Sat, 21 Nov 2009 05:29:31 +0000 |
Sam Lantinga |
My first OpenGL shader! Momma will be so proud!
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Sat, 21 Nov 2009 05:25:08 +0000 |
Sam Lantinga |
pixels don't need to be dynamically allocated
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Sat, 21 Nov 2009 05:05:19 +0000 |
Sam Lantinga |
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
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Fri, 20 Nov 2009 14:42:40 +0000 |
Mike Gorchak |
Support for UTF-8 text input has been added.
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Fri, 20 Nov 2009 07:11:29 +0000 |
Mike Gorchak |
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
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Fri, 20 Nov 2009 07:08:28 +0000 |
Mike Gorchak |
Output last SDL error in case of test was failed.
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Fri, 20 Nov 2009 07:07:41 +0000 |
Mike Gorchak |
RenderReadPixels and RenderWritePixels now work properly.
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Fri, 20 Nov 2009 07:06:50 +0000 |
Mike Gorchak |
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
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Thu, 19 Nov 2009 09:07:09 +0000 |
Mike Gorchak |
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
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Thu, 19 Nov 2009 08:44:07 +0000 |
Mike Gorchak |
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
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Thu, 19 Nov 2009 08:02:00 +0000 |
Sam Lantinga |
Mike Gorchak to Sam
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Thu, 19 Nov 2009 05:33:41 +0000 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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Thu, 19 Nov 2009 05:06:01 +0000 |
Sam Lantinga |
Allow some variation in the pixel values to account for blending accuracy differences.
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Thu, 19 Nov 2009 04:59:19 +0000 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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