log

age author description
Sat, 28 Mar 2009 06:00:42 +0000 Sam Lantinga Oops
Tue, 24 Mar 2009 10:46:18 +0000 Sam Lantinga Added credits for OpenGL 3.0 support
Tue, 24 Mar 2009 10:43:53 +0000 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Mon, 23 Mar 2009 05:37:45 +0000 Sam Lantinga Date: Thu, 05 Feb 2009 17:27:54 +0100
Mon, 23 Mar 2009 05:35:21 +0000 Sam Lantinga Date: Thu, 05 Feb 2009 18:07:35 +0100
Mon, 23 Mar 2009 05:21:40 +0000 Sam Lantinga Date: Tue, 17 Feb 2009 14:00:25 +0100
Mon, 23 Mar 2009 02:02:30 +0000 Sam Lantinga Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
Sun, 22 Mar 2009 06:56:37 +0000 Sam Lantinga Fixed potential crash in testbitmap
Tue, 17 Mar 2009 03:56:21 +0000 Sam Lantinga Fixed iPhone demos
Tue, 17 Mar 2009 03:24:22 +0000 Sam Lantinga Date: Thu, 12 Mar 2009 15:14:38 +0200
Sun, 15 Mar 2009 15:50:18 +0000 Sam Lantinga Fixed return value for SDL_CreateRenderer()
Thu, 12 Mar 2009 03:51:39 +0000 Sam Lantinga Fixed OpenGL library linking issue
Fri, 06 Mar 2009 05:53:33 +0000 Sam Lantinga Fixed potential double-free crash
Fri, 06 Mar 2009 05:48:52 +0000 Sam Lantinga Reverted dangerous change that could remove /bin/sh :)
Wed, 04 Mar 2009 15:10:47 +0000 Sam Lantinga Date: Wed, 4 Mar 2009 15:38:22 +0200
Wed, 04 Mar 2009 09:35:32 +0000 Sam Lantinga Updated config.guess and config.sub
Wed, 04 Mar 2009 08:57:30 +0000 Sam Lantinga Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX
Tue, 03 Mar 2009 09:48:00 +0000 Sam Lantinga Mac OS X and iPhoneOS have the full math library
Tue, 03 Mar 2009 04:21:51 +0000 Sam Lantinga Date: Mon, 2 Mar 2009 16:27:42 +0200
Fri, 27 Feb 2009 09:51:55 +0000 Sam Lantinga Removed unicows dependency, at least for now...
Fri, 27 Feb 2009 09:39:39 +0000 Sam Lantinga Missing API function
Sat, 21 Feb 2009 18:03:22 +0000 Edgar Simo More verbosity and error checking.
Sat, 21 Feb 2009 18:02:55 +0000 Edgar Simo Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
Thu, 19 Feb 2009 06:49:59 +0000 Sam Lantinga indent
Thu, 19 Feb 2009 06:48:25 +0000 Sam Lantinga Implemented X11 maximized state control
Thu, 19 Feb 2009 04:41:09 +0000 Sam Lantinga Use the default arrow cursor until we implement the cursor API
Thu, 19 Feb 2009 04:15:04 +0000 Sam Lantinga Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()
Thu, 19 Feb 2009 04:03:05 +0000 Sam Lantinga Added missing files
Wed, 18 Feb 2009 00:33:31 +0000 Darren Alton NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked.
Tue, 17 Feb 2009 05:59:40 +0000 Sam Lantinga Fixed bug #684
Tue, 17 Feb 2009 05:57:54 +0000 Sam Lantinga indent
Tue, 17 Feb 2009 05:44:49 +0000 Sam Lantinga Fixed bug #681
Tue, 17 Feb 2009 05:39:18 +0000 Sam Lantinga Date: Thu, 27 Dec 2007 07:38:25 +0000
Tue, 17 Feb 2009 05:17:51 +0000 Sam Lantinga Fixed bug #633
Tue, 17 Feb 2009 04:57:39 +0000 Sam Lantinga Fixed bug #537
Sun, 15 Feb 2009 06:12:52 +0000 Sam Lantinga Fixed destination of XCopyArea()
Sat, 14 Feb 2009 15:56:26 +0000 Sam Lantinga Added reminder for shaped windows
Sat, 14 Feb 2009 15:53:52 +0000 Sam Lantinga Suggestion from the mailing list
Thu, 12 Feb 2009 06:01:54 +0000 Sam Lantinga Fixed off by one error in line drawing code
Mon, 09 Feb 2009 06:45:03 +0000 Sam Lantinga We need to figure out whether we should handle events on foreign windows
Mon, 09 Feb 2009 06:42:38 +0000 Sam Lantinga More of the same
Mon, 09 Feb 2009 06:41:49 +0000 Sam Lantinga Implemented Win32 version of the native window test
Mon, 09 Feb 2009 06:28:45 +0000 Sam Lantinga Whoops, missed a file
Mon, 09 Feb 2009 06:15:06 +0000 Sam Lantinga Throw a FIXME in there, we'll need to take care of this later.
Mon, 09 Feb 2009 05:32:12 +0000 Sam Lantinga Added test program for SDL_CreateWindowFrom()
Sun, 08 Feb 2009 15:35:06 +0000 Sam Lantinga Oh, Polyline() uses a pen, not a brush. Doh! :)
Sat, 07 Feb 2009 18:03:46 +0000 Sam Lantinga indent
Sat, 07 Feb 2009 17:56:08 +0000 Sam Lantinga Fixed alpha blending textures with the GDI renderer
Fri, 30 Jan 2009 06:40:16 +0000 Sam Lantinga When creating a software texture, synchronize the surface with the texture.
Fri, 30 Jan 2009 06:38:44 +0000 Sam Lantinga indent
Thu, 29 Jan 2009 13:25:08 +0000 Sam Lantinga (none)
Sun, 25 Jan 2009 05:14:29 +0000 Sam Lantinga Fixed Altivec blitters for PPC
Mon, 19 Jan 2009 15:58:57 +0000 Sam Lantinga More Mac OS X 10.3.9 fixes
Mon, 19 Jan 2009 15:15:03 +0000 Sam Lantinga Fixed compilation on Mac OS X 10.3.9
Mon, 19 Jan 2009 07:35:52 +0000 Sam Lantinga Updated for older versions of subversion
Mon, 19 Jan 2009 03:28:23 +0000 Sam Lantinga Fix recommended by Eddy L O Jansson
Sun, 18 Jan 2009 17:00:02 +0000 Edgar Simo Some more safety around the SDL_HelperWindow stuff to avoid double creations.
Thu, 15 Jan 2009 21:35:42 +0000 Bob Pendleton Changes to hopefully handle the creation of a colormap for 8 bit PseudoColor visuals in X11
Wed, 14 Jan 2009 15:03:44 +0000 Sam Lantinga Unfortunately, adding the file means that every commit marks this file as
Wed, 14 Jan 2009 15:00:22 +0000 Sam Lantinga Added a dummy revision to fix IDE builds
Wed, 14 Jan 2009 06:53:03 +0000 Sam Lantinga Fixed OpenGL state issue reported by Dmytro Bogovych
Wed, 14 Jan 2009 04:25:32 +0000 Sam Lantinga indent
Tue, 13 Jan 2009 23:27:08 +0000 Couriersud Fix fullscreen crash with DirectFB <= 1.2.0
Tue, 13 Jan 2009 22:59:02 +0000 Couriersud Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
Tue, 13 Jan 2009 21:17:38 +0000 Couriersud Added DFB_VERSION_ATLEAST macro
Tue, 13 Jan 2009 19:31:06 +0000 Bob Pendleton Added
Tue, 13 Jan 2009 07:20:55 +0000 Sam Lantinga Removed Rafal Bursig's MMX RLE code, at his request.
Tue, 13 Jan 2009 03:53:22 +0000 Sam Lantinga Fixed NULL pointer dereference
Mon, 12 Jan 2009 22:36:12 +0000 Couriersud Fix third party "-Wall -Werror" builds
Mon, 12 Jan 2009 08:46:28 +0000 Sam Lantinga Fixed Visual C++ build
Mon, 12 Jan 2009 08:28:17 +0000 Sam Lantinga Don't complain when the GNOME screensaver isn't running (or available)
Mon, 12 Jan 2009 08:26:24 +0000 Sam Lantinga This is so wrong, it hurts.
Mon, 12 Jan 2009 08:23:47 +0000 Sam Lantinga Re-enable the screensaver at exit, just in case it's needed...
Mon, 12 Jan 2009 08:23:12 +0000 Sam Lantinga Don't disable the screen saver by default for windows applications
Mon, 12 Jan 2009 06:22:26 +0000 Sam Lantinga Fixed snapshot target
Mon, 12 Jan 2009 06:21:34 +0000 Sam Lantinga Reverted SDL_LoadICO_RW() addition, this should go in SDL_image
Mon, 12 Jan 2009 06:19:05 +0000 Sam Lantinga Added an API to enable/disable the screen saver.
Sun, 11 Jan 2009 23:56:19 +0000 Couriersud Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.
Sun, 11 Jan 2009 23:49:23 +0000 Couriersud DirectFB cleanups & simple window manager
Sun, 11 Jan 2009 23:39:11 +0000 Couriersud Fix a 64bit issue in linux/SDL_sysjoystick (int != long on 64bit)
Sun, 11 Jan 2009 04:46:42 +0000 Ryan C. Gordon First shot at new audio resampling code.
Sun, 11 Jan 2009 04:46:14 +0000 Ryan C. Gordon NULL-terminate the lists of autogenerated converters.
Sun, 11 Jan 2009 04:39:09 +0000 Ryan C. Gordon Allow builds that reduce or eliminate the converters/resamplers.
Sun, 11 Jan 2009 04:29:36 +0000 Ryan C. Gordon testresample.c: Write out correct size for resampled buffer.
Sun, 11 Jan 2009 04:05:28 +0000 Ryan C. Gordon Added testresample.c
Sun, 11 Jan 2009 02:18:18 +0000 Sam Lantinga Added svn ignore property for SDL_revision.h
Sat, 10 Jan 2009 23:57:12 +0000 Sam Lantinga Removed extra debug output
Sat, 10 Jan 2009 22:36:30 +0000 Sam Lantinga Check for functions after including the libraries that they might be in.
Sat, 10 Jan 2009 21:50:26 +0000 Sam Lantinga Reverted Bob's indent checkin
Sat, 10 Jan 2009 18:32:24 +0000 Sam Lantinga Fixed Visual C++ release build for Visual C++ 2005
Fri, 09 Jan 2009 20:43:30 +0000 Bob Pendleton I ran a global "make indent" it modified the following files.
Fri, 09 Jan 2009 20:41:31 +0000 Bob Pendleton Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.
Fri, 09 Jan 2009 20:39:33 +0000 Bob Pendleton Changed and hopefully fixed support for DirectColor with support for gammaramps.
Fri, 09 Jan 2009 15:41:45 +0000 Ryan C. Gordon First shot at autogenerated audio resamplers.
Fri, 09 Jan 2009 13:58:28 +0000 Sam Lantinga Date: Fri, 9 Jan 2009 19:18:23 +0600
Tue, 06 Jan 2009 04:33:57 +0000 Sam Lantinga Implemented by Donny Viszneki
Mon, 05 Jan 2009 07:28:32 +0000 Sam Lantinga Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs
Mon, 05 Jan 2009 07:07:48 +0000 Sam Lantinga Fixed lines intersecting the top corners of a rectangle
Mon, 05 Jan 2009 07:04:54 +0000 Sam Lantinga Fixed mouse events with --disable-video-x11-xinput
Mon, 05 Jan 2009 06:35:16 +0000 Sam Lantinga define this value if it's not in the system headers
Mon, 05 Jan 2009 06:28:50 +0000 Sam Lantinga Fixed bug #669
Mon, 05 Jan 2009 01:48:15 +0000 Sam Lantinga Whoops, missing files from Couriersud's update
Sun, 04 Jan 2009 23:48:23 +0000 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD
Sun, 04 Jan 2009 23:43:33 +0000 Sam Lantinga Date: Sun, 04 Jan 2009 20:53:30 +0100
Sun, 04 Jan 2009 23:41:09 +0000 Sam Lantinga indent
Sun, 04 Jan 2009 23:36:53 +0000 Sam Lantinga Added missing void
Sun, 04 Jan 2009 19:36:55 +0000 Sam Lantinga Added more info for precise waiting in SDL_WaitEvent()
Sun, 04 Jan 2009 19:33:21 +0000 Sam Lantinga Date: Sat, 3 Jan 2009 22:11:18 -0500
Sun, 04 Jan 2009 19:26:50 +0000 Sam Lantinga Technically more correct
Sun, 04 Jan 2009 18:29:20 +0000 Sam Lantinga The core pointer is comprised of merging the inputs of all mice.
Sun, 04 Jan 2009 17:30:00 +0000 Sam Lantinga Implemented svn revision support
Sun, 04 Jan 2009 17:14:27 +0000 Sam Lantinga indent
Sun, 04 Jan 2009 17:10:04 +0000 Sam Lantinga Make the SDL keysyms that represent unprintable ASCII values actually have
Sun, 04 Jan 2009 17:04:29 +0000 Sam Lantinga Added keyrepeat to the TODO list
Sun, 04 Jan 2009 17:04:13 +0000 Sam Lantinga Added the Google Summer of Code folks to the credits.
Sun, 04 Jan 2009 06:32:01 +0000 Sam Lantinga Updated the snapshot script for use on the website
Sun, 04 Jan 2009 05:52:14 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sun, 04 Jan 2009 05:41:52 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sun, 04 Jan 2009 05:27:13 +0000 Sam Lantinga Fine tuned revision code, updated testver
Sun, 04 Jan 2009 05:08:12 +0000 Sam Lantinga Make the current revision number available
Sat, 03 Jan 2009 21:01:02 +0000 Sam Lantinga Good ideas, added to the TODO list
Sat, 03 Jan 2009 12:00:20 +0000 Szymon Wilczek Bug 653 bugfix
Sat, 03 Jan 2009 07:33:42 +0000 Sam Lantinga Fixed crash on Windows
Sat, 03 Jan 2009 07:23:11 +0000 Sam Lantinga Added a few things to the TODO list.
Sat, 03 Jan 2009 07:16:57 +0000 Sam Lantinga Icons with translucency are implemented
Sat, 03 Jan 2009 06:15:58 +0000 Sam Lantinga Added bug reports to the credits
Sat, 03 Jan 2009 06:12:05 +0000 Sam Lantinga Fixed bug #663
Sat, 03 Jan 2009 06:03:56 +0000 Sam Lantinga The mouse position is relative to the client window.
Sat, 03 Jan 2009 05:42:18 +0000 Sam Lantinga Improved Direct3D YUV texture support
Sat, 03 Jan 2009 04:33:19 +0000 Sam Lantinga Query available formats before advertising them.
Sat, 03 Jan 2009 01:20:55 +0000 Sam Lantinga Should we also set the icon in the task manager?
Sat, 03 Jan 2009 01:01:53 +0000 Sam Lantinga Added support for translucent icons on Windows
Sat, 03 Jan 2009 01:00:38 +0000 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
Fri, 02 Jan 2009 23:47:16 +0000 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
Fri, 02 Jan 2009 17:39:48 +0000 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Fri, 02 Jan 2009 16:38:31 +0000 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
Fri, 02 Jan 2009 16:06:29 +0000 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
Fri, 02 Jan 2009 16:03:37 +0000 Sam Lantinga indent
Fri, 02 Jan 2009 15:47:49 +0000 Sam Lantinga Don't use DirectColor visuals until we implement DirectColor colormap support
Fri, 02 Jan 2009 10:30:53 +0000 Sam Lantinga Hopefully fixed crash when there are no input devices
Fri, 02 Jan 2009 09:50:25 +0000 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Fri, 02 Jan 2009 09:27:36 +0000 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
Fri, 02 Jan 2009 09:14:55 +0000 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
Fri, 02 Jan 2009 09:12:21 +0000 Sam Lantinga Bye bye PseudoColor! :)
Fri, 02 Jan 2009 09:04:31 +0000 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
Fri, 02 Jan 2009 08:12:14 +0000 Ryan C. Gordon Fixed off-by-one in audio converters, when growing a data type's size.
Fri, 02 Jan 2009 07:34:01 +0000 Ryan C. Gordon Avoid unnecessary assignment in generated audio type converters.
Fri, 02 Jan 2009 04:35:52 +0000 Sam Lantinga Whoops, we need to actually fill the colormap on DirectColor visuals.
Fri, 02 Jan 2009 01:37:07 +0000 Sam Lantinga Added Couriersud to credits for finding bugs
Fri, 02 Jan 2009 01:34:52 +0000 Sam Lantinga Date: Fri, 02 Jan 2009 00:54:48 +0100
Fri, 02 Jan 2009 01:32:51 +0000 Sam Lantinga Don't check in personal files
Thu, 01 Jan 2009 23:49:28 +0000 Holmes Futrell Added target testdraw2 for running the test/testdraw2.c test.
Thu, 01 Jan 2009 23:47:33 +0000 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Thu, 01 Jan 2009 23:01:05 +0000 Holmes Futrell Re-enabled joystick support during compilation.
Thu, 01 Jan 2009 21:34:22 +0000 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
Thu, 01 Jan 2009 19:42:48 +0000 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
Thu, 01 Jan 2009 18:58:26 +0000 Sam Lantinga Fixed DirectColor visual window creation problem
Thu, 01 Jan 2009 18:49:43 +0000 Sam Lantinga Windows line drawing support is implemented
Thu, 01 Jan 2009 08:22:20 +0000 Sam Lantinga Oh yeah, it's an XInput symbol
Thu, 01 Jan 2009 08:21:19 +0000 Sam Lantinga indent
Thu, 01 Jan 2009 08:19:56 +0000 Sam Lantinga Added missing symbol
Thu, 01 Jan 2009 07:59:08 +0000 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
Thu, 01 Jan 2009 07:58:20 +0000 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
Thu, 01 Jan 2009 07:54:58 +0000 Ryan C. Gordon Adjusted default choice of audio driver.
Wed, 31 Dec 2008 08:05:21 +0000 Sam Lantinga Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
Wed, 31 Dec 2008 07:35:55 +0000 Sam Lantinga Added testdraw2 to Visual C++ tests
Wed, 31 Dec 2008 07:11:53 +0000 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
Wed, 31 Dec 2008 06:18:33 +0000 Sam Lantinga indent
Wed, 31 Dec 2008 06:17:24 +0000 Sam Lantinga Implemented Direct3D line and point drawing
Tue, 30 Dec 2008 17:09:42 +0000 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
Tue, 30 Dec 2008 17:02:53 +0000 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
Tue, 30 Dec 2008 17:02:06 +0000 Sam Lantinga indent
Tue, 30 Dec 2008 07:15:46 +0000 Sam Lantinga Fixed missing return value
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:38:39 +0000 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
Tue, 30 Dec 2008 04:22:24 +0000 Sam Lantinga Swapped functions to match the other renderer files
Tue, 30 Dec 2008 03:54:34 +0000 Sam Lantinga Added project for testdraw2
Tue, 30 Dec 2008 03:51:20 +0000 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
Mon, 29 Dec 2008 19:48:01 +0000 Sam Lantinga Significant performance boost with blend mode none
Thu, 25 Dec 2008 05:39:54 +0000 Sam Lantinga Don't forget OpenGL 3.0 support
Thu, 25 Dec 2008 05:26:29 +0000 Sam Lantinga indent
Thu, 25 Dec 2008 05:16:18 +0000 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
Thu, 25 Dec 2008 05:11:29 +0000 Sam Lantinga Updated to build on Windows
Thu, 25 Dec 2008 04:56:44 +0000 Sam Lantinga Updated project with new source files
Thu, 25 Dec 2008 04:42:28 +0000 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
Wed, 24 Dec 2008 13:13:38 +0000 Sam Lantinga Fixed CPU feature detection on x86_64 platform
Wed, 24 Dec 2008 13:04:18 +0000 Sam Lantinga Correct the test program
Wed, 24 Dec 2008 12:17:25 +0000 Sam Lantinga Don't unlock a surface we didn't lock
Tue, 23 Dec 2008 04:51:36 +0000 Sam Lantinga Fixed clipping source rect to match destination rect clipping
Tue, 23 Dec 2008 02:39:03 +0000 Sam Lantinga Need diagonal line clipping
Tue, 23 Dec 2008 02:38:28 +0000 Sam Lantinga Fixed argument order to the line clipping routine
Tue, 23 Dec 2008 02:23:18 +0000 Sam Lantinga Added line clipping
Tue, 23 Dec 2008 01:28:06 +0000 Sam Lantinga Added clipping for render copy
Mon, 22 Dec 2008 05:29:55 +0000 Sam Lantinga typo fix
Mon, 22 Dec 2008 04:58:35 +0000 Sam Lantinga /* FIXME FIXME FIXME
Mon, 22 Dec 2008 04:52:43 +0000 Sam Lantinga Fixed crash when resizing the window with the software renderer.
Sun, 21 Dec 2008 20:17:41 +0000 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
Sun, 21 Dec 2008 20:16:21 +0000 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
Sun, 21 Dec 2008 17:55:02 +0000 Sam Lantinga Fixed crash in testdraw2, added more points
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sun, 21 Dec 2008 08:59:56 +0000 Sam Lantinga Make it possible to switch algorithms in the future
Sun, 21 Dec 2008 08:55:06 +0000 Sam Lantinga Added ARGB optimized case for Mac OS X
Sun, 21 Dec 2008 08:28:25 +0000 Sam Lantinga Share code between fill and line drawing
Sun, 21 Dec 2008 08:24:32 +0000 Sam Lantinga Added test program to verify fill functionality
Sat, 20 Dec 2008 23:19:20 +0000 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
Sat, 20 Dec 2008 23:10:20 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 18:56:35 +0000 Sam Lantinga Added missing return
Sat, 20 Dec 2008 18:40:30 +0000 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
Sat, 20 Dec 2008 18:26:06 +0000 Sam Lantinga Add a few test pattern lines
Sat, 20 Dec 2008 13:55:45 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 13:54:19 +0000 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)
Sat, 20 Dec 2008 13:53:54 +0000 Sam Lantinga Fixed crash in software line drawing
Sat, 20 Dec 2008 13:14:28 +0000 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
Sat, 20 Dec 2008 12:32:53 +0000 Sam Lantinga Added a test program for line drawing
Sat, 20 Dec 2008 12:32:38 +0000 Sam Lantinga Minor corrections
Sat, 20 Dec 2008 12:32:25 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Sat, 20 Dec 2008 08:41:05 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 06:46:37 +0000 Sam Lantinga Fixed crash when resizing YUV textures
Fri, 19 Dec 2008 09:15:59 +0000 Ryan C. Gordon More resampling fixes.
Fri, 19 Dec 2008 08:30:26 +0000 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
Fri, 19 Dec 2008 06:43:41 +0000 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
Fri, 19 Dec 2008 06:01:03 +0000 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
Fri, 19 Dec 2008 04:42:18 +0000 Sam Lantinga Reminder to implement icon support
Wed, 17 Dec 2008 07:19:55 +0000 Sam Lantinga indent
Wed, 17 Dec 2008 07:17:54 +0000 Sam Lantinga * Implemented X11 fullscreen input grab
Tue, 16 Dec 2008 17:44:10 +0000 Sam Lantinga indent
Tue, 16 Dec 2008 17:41:03 +0000 Sam Lantinga Progress on fullscreen mode switching on X11
Tue, 16 Dec 2008 17:40:30 +0000 Sam Lantinga Use the desktop format instead of an arbitrary one.
Sun, 14 Dec 2008 07:22:15 +0000 Sam Lantinga Corrected case for TargetConditionals.h
Sun, 14 Dec 2008 04:36:32 +0000 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
Sat, 13 Dec 2008 13:30:11 +0000 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
Sat, 13 Dec 2008 13:10:53 +0000 Sam Lantinga Fixed BadMatch error in X11 renderer
Sat, 13 Dec 2008 12:34:28 +0000 Sam Lantinga Updated test for API changes
Sat, 13 Dec 2008 06:36:47 +0000 Sam Lantinga Fixed SDL 1.2 compatibility problem.
Sat, 13 Dec 2008 06:27:58 +0000 Sam Lantinga indent
Sat, 13 Dec 2008 04:11:24 +0000 Sam Lantinga Updated TODO list
Fri, 12 Dec 2008 15:51:57 +0000 Edgar Simo Some error checking when destroying the HelperWindow.
Fri, 12 Dec 2008 06:46:20 +0000 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
Wed, 10 Dec 2008 08:39:00 +0000 Sam Lantinga Updated TODO list
Mon, 08 Dec 2008 00:52:12 +0000 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 08 Dec 2008 00:24:15 +0000 Sam Lantinga A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 23:57:42 +0000 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
Sun, 07 Dec 2008 23:25:39 +0000 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
Sun, 07 Dec 2008 22:56:18 +0000 Sam Lantinga Fixed palette sharing
Sun, 07 Dec 2008 22:48:06 +0000 Sam Lantinga Fixed updating the video surface when the palette changes
Sun, 07 Dec 2008 22:37:40 +0000 Sam Lantinga Fixed picking blit function when RLE fails
Sun, 07 Dec 2008 22:29:58 +0000 Sam Lantinga Better default format for Mac OS X
Sun, 07 Dec 2008 22:25:16 +0000 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
Sun, 07 Dec 2008 22:04:24 +0000 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
Sun, 07 Dec 2008 21:53:28 +0000 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
Sun, 07 Dec 2008 07:16:40 +0000 Ryan C. Gordon Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.