Fri, 04 Feb 2011 13:47:02 -0800 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
|
Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
|
Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
|
Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
|
Fri, 04 Feb 2011 09:07:39 -0800 |
Sam Lantinga |
Fixed compile error
SDL-1.2
|
Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
|