Wed, 31 Dec 2008 06:18:33 +0000 |
Sam Lantinga |
indent
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Wed, 31 Dec 2008 06:17:24 +0000 |
Sam Lantinga |
Implemented Direct3D line and point drawing
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Tue, 30 Dec 2008 17:09:42 +0000 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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Tue, 30 Dec 2008 17:02:53 +0000 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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Tue, 30 Dec 2008 17:02:06 +0000 |
Sam Lantinga |
indent
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Tue, 30 Dec 2008 07:15:46 +0000 |
Sam Lantinga |
Fixed missing return value
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Tue, 30 Dec 2008 07:14:11 +0000 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
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Tue, 30 Dec 2008 04:38:39 +0000 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
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Tue, 30 Dec 2008 04:22:24 +0000 |
Sam Lantinga |
Swapped functions to match the other renderer files
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Tue, 30 Dec 2008 03:54:34 +0000 |
Sam Lantinga |
Added project for testdraw2
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Tue, 30 Dec 2008 03:51:20 +0000 |
Sam Lantinga |
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
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Mon, 29 Dec 2008 19:48:01 +0000 |
Sam Lantinga |
Significant performance boost with blend mode none
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Thu, 25 Dec 2008 05:39:54 +0000 |
Sam Lantinga |
Don't forget OpenGL 3.0 support
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Thu, 25 Dec 2008 05:26:29 +0000 |
Sam Lantinga |
indent
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Thu, 25 Dec 2008 05:16:18 +0000 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
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