |
Frank Zago to sdl
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Sat, 12 Feb 2011 10:13:53 -0800 |
Sam Lantinga |
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
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Sat, 12 Feb 2011 08:17:58 -0800 |
Sam Lantinga |
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
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Sat, 12 Feb 2011 08:17:37 -0800 |
Sam Lantinga |
Only expose the OpenGL flag to SDL 1.2 if it was requested.
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Sat, 12 Feb 2011 07:57:35 -0800 |
Sam Lantinga |
Removed private API use that was causing AppStore rejection
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Sat, 12 Feb 2011 00:42:39 -0800 |
Sam Lantinga |
Ah there, that fixed it. :)
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Sat, 12 Feb 2011 00:25:02 -0800 |
Sam Lantinga |
Initial pass at shader YV12 support - doesn't quite work yet.
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Fri, 11 Feb 2011 23:02:35 -0800 |
Sam Lantinga |
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 20:49:13 -0800 |
Sam Lantinga |
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
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Fri, 11 Feb 2011 19:11:27 -0800 |
Sam Lantinga |
itsnotabigtruck has given me permission to replace the license for his contribution.
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Fri, 11 Feb 2011 14:51:04 -0800 |
Sam Lantinga |
Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
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Fri, 11 Feb 2011 14:42:58 -0800 |
Sam Lantinga |
More removal of leak code.
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Fri, 11 Feb 2011 14:42:06 -0800 |
Sam Lantinga |
Finished removing unused leak detection code.
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Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
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Fri, 11 Feb 2011 13:06:35 -0800 |
Sam Lantinga |
Cleaned up the file a bit for tutorial viewing
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Fri, 11 Feb 2011 12:24:59 -0800 |
Sam Lantinga |
Added a very simple example of texture streaming
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Fri, 11 Feb 2011 12:17:40 -0800 |
Sam Lantinga |
Fixed creating the window on Mac OS X.
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Fri, 11 Feb 2011 11:43:58 -0800 |
Sam Lantinga |
Fixed error check
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Fri, 11 Feb 2011 10:18:34 -0800 |
Sam Lantinga |
Fixed compile in Xcode
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Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Thu, 10 Feb 2011 22:49:14 -0800 |
Sam Lantinga |
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
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Thu, 10 Feb 2011 22:37:01 -0800 |
Sam Lantinga |
Allow windows to be created on non-primary displays.
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