log

age author description
Thu, 16 Aug 2007 21:43:19 +0000 Sam Lantinga Added notes on the next steps for SDL 1.3
Thu, 16 Aug 2007 06:40:34 +0000 Sam Lantinga Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
Thu, 16 Aug 2007 06:37:22 +0000 Sam Lantinga SSE and MMX intrinsics work with Visual Studio now...
Thu, 16 Aug 2007 06:20:51 +0000 Sam Lantinga Fixed a few compiler warnings.
Thu, 16 Aug 2007 05:56:24 +0000 Sam Lantinga Added SSE and MMX optimization for SDL_FillRect()
Thu, 16 Aug 2007 02:14:13 +0000 Sam Lantinga Okay, I figured out the intrinsics for SIMD memcpy
Wed, 15 Aug 2007 08:21:10 +0000 Sam Lantinga Removed hermes since it's LGPL and not compatible with a commercial license.
Wed, 15 Aug 2007 04:04:17 +0000 Sam Lantinga Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
Wed, 15 Aug 2007 03:52:31 +0000 Sam Lantinga Optimization suggested by Ryan:
Wed, 15 Aug 2007 03:50:49 +0000 Sam Lantinga indent
Wed, 15 Aug 2007 03:34:14 +0000 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
Wed, 15 Aug 2007 03:20:55 +0000 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
Wed, 15 Aug 2007 03:19:21 +0000 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
Wed, 15 Aug 2007 03:18:24 +0000 Sam Lantinga Fixed crash setting 0 bpp video mode.
Mon, 13 Aug 2007 06:24:56 +0000 Sam Lantinga Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Mon, 13 Aug 2007 03:03:23 +0000 Sam Lantinga Shark rules!
Mon, 13 Aug 2007 02:38:59 +0000 Sam Lantinga Advertise the most efficient format for the screen. Of course SDL code needs
Sun, 12 Aug 2007 18:53:51 +0000 Sam Lantinga This is byte order dependent.
Sun, 12 Aug 2007 18:44:49 +0000 Sam Lantinga indent
Sun, 12 Aug 2007 18:27:44 +0000 Sam Lantinga Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sun, 12 Aug 2007 16:53:58 +0000 Sam Lantinga Test using glTextureRangeAPPLE
Sun, 12 Aug 2007 16:26:10 +0000 Sam Lantinga indent
Sun, 12 Aug 2007 15:41:36 +0000 Sam Lantinga Fixed compiling the Altivec blit code
Sun, 12 Aug 2007 07:02:28 +0000 Sam Lantinga Optimized OpenGL renderer for Mac OS X.
Sun, 12 Aug 2007 05:48:51 +0000 Sam Lantinga Fixed crash if conversion fails. Use ISO name for Latin-1
Sun, 12 Aug 2007 00:01:41 +0000 Sam Lantinga Fixed compile warnings with Visual C++
Sat, 11 Aug 2007 23:26:03 +0000 Sam Lantinga Exported the software renderer texture functions to make easier to create
Sat, 11 Aug 2007 21:51:19 +0000 Sam Lantinga Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
Sat, 11 Aug 2007 21:44:49 +0000 Sam Lantinga Updated the credits for SDL 1.3
Sat, 11 Aug 2007 21:42:36 +0000 Sam Lantinga Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()
Sat, 11 Aug 2007 21:34:08 +0000 Sam Lantinga Optimized dirty rect code
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture