log

age author description
Mon, 30 Nov 2009 17:57:12 +0000 Sam Lantinga Added support for 32-bit BMP files with an alpha channel
Fri, 27 Nov 2009 19:29:27 +0000 Sam Lantinga Joe 2009-11-23 21:31:10 PST
Fri, 27 Nov 2009 03:11:26 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 26 Nov 2009 05:55:57 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter
Wed, 25 Nov 2009 06:00:00 +0000 Sam Lantinga Add error messages for failure cases
Wed, 25 Nov 2009 04:41:09 +0000 Sam Lantinga Added the automated test to the Visual Studio 2008 project
Tue, 24 Nov 2009 19:28:27 +0000 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
Tue, 24 Nov 2009 16:43:18 +0000 Sam Lantinga Fixed bug #771
Tue, 24 Nov 2009 08:12:32 +0000 Sam Lantinga Eric Wing to Sam, hfutrell
Tue, 24 Nov 2009 04:59:50 +0000 Sam Lantinga Fixed bug #891
Tue, 24 Nov 2009 04:48:12 +0000 Sam Lantinga Mason Wheeler to sdl
Sun, 22 Nov 2009 20:53:53 +0000 Sam Lantinga Set the error so someone can get more information
Sun, 22 Nov 2009 20:00:00 +0000 Sam Lantinga Made the comment actually mean something. :)
Sun, 22 Nov 2009 07:00:26 +0000 Sam Lantinga More fixes to compile under Visual C++
Sun, 22 Nov 2009 06:42:58 +0000 Sam Lantinga Fixed include paths for Visual C++
Sun, 22 Nov 2009 06:37:43 +0000 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
Sun, 22 Nov 2009 06:34:45 +0000 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
Sat, 21 Nov 2009 08:42:42 +0000 Mike Gorchak Added support for QNX default font. Backspace and Return keys now handled.
Sat, 21 Nov 2009 07:59:19 +0000 Sam Lantinga We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
Sat, 21 Nov 2009 07:46:12 +0000 Sam Lantinga Increased tolerance a little bit more for multiple blending passes accumulating error.
Sat, 21 Nov 2009 07:26:52 +0000 Sam Lantinga Added comment for pixel-perfect line workaround.
Sat, 21 Nov 2009 07:22:59 +0000 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sat, 21 Nov 2009 07:14:21 +0000 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
Sat, 21 Nov 2009 06:34:43 +0000 Sam Lantinga Fixed the coordinates for pixel coverage in blits
Sat, 21 Nov 2009 06:28:25 +0000 Sam Lantinga Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
Sat, 21 Nov 2009 06:19:34 +0000 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
Sat, 21 Nov 2009 06:17:50 +0000 Mike Gorchak RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
Sat, 21 Nov 2009 05:29:31 +0000 Sam Lantinga My first OpenGL shader! Momma will be so proud!