Thu, 10 Feb 2011 12:14:37 -0800 |
Sam Lantinga |
Be explicit about what display you're querying. The default display is 0.
|
Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
|
Thu, 10 Feb 2011 10:37:35 -0800 |
Sam Lantinga |
Better window parameter checking
|
Thu, 10 Feb 2011 05:10:05 -0800 |
Sam Lantinga |
Surfaces aren't in hardware memory anymore!
|
Wed, 09 Feb 2011 15:37:07 -0800 |
Sam Lantinga |
Added a scaling test program
|
Wed, 09 Feb 2011 10:37:52 -0800 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
|
Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Wed, 09 Feb 2011 10:13:26 -0800 |
Sam Lantinga |
Fixed crash when shaders aren't available.
|
Wed, 09 Feb 2011 09:36:40 -0800 |
Sam Lantinga |
Fixed crash when shaders are not supported
|
Tue, 08 Feb 2011 23:13:58 -0800 |
Sam Lantinga |
Added a way to replace the default logging mechanism
|
Tue, 08 Feb 2011 23:13:28 -0800 |
Sam Lantinga |
Added the ability to turn on logging output to the test programs
|
Tue, 08 Feb 2011 22:40:19 -0800 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
|
Tue, 08 Feb 2011 22:11:16 -0800 |
Sam Lantinga |
Added a simple GLSL example using SDL
|
Tue, 08 Feb 2011 20:31:39 -0800 |
Sam Lantinga |
Made the shaders easier to debug when they don't compile
|