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2009-11-22
Sam Lantinga
Whoops, actually set the SDL error, don't just print the error.
2009-11-21
Mike Gorchak
Added support for QNX default font. Backspace and Return keys now handled.
2009-11-21
Sam Lantinga
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
2009-11-21
Sam Lantinga
Increased tolerance a little bit more for multiple blending passes accumulating error.
2009-11-21
Sam Lantinga
Added comment for pixel-perfect line workaround.
2009-11-21
Sam Lantinga
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
2009-11-21
Sam Lantinga
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
2009-11-21
Sam Lantinga
Fixed the coordinates for pixel coverage in blits
2009-11-21
Sam Lantinga
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
2009-11-21
Sam Lantinga
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
2009-11-21
Mike Gorchak
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
2009-11-21
Sam Lantinga
My first OpenGL shader! Momma will be so proud!
2009-11-21
Sam Lantinga
pixels don't need to be dynamically allocated
2009-11-21
Sam Lantinga
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
2009-11-20
Mike Gorchak
Support for UTF-8 text input has been added.
2009-11-20
Mike Gorchak
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2009-11-20
Mike Gorchak
Output last SDL error in case of test was failed.
2009-11-20
Mike Gorchak
RenderReadPixels and RenderWritePixels now work properly.
2009-11-20
Mike Gorchak
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
2009-11-19
Mike Gorchak
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
2009-11-19
Mike Gorchak
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
2009-11-19
Sam Lantinga
Mike Gorchak to Sam
2009-11-19
Sam Lantinga
Found a way to implement mask semantics in OpenGL
2009-11-19
Sam Lantinga
Allow some variation in the pixel values to account for blending accuracy differences.
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