log

age author description
Fri, 04 Dec 2009 09:01:48 +0000 Sam Lantinga Don't add any renderers if you can't add any displays
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Thu, 03 Dec 2009 08:43:12 +0000 Sam Lantinga Added support for SDL 1.2 environment variables:
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Thu, 03 Dec 2009 04:33:05 +0000 Sam Lantinga Missing pop over a jump
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Wed, 02 Dec 2009 07:55:23 +0000 Sam Lantinga Restore the desktop mode when requested
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Wed, 02 Dec 2009 07:28:58 +0000 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
Wed, 02 Dec 2009 07:25:06 +0000 Sam Lantinga Changed so that it's obvious that the two code blocks are related.
Wed, 02 Dec 2009 06:10:18 +0000 Sam Lantinga Fixed mouse coordinates for fullscreen mode
Tue, 01 Dec 2009 12:08:34 +0000 Sam Lantinga The window positions are relative to the origin of the windowing system (upper left of the primary display).
Tue, 01 Dec 2009 11:50:00 +0000 Sam Lantinga Added support for placing windows on different displays
Tue, 01 Dec 2009 10:41:58 +0000 Sam Lantinga Ensure that the main display is picked up first
Tue, 01 Dec 2009 10:34:01 +0000 Sam Lantinga Allow mirrored displays, but only the primary display in a mirrored set.
Tue, 01 Dec 2009 09:04:28 +0000 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Sam Lantinga Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Mon, 30 Nov 2009 21:04:25 +0000 Sam Lantinga Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
Mon, 30 Nov 2009 19:52:34 +0000 Sam Lantinga Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
Mon, 30 Nov 2009 17:57:12 +0000 Sam Lantinga Added support for 32-bit BMP files with an alpha channel
Fri, 27 Nov 2009 19:29:27 +0000 Sam Lantinga Joe 2009-11-23 21:31:10 PST
Fri, 27 Nov 2009 03:11:26 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 26 Nov 2009 05:55:57 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter