2009-01-04 |
Sam Lantinga |
Date: Sat, 3 Jan 2009 22:11:18 -0500
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2009-01-04 |
Sam Lantinga |
Technically more correct
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2009-01-04 |
Sam Lantinga |
The core pointer is comprised of merging the inputs of all mice.
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2009-01-04 |
Sam Lantinga |
Implemented svn revision support
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2009-01-04 |
Sam Lantinga |
indent
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2009-01-04 |
Sam Lantinga |
Make the SDL keysyms that represent unprintable ASCII values actually have
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2009-01-04 |
Sam Lantinga |
Added keyrepeat to the TODO list
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2009-01-04 |
Sam Lantinga |
Added the Google Summer of Code folks to the credits.
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2009-01-04 |
Sam Lantinga |
Updated the snapshot script for use on the website
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2009-01-04 |
Sam Lantinga |
Fixed some dependency issues with SDL_revision.h
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2009-01-04 |
Sam Lantinga |
Fixed some dependency issues with SDL_revision.h
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2009-01-04 |
Sam Lantinga |
Fine tuned revision code, updated testver
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2009-01-04 |
Sam Lantinga |
Make the current revision number available
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2009-01-03 |
Sam Lantinga |
Good ideas, added to the TODO list
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2009-01-03 |
Szymon Wilczek |
Bug 653 bugfix
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2009-01-03 |
Sam Lantinga |
Fixed crash on Windows
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2009-01-03 |
Sam Lantinga |
Added a few things to the TODO list.
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2009-01-03 |
Sam Lantinga |
Icons with translucency are implemented
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2009-01-03 |
Sam Lantinga |
Added bug reports to the credits
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2009-01-03 |
Sam Lantinga |
Fixed bug #663
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2009-01-03 |
Sam Lantinga |
The mouse position is relative to the client window.
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2009-01-03 |
Sam Lantinga |
Improved Direct3D YUV texture support
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2009-01-03 |
Sam Lantinga |
Query available formats before advertising them.
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2009-01-03 |
Sam Lantinga |
Should we also set the icon in the task manager?
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2009-01-03 |
Sam Lantinga |
Added support for translucent icons on Windows
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2009-01-03 |
Sam Lantinga |
Added support for saving 32-bit BMP with alpha channel (disabled by default)
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2009-01-02 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 23:22:39 +0100
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2009-01-02 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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2009-01-02 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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2009-01-02 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
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