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Fri, 18 Jul 2008 18:41:08 +0000
Holmes Futrell
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
Fri, 18 Jul 2008 18:24:50 +0000
Holmes Futrell
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
Fri, 18 Jul 2008 18:23:23 +0000
Holmes Futrell
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
Fri, 18 Jul 2008 18:22:41 +0000
Holmes Futrell
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
Fri, 18 Jul 2008 18:09:04 +0000
Holmes Futrell
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
Fri, 18 Jul 2008 18:05:54 +0000
Holmes Futrell
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
Fri, 18 Jul 2008 17:53:54 +0000
Holmes Futrell
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
gsoc2008_iphone
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