log

age author description
Fri, 15 Aug 2008 18:22:12 +0000 Holmes Futrell changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h. gsoc2008_iphone
Fri, 15 Aug 2008 00:59:44 +0000 Holmes Futrell Added string for iPhone OS platform to the list gsoc2008_iphone
Fri, 15 Aug 2008 00:59:14 +0000 Holmes Futrell Added line to set proper display resolution on iPhone OS gsoc2008_iphone
Fri, 15 Aug 2008 00:57:58 +0000 Holmes Futrell Added lines to change path when run on iPhone. Reason: iPhone operates in sandbox and so cannot write files just anywhere ... I use the documents folder in this test. gsoc2008_iphone
Fri, 15 Aug 2008 00:56:43 +0000 Holmes Futrell Added some code to set proper screensize on iPhone gsoc2008_iphone
Fri, 15 Aug 2008 00:54:21 +0000 Holmes Futrell A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc. gsoc2008_iphone
Fri, 15 Aug 2008 00:52:52 +0000 Holmes Futrell testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry. gsoc2008_iphone
Fri, 15 Aug 2008 00:49:49 +0000 Holmes Futrell Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice. gsoc2008_iphone
Fri, 15 Aug 2008 00:46:58 +0000 Holmes Futrell changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force. gsoc2008_iphone
Fri, 15 Aug 2008 00:44:07 +0000 Holmes Futrell Removed log messages gsoc2008_iphone
Fri, 15 Aug 2008 00:42:14 +0000 Holmes Futrell Removed log messages (printf and NSLog) gsoc2008_iphone
Fri, 15 Aug 2008 00:40:47 +0000 Holmes Futrell Added references to SDL_IPHONE_MAX_GFORCE ... that way this value can change without altering the demos behavior. More understandable too. gsoc2008_iphone
Fri, 15 Aug 2008 00:38:49 +0000 Holmes Futrell Added conditional compilation line #ifdef __IPHONE_OS__ to prevent other platforms from including iPhone specific line of code that is used to toggle keyboard visibility. gsoc2008_iphone
Fri, 15 Aug 2008 00:37:49 +0000 Holmes Futrell Just re-ordered some things logically in the project file gsoc2008_iphone
Fri, 15 Aug 2008 00:37:17 +0000 Holmes Futrell Readme file for iPhone OS Demo applications gsoc2008_iphone
Fri, 15 Aug 2008 00:36:33 +0000 Holmes Futrell (none) gsoc2008_iphone
Wed, 13 Aug 2008 23:14:36 +0000 Holmes Futrell Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself. gsoc2008_iphone
Wed, 13 Aug 2008 23:12:00 +0000 Holmes Futrell (none) gsoc2008_iphone
Wed, 13 Aug 2008 23:10:51 +0000 Holmes Futrell Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have. gsoc2008_iphone
Wed, 13 Aug 2008 20:56:21 +0000 Holmes Futrell Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context. gsoc2008_iphone
Wed, 13 Aug 2008 18:16:27 +0000 Holmes Futrell updated XCode project, now includes files for keyboard support (oops) gsoc2008_iphone
Sat, 02 Aug 2008 00:57:15 +0000 Holmes Futrell Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here. gsoc2008_iphone
Sat, 02 Aug 2008 00:55:28 +0000 Holmes Futrell just updating XCode project files to include keyboard example as target gsoc2008_iphone
Sat, 02 Aug 2008 00:54:30 +0000 Holmes Futrell keyboard.c contains the source code for the bitmap font keyboard example. gsoc2008_iphone
Tue, 29 Jul 2008 17:37:53 +0000 Holmes Futrell whitespace gsoc2008_iphone
Tue, 29 Jul 2008 17:35:20 +0000 Holmes Futrell removed reference to pthread.h gsoc2008_iphone
Tue, 29 Jul 2008 17:33:24 +0000 Holmes Futrell This is the header file for SDL_uikitview.m ... somehow this file was not committed. gsoc2008_iphone
Tue, 29 Jul 2008 17:25:54 +0000 Holmes Futrell Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not. gsoc2008_iphone
Tue, 29 Jul 2008 17:23:50 +0000 Holmes Futrell keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system. gsoc2008_iphone
Tue, 29 Jul 2008 17:21:49 +0000 Holmes Futrell SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard. gsoc2008_iphone
Tue, 29 Jul 2008 17:19:23 +0000 Holmes Futrell Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled gsoc2008_iphone
Tue, 29 Jul 2008 17:09:29 +0000 Holmes Futrell Added textField view and member variable which shows if keyboard is shown gsoc2008_iphone
Tue, 22 Jul 2008 23:05:40 +0000 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
Tue, 22 Jul 2008 23:03:51 +0000 Holmes Futrell removed references to singletons, now uses SDL_WindowData information instead. gsoc2008_iphone
Tue, 22 Jul 2008 23:02:53 +0000 Holmes Futrell turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate. gsoc2008_iphone
Tue, 22 Jul 2008 23:01:01 +0000 Holmes Futrell removed white space gsoc2008_iphone
Tue, 22 Jul 2008 22:59:59 +0000 Holmes Futrell Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton. gsoc2008_iphone
Fri, 18 Jul 2008 21:53:52 +0000 Holmes Futrell Fixed path to plist in fireworks target. gsoc2008_iphone
Fri, 18 Jul 2008 21:50:20 +0000 Holmes Futrell fixed typo gsoc2008_iphone
Fri, 18 Jul 2008 21:37:46 +0000 Holmes Futrell XCode template for iPhone SDL projects gsoc2008_iphone
Fri, 18 Jul 2008 21:17:29 +0000 Holmes Futrell XCode files for iPhone SDL libraries gsoc2008_iphone
Fri, 18 Jul 2008 21:16:48 +0000 Holmes Futrell ugh gsoc2008_iphone
Fri, 18 Jul 2008 21:13:22 +0000 Holmes Futrell renamed to README gsoc2008_iphone
Fri, 18 Jul 2008 21:12:42 +0000 Holmes Futrell XCode project for iPhone SDL libraries. gsoc2008_iphone
Fri, 18 Jul 2008 21:09:39 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 18 Jul 2008 21:07:49 +0000 Holmes Futrell Xcode template gsoc2008_iphone
Fri, 18 Jul 2008 20:58:48 +0000 Holmes Futrell XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems. gsoc2008_iphone
Fri, 18 Jul 2008 20:56:09 +0000 Holmes Futrell graphics for demos gsoc2008_iphone
Fri, 18 Jul 2008 20:55:33 +0000 Holmes Futrell Drums sounds for mixer demo gsoc2008_iphone
Fri, 18 Jul 2008 20:52:32 +0000 Holmes Futrell Touch input demo (multitouch) gsoc2008_iphone
Fri, 18 Jul 2008 20:52:18 +0000 Holmes Futrell Rectangles demo (SDL_RenderFill) gsoc2008_iphone
Fri, 18 Jul 2008 20:51:59 +0000 Holmes Futrell Drum kit demo (SDL_mixer) gsoc2008_iphone
Fri, 18 Jul 2008 20:51:47 +0000 Holmes Futrell Happy faces demo (bitmaps) gsoc2008_iphone
Fri, 18 Jul 2008 20:51:34 +0000 Holmes Futrell fireworks demo gsoc2008_iphone
Fri, 18 Jul 2008 20:51:25 +0000 Holmes Futrell Files used by all demos (random numbers, screen size, etc) gsoc2008_iphone
Fri, 18 Jul 2008 20:50:59 +0000 Holmes Futrell Demo of iPhone accelerometer as SDL joystick gsoc2008_iphone
Fri, 18 Jul 2008 20:48:15 +0000 Holmes Futrell XCode and data files for demos gsoc2008_iphone
Fri, 18 Jul 2008 20:46:02 +0000 Holmes Futrell iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release. gsoc2008_iphone
Fri, 18 Jul 2008 19:23:13 +0000 Holmes Futrell Just renamed it... gsoc2008_iphone
Fri, 18 Jul 2008 19:21:27 +0000 Holmes Futrell just a readme for the files located in this directory gsoc2008_iphone
Fri, 18 Jul 2008 19:12:49 +0000 Holmes Futrell Root directory for iPhone SDL Xcode projects. gsoc2008_iphone
Fri, 18 Jul 2008 19:10:50 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 18 Jul 2008 19:08:00 +0000 Holmes Futrell Project files for iPhone SDL gsoc2008_iphone
Fri, 18 Jul 2008 18:46:11 +0000 Holmes Futrell Fixed typo gsoc2008_iphone
Fri, 18 Jul 2008 18:45:36 +0000 Holmes Futrell Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none. gsoc2008_iphone
Fri, 18 Jul 2008 18:41:08 +0000 Holmes Futrell Added macros to detect if you are compiling for iPhone OS vs Mac OS X. gsoc2008_iphone
Fri, 18 Jul 2008 18:24:50 +0000 Holmes Futrell Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__ gsoc2008_iphone
Fri, 18 Jul 2008 18:23:23 +0000 Holmes Futrell added SDL_LOADSO_DLOPEN macro gsoc2008_iphone
Fri, 18 Jul 2008 18:22:41 +0000 Holmes Futrell Added SDL_VIDEO_RENDER_OGL macro back in gsoc2008_iphone
Fri, 18 Jul 2008 18:09:04 +0000 Holmes Futrell This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h). gsoc2008_iphone
Fri, 18 Jul 2008 18:05:54 +0000 Holmes Futrell Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone
Fri, 18 Jul 2008 17:53:54 +0000 Holmes Futrell These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!) gsoc2008_iphone
Fri, 18 Jul 2008 17:47:36 +0000 Holmes Futrell Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware. gsoc2008_iphone
Fri, 18 Jul 2008 17:46:17 +0000 Holmes Futrell These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m. gsoc2008_iphone
Fri, 18 Jul 2008 17:30:56 +0000 Holmes Futrell test gsoc2008_iphone
Thu, 17 Jul 2008 23:45:58 +0000 Holmes Futrell Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure. gsoc2008_iphone
Thu, 17 Jul 2008 23:31:42 +0000 Holmes Futrell These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. gsoc2008_iphone
Thu, 17 Jul 2008 23:11:05 +0000 Holmes Futrell This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet. gsoc2008_iphone
Thu, 17 Jul 2008 23:07:58 +0000 Holmes Futrell Added support for OpenGL ES and UIKit Video Driver: gsoc2008_iphone
Thu, 17 Jul 2008 22:50:39 +0000 Holmes Futrell These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this. gsoc2008_iphone
Thu, 17 Jul 2008 22:48:23 +0000 Holmes Futrell These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents. gsoc2008_iphone
Thu, 17 Jul 2008 22:45:41 +0000 Holmes Futrell These files contain the window related functions for the UIKit video driver. gsoc2008_iphone
Thu, 17 Jul 2008 22:43:09 +0000 Holmes Futrell SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well. gsoc2008_iphone
Thu, 17 Jul 2008 22:38:29 +0000 Holmes Futrell SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc. gsoc2008_iphone
Thu, 17 Jul 2008 22:35:59 +0000 Holmes Futrell SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally. gsoc2008_iphone
Thu, 17 Jul 2008 22:32:16 +0000 Holmes Futrell SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview. gsoc2008_iphone
Thu, 17 Jul 2008 22:29:37 +0000 Holmes Futrell The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination. gsoc2008_iphone
Fri, 11 Jul 2008 00:54:04 +0000 Holmes Futrell Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now. gsoc2008_iphone
Fri, 11 Jul 2008 00:47:05 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:41:34 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:40:56 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:39:47 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:35:04 +0000 Holmes Futrell Just modified the macro so that iPhone will use the Mac OS X code here gsoc2008_iphone
Fri, 11 Jul 2008 00:32:38 +0000 Holmes Futrell Added Core Audio iPhone bootstrap gsoc2008_iphone
Fri, 11 Jul 2008 00:30:31 +0000 Holmes Futrell iPhone port uses custom main gsoc2008_iphone
Fri, 11 Jul 2008 00:29:35 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:29:18 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:28:50 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:24:22 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:23:01 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:22:16 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:21:45 +0000 Holmes Futrell (none) gsoc2008_iphone
Fri, 11 Jul 2008 00:21:34 +0000 Holmes Futrell (none) gsoc2008_iphone
Wed, 09 Jul 2008 21:32:49 +0000 Holmes Futrell just testing commit ... please commit to the right place. gsoc2008_iphone
Wed, 23 Apr 2008 06:26:33 +0000 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_iphone
Tue, 18 Mar 2008 12:31:14 +0000 Sam Lantinga So we don't forget to do this...
Fri, 14 Mar 2008 20:43:44 +0000 Bob Pendleton ran make indent
Fri, 14 Mar 2008 18:17:49 +0000 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Fri, 07 Mar 2008 23:57:15 +0000 Bob Pendleton In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
Fri, 07 Mar 2008 21:01:54 +0000 Bob Pendleton oops, need to comment out some debug code.
Fri, 07 Mar 2008 20:54:11 +0000 Bob Pendleton Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text
Fri, 07 Mar 2008 17:20:37 +0000 Bob Pendleton more valgrind errors fixed. Plus I ran make indent which changed a few files.
Thu, 06 Mar 2008 23:07:02 +0000 Bob Pendleton Fixed many valgrind errors. But, I broke testdyngl.
Thu, 06 Mar 2008 17:08:10 +0000 Bob Pendleton Fixing valgrind errors.
Tue, 04 Mar 2008 23:09:28 +0000 Bob Pendleton SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
Sat, 01 Mar 2008 20:34:36 +0000 Bob Pendleton Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
Sat, 23 Feb 2008 05:10:40 +0000 Sam Lantinga Now the program will process all events and then terminate. :)
Wed, 20 Feb 2008 23:27:33 +0000 Bob Pendleton HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
Mon, 11 Feb 2008 21:06:32 +0000 Sam Lantinga Windows also remaps the numeric keypad... grrr
Mon, 11 Feb 2008 20:26:22 +0000 Sam Lantinga Checkout directly to the SDL 1.3 folder