log

age author description
2009-01-04 Sam Lantinga Date: Sat, 3 Jan 2009 22:11:18 -0500
2009-01-04 Sam Lantinga Technically more correct
2009-01-04 Sam Lantinga The core pointer is comprised of merging the inputs of all mice.
2009-01-04 Sam Lantinga Implemented svn revision support
2009-01-04 Sam Lantinga indent
2009-01-04 Sam Lantinga Make the SDL keysyms that represent unprintable ASCII values actually have
2009-01-04 Sam Lantinga Added keyrepeat to the TODO list
2009-01-04 Sam Lantinga Added the Google Summer of Code folks to the credits.
2009-01-04 Sam Lantinga Updated the snapshot script for use on the website
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fine tuned revision code, updated testver
2009-01-04 Sam Lantinga Make the current revision number available
2009-01-03 Sam Lantinga Good ideas, added to the TODO list
2009-01-03 Szymon Wilczek Bug 653 bugfix
2009-01-03 Sam Lantinga Fixed crash on Windows
2009-01-03 Sam Lantinga Added a few things to the TODO list.
2009-01-03 Sam Lantinga Icons with translucency are implemented
2009-01-03 Sam Lantinga Added bug reports to the credits
2009-01-03 Sam Lantinga Fixed bug #663
2009-01-03 Sam Lantinga The mouse position is relative to the client window.
2009-01-03 Sam Lantinga Improved Direct3D YUV texture support
2009-01-03 Sam Lantinga Query available formats before advertising them.
2009-01-03 Sam Lantinga Should we also set the icon in the task manager?
2009-01-03 Sam Lantinga Added support for translucent icons on Windows
2009-01-03 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()