log

age author description
2009-12-12 Sam Lantinga Finished implementing RenderReadPixels()
2009-12-12 Sam Lantinga Removed the obsolete testcdrom target
2009-12-12 Sam Lantinga Fixed building on iPhone
2009-12-12 Sam Lantinga Allow points to be outside the window bounds, stress testing the clipping code.
2009-12-12 Sam Lantinga Added mouse position for button handling
2009-12-12 Sam Lantinga minor notes to self
2009-12-11 Sam Lantinga Fixed X11 line implementation - clip lines that are going to go outside the window.
2009-12-11 Sam Lantinga Make sure we fully clip the first point before starting to adjust the second point.
2009-12-11 Sam Lantinga Added an automated test for rectangle routines, currently only testing line clipping.
2009-12-11 Sam Lantinga Fixed constness in RenderRects() parameter
2009-12-11 Sam Lantinga Fixed bug #896
2009-12-10 Sam Lantinga X11 driver compiles again, lines are not yet implemented
2009-12-10 Sam Lantinga Switch to mixed case for consistency with other enumerations
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
2009-12-07 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
2009-12-07 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-07 Sam Lantinga Fixed crash initializing the dummy driver
2009-12-07 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-12-06 Sam Lantinga The window position is display relative, at least for now...
2009-12-06 Sam Lantinga Fixed crash
2009-12-06 Sam Lantinga Added an API function to query geometry of multiple monitors:
2009-12-06 Sam Lantinga Fixed to use the correct display adapter
2009-12-05 Sam Lantinga Fixed compiler warnings
2009-12-05 Sam Lantinga Fixed compilation on Mac OS X 10.4
2009-12-05 Sam Lantinga Allow overriding the number of build jobs
2009-12-05 Sam Lantinga Made the window flag comments more consistent
2009-12-05 Sam Lantinga Added related functions
2009-12-04 Sam Lantinga Don't add any renderers if you can't add any displays
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-12-04 Sam Lantinga Fixed compiling the D3D renderer
2009-12-03 Sam Lantinga Added support for SDL 1.2 environment variables:
2009-12-03 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-03 Sam Lantinga Missing pop over a jump
2009-12-02 Sam Lantinga Added Ctrl-Z common key binding
2009-12-02 Sam Lantinga Restore the desktop mode when requested
2009-12-02 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-02 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
2009-12-02 Sam Lantinga Changed so that it's obvious that the two code blocks are related.
2009-12-02 Sam Lantinga Fixed mouse coordinates for fullscreen mode
2009-12-01 Sam Lantinga The window positions are relative to the origin of the windowing system (upper left of the primary display).
2009-12-01 Sam Lantinga Added support for placing windows on different displays
2009-12-01 Sam Lantinga Ensure that the main display is picked up first
2009-12-01 Sam Lantinga Allow mirrored displays, but only the primary display in a mirrored set.
2009-12-01 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
2009-12-01 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
2009-12-01 Sam Lantinga Removed a little redundancy in the naming
2009-12-01 Sam Lantinga Work in progress on multi-display support:
2009-11-30 Sam Lantinga Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
2009-11-30 Sam Lantinga Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
2009-11-30 Sam Lantinga Added support for 32-bit BMP files with an alpha channel
2009-11-27 Sam Lantinga Joe 2009-11-23 21:31:10 PST
2009-11-27 Sam Lantinga Adam Strzelecki to SDL
2009-11-26 Sam Lantinga Adam Strzelecki to SDL
2009-11-25 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
2009-11-25 Sam Lantinga Clarified the windowID parameter
2009-11-25 Sam Lantinga Add error messages for failure cases
2009-11-25 Sam Lantinga Added the automated test to the Visual Studio 2008 project
2009-11-24 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
2009-11-24 Sam Lantinga Fixed bug #771
2009-11-24 Sam Lantinga Eric Wing to Sam, hfutrell
2009-11-24 Sam Lantinga Fixed bug #891
2009-11-24 Sam Lantinga Mason Wheeler to sdl
2009-11-22 Sam Lantinga Set the error so someone can get more information
2009-11-22 Sam Lantinga Made the comment actually mean something. :)
2009-11-22 Sam Lantinga More fixes to compile under Visual C++
2009-11-22 Sam Lantinga Fixed include paths for Visual C++
2009-11-22 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
2009-11-22 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
2009-11-21 Mike Gorchak Added support for QNX default font. Backspace and Return keys now handled.
2009-11-21 Sam Lantinga We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
2009-11-21 Sam Lantinga Increased tolerance a little bit more for multiple blending passes accumulating error.
2009-11-21 Sam Lantinga Added comment for pixel-perfect line workaround.
2009-11-21 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
2009-11-21 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
2009-11-21 Sam Lantinga Fixed the coordinates for pixel coverage in blits
2009-11-21 Sam Lantinga Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
2009-11-21 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
2009-11-21 Mike Gorchak RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
2009-11-21 Sam Lantinga My first OpenGL shader! Momma will be so proud!
2009-11-21 Sam Lantinga pixels don't need to be dynamically allocated
2009-11-21 Sam Lantinga SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
2009-11-20 Mike Gorchak Support for UTF-8 text input has been added.
2009-11-20 Mike Gorchak 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2009-11-20 Mike Gorchak Output last SDL error in case of test was failed.
2009-11-20 Mike Gorchak RenderReadPixels and RenderWritePixels now work properly.
2009-11-20 Mike Gorchak Deinitialization fixes, in case if QNXGF driver is not initialized properly.
2009-11-19 Mike Gorchak Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
2009-11-19 Mike Gorchak Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
2009-11-19 Sam Lantinga Mike Gorchak to Sam
2009-11-19 Sam Lantinga Found a way to implement mask semantics in OpenGL
2009-11-19 Sam Lantinga Allow some variation in the pixel values to account for blending accuracy differences.
2009-11-19 Sam Lantinga Include the endpoint in the line we're drawing
2009-11-19 Sam Lantinga Adjust the vertices to be over the texel center.
2009-11-18 Sam Lantinga Fixed a bunch of bugs in the blit blend mode tests
2009-11-18 Sam Lantinga Use SDL's string and memory functions instead of stdlib
2009-11-18 Sam Lantinga Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
2009-11-18 Sam Lantinga Don't add the OpenGL renderers for drivers that don't support OpenGL
2009-11-18 Sam Lantinga Fixes for the automated rendering test
2009-11-18 Sam Lantinga If we explicitly request a driver, try to initialize it.
2009-11-18 Sam Lantinga Fixed GL_RenderReadPixels() - thanks Ryan!
2009-11-18 Sam Lantinga First pass (untested) at RenderWritePixels()
2009-11-18 Sam Lantinga Refactored to use render_loadTestFace()
2009-11-18 Sam Lantinga Fixed endianness of the face image surface
2009-11-18 Sam Lantinga Trying to figure out why the OpenGL tests are failing...
2009-11-18 Sam Lantinga Compare against the correct image
2009-11-17 Sam Lantinga Debug info to help track down render test failures
2009-11-17 Sam Lantinga Added missing return values
2009-11-17 Sam Lantinga Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
2009-11-17 Sam Lantinga Scott to slouken
2009-11-16 Sam Lantinga Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
2009-11-16 Sam Lantinga Fixed memory corruption in SW_RenderReadPixels()
2009-11-16 Sam Lantinga You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
2009-11-15 Sam Lantinga Added a utility function to convert blocks of pixels
2009-11-15 Sam Lantinga Hmm, this isn't going to work, is it?
2009-11-15 Sam Lantinga Work in progress: SDL_RenderReadPixels() should be implemented soon.
2009-11-15 Sam Lantinga Work in progress on OpenGL ReadPixels/WritePixels interface
2009-11-11 Sam Lantinga Updated for the new pixel format structure
2009-11-11 Sam Lantinga The docs directory doesn't exist anymore
2009-11-09 Sam Lantinga Fixed gcc warning
2009-11-09 Sam Lantinga Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
2009-11-09 Sam Lantinga Fixed bug #878
2009-11-08 Sam Lantinga Fixed compile warning
2009-11-08 Sam Lantinga Skip renderers that fail to initialize
2009-11-02 Sam Lantinga Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
2009-11-02 Sam Lantinga Fixed bug #847
2009-10-30 Sam Lantinga cpuid doesn't actually change the flags register
2009-10-30 Sam Lantinga Fixed bug #734
2009-10-29 Mike Gorchak Cursor hotspot fixes.
2009-10-28 Sam Lantinga Fixed compile error
2009-10-28 Sam Lantinga Automatically initialize the video system and create a renderer to simplify use.
2009-10-28 Sam Lantinga Adam Strzelecki to SDL
2009-10-28 Sam Lantinga Adam Strzelecki to SDL
2009-10-23 Sam Lantinga Adam Strzelecki to SDL
2009-10-23 Sam Lantinga Adam Strzelecki to SDL
2009-10-22 Mike Gorchak Fixes in GLES configuration selection.
2009-10-22 Mike Gorchak Fixes in GLES configuration selection. Support for an old QNX 6.3.2.
2009-10-22 Mike Gorchak Optimizations.
2009-10-22 Sam Lantinga Adam Strzelecki to SDL
2009-10-21 Mike Gorchak Support for GL initialization parameters has been added.
2009-10-19 Sam Lantinga Partial fix for bug #859
2009-10-18 Sam Lantinga There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct value after the first scanline. Ugh.
2009-10-18 Sam Lantinga Merged improvements to SDL_SoftStretch() from SDL 1.2
2009-10-18 Sam Lantinga Fixed bug #853
2009-10-17 Sam Lantinga Whoops, need " inside quotes
2009-10-17 Sam Lantinga Fixed bug #852
2009-10-17 Sam Lantinga iPhone/Xcode for 1.3
2009-10-17 Sam Lantinga iPhone interruption patch / SDL 1.3
2009-10-13 Mike Gorchak Working on fullscreen video modes support
2009-10-13 Mike Gorchak Fixed memory allocation size.
2009-10-13 Mike Gorchak Fixed handling of the initial window size.
2009-10-13 Mike Gorchak All 2D operations in Photon driver have been finished. The driver is ready to use. There fullscreen modes and YUV textures are rest only.
2009-10-13 Mike Gorchak Options --double --triple have been added to test double and triple buffering.
2009-10-13 Sam Lantinga We don't need dlvsym() for ALSA anymore, yay!
2009-10-13 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
2009-10-13 Sam Lantinga Only show the dynamic audio libraries if we'll be dynamically loading them
2009-10-13 Sam Lantinga Simplify and improve dynamic library detection, taken from SDL_image
2009-10-13 Sam Lantinga Debian patch: 050_altivec_detection.diff
2009-10-13 Mike Gorchak Fixed OpenGL ES primitive alpha blending.
2009-10-13 Sam Lantinga Missed converting PULSE to PULSEAUDIO
2009-10-12 Mike Gorchak Initial support for fullscreen application modes.
2009-10-12 Mike Gorchak Photon SDL renderer almost finished, the double/tripple buffering is left only.
2009-10-12 Sam Lantinga Joystick patch from FreeBSD ports system
2009-10-12 Mike Gorchak Continue working on 2D support in Photon.
2009-10-11 Mike Gorchak Continue working on 2D support in Photon
2009-10-11 Sam Lantinga A better solution to making the default build optimization -O3
2009-10-11 Sam Lantinga Whoops, the ProjectDir is one level lower than the SolutionDir
2009-10-11 Sam Lantinga stefanullinger to me
2009-10-11 Sam Lantinga pkg-config replaced sdl-config in these cases.
2009-10-11 Sam Lantinga Fixed bug #31
2009-10-11 Sam Lantinga gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h
2009-10-11 Sam Lantinga This is crazy. In order to override the default optimization for GCC,
2009-10-10 Mike Gorchak Continue working on 2D support for Photon/QNX.
2009-10-10 Sam Lantinga Matěj Týč 2009-10-05 14:09:03 PDT
2009-10-10 Mike Gorchak Revert back. Sorry.
2009-10-10 Mike Gorchak Added phrender library linkage for QNX target.
2009-10-10 Mike Gorchak Call CommonQuit() at exit has been added.
2009-10-10 Mike Gorchak Created windows must be destroyed at CommonQuit().
2009-10-10 Sam Lantinga Debian patch: 218_joystick_memmove.diff
2009-10-10 Sam Lantinga Fixed bug #833
2009-10-10 Sam Lantinga Whoops, FreeBSD 6.2 doesn't define __FreeBSD_kernel_version
2009-10-10 Sam Lantinga Adapted from Debian patch: 215_kfreebsd_gnu.diff
2009-10-10 Sam Lantinga Made typedef for SDL_bool the same as the other typedefs.
2009-10-10 Mike Gorchak Support for the atomic operations for ARM, PPC, MIPS, SH, X86 platforms has been added.
2009-10-10 Sam Lantinga Fixed bug #627
2009-10-10 Ryan C. Gordon Merged r4990:4991 from branches/SDL-1.2: ALSA 1.0 API and dlvsym() removal.
2009-10-10 Sam Lantinga typo
2009-10-10 Ryan C. Gordon Use new 1.3 API for getting audio driver name.
2009-10-10 Ryan C. Gordon Added some debug output to loopwave.c
2009-10-10 Sam Lantinga Use test instead of [ because that's an m4 quote character
2009-10-08 Sam Lantinga Fixed bug #830
2009-10-08 Sam Lantinga Fixed bug #830
2009-10-08 Ryan C. Gordon Merged r4974:4975 from branches/SDL-1.2: sdl.pc removal on make uninstall.
2009-10-08 Sam Lantinga Fixed bug #828
2009-10-08 Sam Lantinga Update config.guess and config.sub
2009-10-07 Sam Lantinga The SDL 1.3 documentation will be primarily online wiki based:
2009-10-07 Sam Lantinga SuSE 11.1 installs directfb-config without directfb-devel, so check to
2009-10-07 Sam Lantinga Reminder, add multiple icon sizes!
2009-10-07 Sam Lantinga Upgrading libtool didn't fix bug #499
2009-10-06 Sam Lantinga Eric Wing to Sam
2009-10-06 Sam Lantinga Eric Wing to Sam
2009-10-04 Sam Lantinga Updated libtool to version 2.2.6a
2009-10-04 Sam Lantinga Split out ltoptions.m4
2009-10-04 Sam Lantinga Fixed make dist
2009-10-04 Sam Lantinga Fixed make dist
2009-10-04 Sam Lantinga Split acinclude.m4 into its constituent parts for easy upgrading
2009-10-04 Sam Lantinga Fixed bug #826
2009-10-04 Sam Lantinga Fixed bug #522
2009-10-04 Sam Lantinga Eric Wing to Sam
2009-10-04 Sam Lantinga Fixed bug #817
2009-10-04 Sam Lantinga Fixed bug #814
2009-10-04 Sam Lantinga Fixed a bug where when the audio starts paused all the DirectSound buffers
2009-10-04 Sam Lantinga Adam Strzelecki to SDL
2009-10-04 Sam Lantinga Use gcc's built-in dependency generation, thanks to Adam Strzelecki
2009-10-03 Sam Lantinga [SDL] Bad math in SDL_RenderCopy
2009-10-02 Sam Lantinga You should check for the C compiler before you set CFLAGS. :)
2009-10-01 Sam Lantinga Eric Wing to Sam
2009-10-01 Sam Lantinga Getting ready for a new drop from Eric, hopefully the last time I have to wipe this.
2009-09-29 Sam Lantinga Added missing templates
2009-09-29 Sam Lantinga Reminder to investigate upgrading libtool to fix bug #499
2009-09-29 Sam Lantinga Better cross-platform macros for printing 32 and 64 bit values
2009-09-29 Sam Lantinga Temporary band-aid for bug #575
2009-09-28 Bob Pendleton Ok, added long casts to get rid of compiler warnings.
2009-09-28 Sam Lantinga -0.5 is causing trouble according to comments in bug #783
2009-09-28 Sam Lantinga Added renderer information for dynamic OpenGL test
2009-09-27 Sam Lantinga Fixed bug #716
2009-09-26 Sam Lantinga Fixed 32-bit build
2009-09-26 Sam Lantinga Fixed bug #797
2009-09-26 Sam Lantinga Fixed bug #777
2009-09-26 Sam Lantinga Fixed bug #766
2009-09-26 Sam Lantinga Fixed bug #765
2009-09-26 Sam Lantinga Fixed bug #764
2009-09-26 Sam Lantinga Fixed bug #761
2009-09-26 Sam Lantinga Fixed bug #734
2009-09-26 Sam Lantinga Fixed bug #705
2009-09-26 Sam Lantinga Fixed bug #705
2009-09-26 Sam Lantinga Fixed bug #704
2009-09-26 Sam Lantinga Fixed crash with right side up BMP files
2009-09-26 Sam Lantinga Eric Wing to Sam
2009-09-25 Bob Pendleton fixed a spelling error in the documentation.
2009-09-25 Bob Pendleton Changed to include SDL_atomic.c in the windows version of SDL 1.3
2009-09-25 Bob Pendleton This version actaully should work on Windows.
2009-09-24 Sam Lantinga More TODO!
2009-09-24 Sam Lantinga Eric Wing to Sam
2009-09-24 Sam Lantinga Updated Xcode project from Eric Wing
2009-09-24 Sam Lantinga Getting ready for a new Xcode project from Eric Wing
2009-09-23 Sam Lantinga Fixed bug #732
2009-09-23 Sam Lantinga Possibly fixed bug #601, definitely fixed a potential issue with threads
2009-09-23 Bob Pendleton int testmmousetable.c the arguments to main() are not compatible with what is required in SDL_main.h
2009-09-22 Sam Lantinga Whoops, this breaks building on Mac OS X 10.4
2009-09-21 Bob Pendleton oops
2009-09-21 Bob Pendleton Should now compile on 32 bit linux and 64 bit linux
2009-09-21 Sam Lantinga Whoops, need both the header and the library!
2009-09-21 Sam Lantinga Fixed bug #714
2009-09-21 Sam Lantinga Fixed bug #674
2009-09-21 Sam Lantinga Fixed bug #615
2009-09-21 Sam Lantinga Added reminder to look into 2D vblank synchronization
2009-09-21 Sam Lantinga Oh yeah, we have GLX support too.
2009-09-21 Sam Lantinga Fixed bug #577
2009-09-21 Sam Lantinga Fixed bug #591
2009-09-21 Sam Lantinga Fixed bug #570
2009-09-21 Sam Lantinga Fixed build on Mac OS X 10.4
2009-09-20 Sam Lantinga Fall back to opaque sprite if no formats with alpha are supported.
2009-09-20 Sam Lantinga Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)
2009-09-20 Sam Lantinga Removed outdated Atari support
2009-09-20 Sam Lantinga Oh yeah, need this option for PPC as well now.
2009-09-19 Bob Pendleton I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
2009-09-19 Sam Lantinga Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
2009-09-19 Sam Lantinga I think this fixes the texture pixel alignment
2009-09-19 Sam Lantinga This is waaaaay outdated. :)
2009-09-19 Sam Lantinga This name inconsistency has been bugging me for a while...
2009-09-19 Sam Lantinga Removed outdated VGL support
2009-09-19 Sam Lantinga Removed outdated wscons support
2009-09-19 Sam Lantinga Removed outdated Nano-X support
2009-09-19 Sam Lantinga Removed outdated OS/2 support
2009-09-19 Sam Lantinga Removed outdated Dreamcast support
2009-09-19 Sam Lantinga Oh yeah, this file is gone
2009-09-19 Sam Lantinga NASM is no longer used in SDL 1.3
2009-09-19 Sam Lantinga Removed outdated OS/2 support
2009-09-19 Sam Lantinga Removed outdated iPodLinux support
2009-09-19 Sam Lantinga testsprite2 should be pixel correct on Direct3D now.
2009-09-19 Sam Lantinga More test coverage
2009-09-19 Sam Lantinga Added more tests for the different primitive types
2009-09-19 Sam Lantinga Fixed bug #783
2009-09-19 Sam Lantinga Removing old CD-ROM header reference
2009-09-19 Sam Lantinga Stefan Ullinger
2009-09-17 Bob Pendleton The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
2009-09-07 Sam Lantinga Kenneth Bull to SDL
2009-09-07 Sam Lantinga Merged Edgar's code changes from Google Summer of Code 2009
2009-09-07 Sam Lantinga This doesn't actually build on other platforms, I'll have to check with Martin
2009-09-07 Sam Lantinga Merged Martin's code changes from Google Summer of Code 2009
2009-09-06 Sam Lantinga Fixed bug where minimized windows get zero width/height
2009-09-06 Sam Lantinga Fixed compiling on 64-bit Windows
2009-09-06 Sam Lantinga Upgraded solution to Visual Studio 2008 and added 64-bit target
2009-09-05 Sam Lantinga Fixed issues building 64-bit Windows binary
2009-09-05 Sam Lantinga Removed CD-ROM code from Visual C projects
2009-09-05 Sam Lantinga Updated Xcode project for latest file changes
2009-09-05 Sam Lantinga Updated Xcode project for latest file changes
2009-09-05 Sam Lantinga Fix build on native 64-bit architecture
2009-09-05 Sam Lantinga Added 64-bit architectures to the fat build script
2009-09-05 Sam Lantinga From: Jjgod Jiang <gzjjgod@gmail.com>
2009-09-05 Sam Lantinga From: Jjgod Jiang <gzjjgod@gmail.com>
2009-09-05 Sam Lantinga Updated fatbuild.sh to build for 10.4u SDK
2009-09-05 Sam Lantinga Removed references to CD-ROM support from the README files
2009-09-05 Sam Lantinga CD-ROM support is so passé :)
2009-09-05 Sam Lantinga Bye bye SoundManager, you are officially obsolete...
2009-09-05 Sam Lantinga Fixed a few issues compiling with Mac OS X 10.6
2009-09-05 Sam Lantinga Updated glext.h
2009-08-20 Sam Lantinga Fix suggested by Bob
2009-08-18 Sam Lantinga David Carre to Sam
2009-08-11 Bob Pendleton Start of redesign, getting rid of 8 and 16 bit operations in .h and test files.
2009-08-11 Bob Pendleton I forgot to copy the dummy version to macosx.
2009-08-11 Sam Lantinga David Carre to Sam
2009-08-07 Sam Lantinga Fixed bug #746
2009-08-07 Sam Lantinga Added request for SDL handling the desktop background window
2009-08-05 Edgar Simo Patch by Janosch Gräf <janosch.graef@gmx.net>
2009-08-05 Sam Lantinga Add clipboard support to TODO list
2009-08-03 Couriersud Fixed compiling SDL_fsaudio.c against fusionsound 1.0.0
2009-08-02 Sam Lantinga Fixed type size for test_bit()
2009-08-02 Sam Lantinga Added SDL_revision.h
2009-08-02 Sam Lantinga Clarified API documentation
2009-08-02 Sam Lantinga Added TODO for automated testing
2009-08-02 Sam Lantinga Removed arbitrary window size limitation
2009-08-02 Sam Lantinga Whoops, still need the iPhoneOS config file. :)
2009-08-02 Sam Lantinga Added missing SDL_revision.h
2009-08-02 Sam Lantinga Added SDL_atomic.h, SDL_power.h, and SDL_revision.h to public API headers
2009-08-02 Sam Lantinga Added SDL_atomic.h and SDL_power.h to public API headers
2009-08-02 Sam Lantinga Better check which includes #define used in stdint.h
2009-08-02 Sam Lantinga Don't redefine types if HAVE_STDINT_H is defined
2009-07-30 Sam Lantinga Patch from David Carre:
2009-07-19 Mike Gorchak Support for native and emulated atomic operations has been added.
2009-07-09 Bob Pendleton volitile... duh, yeah the variable need to be labeled volitile
2009-07-07 Sam Lantinga Documentation fix fix
2009-07-06 Bob Pendleton Applied patch from bug id=762 provided by Pierre Phaneuf
2009-07-06 Bob Pendleton Documentation fix.
2009-07-02 Bob Pendleton This is a cosmetic fix, I found a stupid typo
2009-07-02 Bob Pendleton Another documentation fix, Thanks to Mason Wheeler for finding these.
2009-07-02 Bob Pendleton Documentation fix.
2009-06-30 Bob Pendleton Corrected documentation error for SDL_RenderFill.
2009-06-30 Ryan C. Gordon Added testpower to svn:ignore
2009-06-30 Ryan C. Gordon Moved hardcoding of "/proc/apm" elsewhere.
2009-06-30 Ryan C. Gordon Linux /proc/apm: handle hex and decimal (and octal!) values.
2009-06-30 Ryan C. Gordon Linux /proc/acpi: check for ac_adapter states, other cleanup.
2009-06-30 Ryan C. Gordon Removed stub for Linux /sys/power processing.
2009-06-30 Ryan C. Gordon Power: First shot at Linux /proc/acpi/battery support.
2009-06-29 Bob Pendleton I've made so many changes I don't dare continue until I check the current stuff in.
2009-06-24 Bob Pendleton Disabling 64 bit atomics operations until I figure out why they do not link.
2009-06-24 Bob Pendleton First draft of atomic operations code for GCC and linux.
2009-06-24 Bob Pendleton This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
2009-06-17 Ryan C. Gordon Added power API and test program to Visual C++ project files.
2009-06-16 Sam Lantinga Alexei Tereschenko
2009-06-12 Sam Lantinga Fixed some compile errors and warnings under Visual C++
2009-06-11 Bob Pendleton Mouse events now report the correct window id and window enter/leave events are now reported.
2009-06-11 Mike Gorchak Proper window resize handling in GLES test application.
2009-06-11 Mike Gorchak Fixed problems with OpenGL ES window resizing.
2009-06-10 Mike Gorchak Note about hardware mouse cursor has been added.
2009-06-10 Sam Lantinga Fixed bug #750
2009-06-10 Sam Lantinga Added missing files for OpenGL ES support
2009-06-10 Sam Lantinga Added missing header file for Pandora support
2009-06-10 Sam Lantinga Whoops, didn't mean to commit unfinished patch
2009-06-10 Sam Lantinga indent is really bad at handling assembly
2009-06-10 Sam Lantinga indent
2009-06-10 Mike Gorchak Continue working on QNX GF and Photon support.
2009-06-10 Mike Gorchak SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
2009-06-10 Mike Gorchak Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
2009-06-10 Mike Gorchak Support for 24 bpp pixel formats has been added.
2009-06-09 Bob Pendleton OK, had to add some casts to get SDL_atomic.h to compile with C++. testatomic still compiles and runs.
2009-06-09 Bob Pendleton First commit for SDL atomic operations.
2009-06-09 Bob Pendleton zeroing out the rest of the unititialize fields in mouse motion events.
2009-06-09 Mike Gorchak 1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2009-06-09 Sam Lantinga Fixed 4 bit-per-pixel definition. Thanks Mike!
2009-06-09 Bob Pendleton make sure that mouse.z == 0 until it is used.
2009-06-08 Mike Gorchak Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list.
2009-06-08 Bob Pendleton Fixed some typos and added a couple of includes. All were need to get SDL_power to compile on Linux.
2009-06-07 Ryan C. Gordon BeOS support for power subsystem.
2009-06-07 Ryan C. Gordon Reverted bogus change to SDLTest xcode project.
2009-06-07 Ryan C. Gordon Added power subsystem to Xcode project.
2009-06-07 Ryan C. Gordon Initial work on power subsystem for SDL 1.3.
2009-06-07 Sam Lantinga indent
2009-06-07 Sam Lantinga Hi,
2009-06-05 Bob Pendleton Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
2009-06-05 Mike Gorchak Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too.
2009-06-05 Mike Gorchak QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats.
2009-06-04 Bob Pendleton Added an ifdef so that if you
2009-06-03 Mike Gorchak Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
2009-06-03 Sam Lantinga Von: Thomas Zimmermann
2009-05-31 Sam Lantinga OpenPandora support added by David Carré
2009-05-28 Sam Lantinga error message typo fix
2009-11-12 Martin Lowinski Added framebuffer mapping. gsoc2009_ps3
2009-11-07 Martin Lowinski created env (fbcon-1.3) and added basic files gsoc2009_ps3
2009-08-27 Martin Lowinski Added comments, clean up. gsoc2009_ps3
2009-08-14 Martin Lowinski Rewritten Makefile (fixed bug) and cleanup for yuv2rgb. gsoc2009_ps3
2009-08-11 Martin Lowinski Checking for spu-progs and libs. gsoc2009_ps3
2009-08-10 Martin Lowinski Added Makefile rule for spu programs. Added Readme. gsoc2009_ps3
2009-08-10 Martin Lowinski Fixed bug in texture format. gsoc2009_ps3
2009-08-06 Martin Lowinski Working 1080p, 720p, 480p videomodes and double buffering. gsoc2009_ps3
2009-07-21 Martin Lowinski Moved mode functions to SDL_ps3modes and fixed minor stuff. gsoc2009_ps3
2009-07-19 Martin Lowinski Code reviewed and added SPE API documentation. gsoc2009_ps3
2009-06-21 Martin Lowinski configure.in changes missing in last commit. gsoc2009_ps3
2009-06-19 Martin Lowinski Scaling (bilinear) of YUV-Textures working. gsoc2009_ps3
2009-06-18 Martin Lowinski Support all YUV texture formats using SW_Textures. gsoc2009_ps3
2009-06-15 Martin Lowinski YUV-Textures with SPU-support working. gsoc2009_ps3
2009-06-13 Martin Lowinski Initialise 720p and 1080p display modes in VideoInit(). gsoc2009_ps3
2009-06-10 Martin Lowinski Moved SPE-functions to SDL_ps3spe.c. gsoc2009_ps3
2009-06-06 Martin Lowinski Fixed centering. Added debug msgs for RenderCopy(). gsoc2009_ps3
2009-06-04 Martin Lowinski Roughly working framebuffer. gsoc2009_ps3
2009-05-29 Martin Lowinski Added ps3 video driver based on the dummy driver. gsoc2009_ps3
2009-05-23 Sam Lantinga Creating GSoC 2009 code branch gsoc2009_ps3
2009-05-23 Sam Lantinga indent
2009-08-20 Jiang Jiang Disable a debug message. gsoc2009_IME
2009-08-06 Jiang Jiang Update testime program to accept font parameter. gsoc2009_IME
2009-08-06 Jiang Jiang Further polish API, fix crash in test program. gsoc2009_IME
2009-08-06 Jiang Jiang Update API, first step: make it build gsoc2009_IME
2009-08-06 Jiang Jiang Polish test code gsoc2009_IME
2009-07-01 Jiang Jiang Draw cursor, underline marked text gsoc2009_IME
2009-07-01 Jiang Jiang Add SDL_TEXTEDTING event to inform application about marked text. gsoc2009_IME
2009-07-01 Jiang Jiang Add IME test program gsoc2009_IME
2009-06-26 Jiang Jiang Basic text input API gsoc2009_IME
2009-05-31 Jiang Jiang Basic marked text handling gsoc2009_IME
2009-05-25 Jiang Jiang Support system-wide keyboard shortcuts on Mac gsoc2009_IME
2009-05-25 Jiang Jiang Get basic text input support working for Cocoa gsoc2009_IME
2009-05-23 Sam Lantinga Creating GSoC 2009 code branch gsoc2009_IME
2009-05-15 Mike Gorchak Few new video modes have been added.
2009-05-14 Mike Gorchak More checks for current GF state were added.
2009-05-14 Mike Gorchak Set audio device handle to NULL in case of open was not successful.
2009-05-14 Mike Gorchak OpenGL ES renderer state fixes. Now GL_TEXTURE_2D is not enabled by default.
2009-05-07 Sam Lantinga Reminder to implement landscape mode for iPhone
2009-05-07 Sam Lantinga Temporary workaround for building on 64-bit Mac OS X
2009-05-07 Sam Lantinga Fixed dynamic loading on Windows CE
2009-05-06 Mike Gorchak Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0.
2009-05-06 Mike Gorchak Added _OES suffix for GL_OES_vertex_buffer_object extension for OpenGL ES.
2009-05-05 Mike Gorchak Added support for single buffering, if double buffering is not available.
2009-05-05 Mike Gorchak Added handler for all window events.
2009-04-28 Mike Gorchak GF header must be included before Photon header for QNX.
2009-04-28 Mike Gorchak Added hiddi library linkage when GF target is available for QNX
2009-04-28 Mike Gorchak New last cursor position must rely on the clamped coordinates.
2009-04-28 Mike Gorchak Default video mode has been changed from 320x200 to 640x480, since fullscreen 320x200 is often unavailable.
2009-04-28 Mike Gorchak Added OpenGL ES context creation for the each window which has been created (for --windows=N option).
2009-04-28 Mike Gorchak Support for HID devices (mice and keyboards only for now) has been added
2009-04-28 Mike Gorchak Continue working on QNX Photon with OpenGL ES support
2009-04-24 Mike Gorchak Update README for QNX 6.x
2009-04-13 Sam Lantinga Added a reminder for the jobs mailing list
2009-04-03 Sam Lantinga Fixed bug #721
2009-04-03 Sam Lantinga Fixed undefined references to joystick code
2009-04-03 Sam Lantinga Added SDL_GetColorKey()
2009-03-28 Sam Lantinga Oops
2009-03-24 Sam Lantinga Added credits for OpenGL 3.0 support
2009-03-24 Sam Lantinga Date: Sun, 22 Mar 2009 12:52:29 +0000
2009-03-24 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
2009-03-23 Sam Lantinga Date: Thu, 05 Feb 2009 17:27:54 +0100
2009-03-23 Sam Lantinga Date: Thu, 05 Feb 2009 18:07:35 +0100
2009-03-23 Sam Lantinga Date: Tue, 17 Feb 2009 14:00:25 +0100
2009-03-23 Sam Lantinga Date: Sat, 21 Mar 2009 19:41:52 -0700 (PDT)
2009-03-22 Sam Lantinga Fixed potential crash in testbitmap
2009-03-17 Sam Lantinga Fixed iPhone demos
2009-03-17 Sam Lantinga Date: Thu, 12 Mar 2009 15:14:38 +0200
2009-03-15 Sam Lantinga Fixed return value for SDL_CreateRenderer()
2009-03-12 Sam Lantinga Fixed OpenGL library linking issue
2009-03-06 Sam Lantinga Fixed potential double-free crash
2009-03-06 Sam Lantinga Reverted dangerous change that could remove /bin/sh :)
2009-03-04 Sam Lantinga Date: Wed, 4 Mar 2009 15:38:22 +0200
2009-03-04 Sam Lantinga Updated config.guess and config.sub
2009-03-04 Sam Lantinga Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX
2009-03-03 Sam Lantinga Mac OS X and iPhoneOS have the full math library
2009-03-03 Sam Lantinga Date: Mon, 2 Mar 2009 16:27:42 +0200
2009-02-27 Sam Lantinga Removed unicows dependency, at least for now...
2009-02-27 Sam Lantinga Missing API function
2009-02-21 Edgar Simo More verbosity and error checking.
2009-02-21 Edgar Simo Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
2009-02-19 Sam Lantinga indent
2009-02-19 Sam Lantinga Implemented X11 maximized state control
2009-02-19 Sam Lantinga Use the default arrow cursor until we implement the cursor API
2009-02-19 Sam Lantinga Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()
2009-02-19 Sam Lantinga Added missing files
2009-02-18 Darren Alton NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked.
2009-02-17 Sam Lantinga Fixed bug #684
2009-02-17 Sam Lantinga indent
2009-02-17 Sam Lantinga Fixed bug #681
2009-02-17 Sam Lantinga Date: Thu, 27 Dec 2007 07:38:25 +0000
2009-02-17 Sam Lantinga Fixed bug #633
2009-02-17 Sam Lantinga Fixed bug #537
2009-02-15 Sam Lantinga Fixed destination of XCopyArea()
2009-02-14 Sam Lantinga Added reminder for shaped windows
2009-02-14 Sam Lantinga Suggestion from the mailing list
2009-02-12 Sam Lantinga Fixed off by one error in line drawing code
2009-02-09 Sam Lantinga We need to figure out whether we should handle events on foreign windows
2009-02-09 Sam Lantinga More of the same
2009-02-09 Sam Lantinga Implemented Win32 version of the native window test
2009-02-09 Sam Lantinga Whoops, missed a file
2009-02-09 Sam Lantinga Throw a FIXME in there, we'll need to take care of this later.
2009-02-09 Sam Lantinga Added test program for SDL_CreateWindowFrom()
2009-02-08 Sam Lantinga Oh, Polyline() uses a pen, not a brush. Doh! :)
2009-02-07 Sam Lantinga indent
2009-02-07 Sam Lantinga Fixed alpha blending textures with the GDI renderer
2009-01-30 Sam Lantinga When creating a software texture, synchronize the surface with the texture.
2009-01-30 Sam Lantinga indent
2009-01-29 Sam Lantinga (none)
2009-01-25 Sam Lantinga Fixed Altivec blitters for PPC
2009-01-19 Sam Lantinga More Mac OS X 10.3.9 fixes
2009-01-19 Sam Lantinga Fixed compilation on Mac OS X 10.3.9
2009-01-19 Sam Lantinga Updated for older versions of subversion
2009-01-19 Sam Lantinga Fix recommended by Eddy L O Jansson
2009-01-18 Edgar Simo Some more safety around the SDL_HelperWindow stuff to avoid double creations.
2009-01-15 Bob Pendleton Changes to hopefully handle the creation of a colormap for 8 bit PseudoColor visuals in X11
2009-01-14 Sam Lantinga Unfortunately, adding the file means that every commit marks this file as
2009-01-14 Sam Lantinga Added a dummy revision to fix IDE builds
2009-01-14 Sam Lantinga Fixed OpenGL state issue reported by Dmytro Bogovych
2009-01-14 Sam Lantinga indent
2009-01-13 Couriersud Fix fullscreen crash with DirectFB <= 1.2.0
2009-01-13 Couriersud Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
2009-01-13 Couriersud Added DFB_VERSION_ATLEAST macro
2009-01-13 Bob Pendleton Added
2009-01-13 Sam Lantinga Removed Rafal Bursig's MMX RLE code, at his request.
2009-01-13 Sam Lantinga Fixed NULL pointer dereference
2009-01-12 Couriersud Fix third party "-Wall -Werror" builds
2009-01-12 Sam Lantinga Fixed Visual C++ build
2009-01-12 Sam Lantinga Don't complain when the GNOME screensaver isn't running (or available)
2009-01-12 Sam Lantinga This is so wrong, it hurts.
2009-01-12 Sam Lantinga Re-enable the screensaver at exit, just in case it's needed...
2009-01-12 Sam Lantinga Don't disable the screen saver by default for windows applications
2009-01-12 Sam Lantinga Fixed snapshot target
2009-01-12 Sam Lantinga Reverted SDL_LoadICO_RW() addition, this should go in SDL_image
2009-01-12 Sam Lantinga Added an API to enable/disable the screen saver.
2009-01-11 Couriersud Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.
2009-01-11 Couriersud DirectFB cleanups & simple window manager
2009-01-11 Couriersud Fix a 64bit issue in linux/SDL_sysjoystick (int != long on 64bit)
2009-01-11 Ryan C. Gordon First shot at new audio resampling code.
2009-01-11 Ryan C. Gordon NULL-terminate the lists of autogenerated converters.
2009-01-11 Ryan C. Gordon Allow builds that reduce or eliminate the converters/resamplers.
2009-01-11 Ryan C. Gordon testresample.c: Write out correct size for resampled buffer.
2009-01-11 Ryan C. Gordon Added testresample.c
2009-01-11 Sam Lantinga Added svn ignore property for SDL_revision.h
2009-01-10 Sam Lantinga Removed extra debug output
2009-01-10 Sam Lantinga Check for functions after including the libraries that they might be in.
2009-01-10 Sam Lantinga Reverted Bob's indent checkin
2009-01-10 Sam Lantinga Fixed Visual C++ release build for Visual C++ 2005
2009-01-09 Bob Pendleton I ran a global "make indent" it modified the following files.
2009-01-09 Bob Pendleton Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.
2009-01-09 Bob Pendleton Changed and hopefully fixed support for DirectColor with support for gammaramps.
2009-01-09 Ryan C. Gordon First shot at autogenerated audio resamplers.
2009-01-09 Sam Lantinga Date: Fri, 9 Jan 2009 19:18:23 +0600
2009-01-06 Sam Lantinga Implemented by Donny Viszneki
2009-01-05 Sam Lantinga Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs
2009-01-05 Sam Lantinga Fixed lines intersecting the top corners of a rectangle
2009-01-05 Sam Lantinga Fixed mouse events with --disable-video-x11-xinput
2009-01-05 Sam Lantinga define this value if it's not in the system headers
2009-01-05 Sam Lantinga Fixed bug #669
2009-01-05 Sam Lantinga Whoops, missing files from Couriersud's update
2009-01-04 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD
2009-01-04 Sam Lantinga Date: Sun, 04 Jan 2009 20:53:30 +0100
2009-01-04 Sam Lantinga indent
2009-01-04 Sam Lantinga Added missing void
2009-01-04 Sam Lantinga Added more info for precise waiting in SDL_WaitEvent()
2009-01-04 Sam Lantinga Date: Sat, 3 Jan 2009 22:11:18 -0500
2009-01-04 Sam Lantinga Technically more correct
2009-01-04 Sam Lantinga The core pointer is comprised of merging the inputs of all mice.
2009-01-04 Sam Lantinga Implemented svn revision support
2009-01-04 Sam Lantinga indent
2009-01-04 Sam Lantinga Make the SDL keysyms that represent unprintable ASCII values actually have
2009-01-04 Sam Lantinga Added keyrepeat to the TODO list
2009-01-04 Sam Lantinga Added the Google Summer of Code folks to the credits.
2009-01-04 Sam Lantinga Updated the snapshot script for use on the website
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fine tuned revision code, updated testver
2009-01-04 Sam Lantinga Make the current revision number available
2009-01-03 Sam Lantinga Good ideas, added to the TODO list
2009-01-03 Szymon Wilczek Bug 653 bugfix
2009-01-03 Sam Lantinga Fixed crash on Windows
2009-01-03 Sam Lantinga Added a few things to the TODO list.
2009-01-03 Sam Lantinga Icons with translucency are implemented
2009-01-03 Sam Lantinga Added bug reports to the credits
2009-01-03 Sam Lantinga Fixed bug #663
2009-01-03 Sam Lantinga The mouse position is relative to the client window.
2009-01-03 Sam Lantinga Improved Direct3D YUV texture support
2009-01-03 Sam Lantinga Query available formats before advertising them.
2009-01-03 Sam Lantinga Should we also set the icon in the task manager?
2009-01-03 Sam Lantinga Added support for translucent icons on Windows
2009-01-03 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
2009-01-02 Sam Lantinga indent
2009-01-02 Sam Lantinga Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02 Sam Lantinga Hopefully fixed crash when there are no input devices
2009-01-02 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
2009-01-02 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02 Sam Lantinga Bye bye PseudoColor! :)
2009-01-02 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02 Ryan C. Gordon Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02 Ryan C. Gordon Avoid unnecessary assignment in generated audio type converters.
2009-01-02 Sam Lantinga Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02 Sam Lantinga Added Couriersud to credits for finding bugs
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02 Sam Lantinga Don't check in personal files
2009-01-01 Holmes Futrell Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01 Holmes Futrell Re-enabled joystick support during compilation.
2009-01-01 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
2009-01-01 Sam Lantinga Fixed DirectColor visual window creation problem
2009-01-01 Sam Lantinga Windows line drawing support is implemented
2009-01-01 Sam Lantinga Oh yeah, it's an XInput symbol
2009-01-01 Sam Lantinga indent
2009-01-01 Sam Lantinga Added missing symbol
2009-01-01 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01 Ryan C. Gordon Adjusted default choice of audio driver.
2008-12-31 Sam Lantinga Removed unused variable
2008-12-31 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 Sam Lantinga Added testdraw2 to Visual C++ tests
2008-12-31 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
2008-12-31 Sam Lantinga indent
2008-12-31 Sam Lantinga Implemented Direct3D line and point drawing
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga indent
2008-12-30 Sam Lantinga Fixed missing return value
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-30 Sam Lantinga Added project for testdraw2
2008-12-30 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-29 Sam Lantinga Significant performance boost with blend mode none
2008-12-25 Sam Lantinga Don't forget OpenGL 3.0 support
2008-12-25 Sam Lantinga indent
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 Sam Lantinga Updated to build on Windows
2008-12-25 Sam Lantinga Updated project with new source files
2008-12-25 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-24 Sam Lantinga Fixed CPU feature detection on x86_64 platform
2008-12-24 Sam Lantinga Correct the test program
2008-12-24 Sam Lantinga Don't unlock a surface we didn't lock
2008-12-23 Sam Lantinga Fixed clipping source rect to match destination rect clipping
2008-12-23 Sam Lantinga Need diagonal line clipping
2008-12-23 Sam Lantinga Fixed argument order to the line clipping routine
2008-12-23 Sam Lantinga Added line clipping
2008-12-23 Sam Lantinga Added clipping for render copy
2008-12-22 Sam Lantinga typo fix
2008-12-22 Sam Lantinga /* FIXME FIXME FIXME
2008-12-22 Sam Lantinga Fixed crash when resizing the window with the software renderer.
2008-12-21 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21 Sam Lantinga Fixed crash in testdraw2, added more points
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-21 Sam Lantinga Make it possible to switch algorithms in the future
2008-12-21 Sam Lantinga Added ARGB optimized case for Mac OS X
2008-12-21 Sam Lantinga Share code between fill and line drawing
2008-12-21 Sam Lantinga Added test program to verify fill functionality
2008-12-20 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Added missing return
2008-12-20 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
2008-12-20 Sam Lantinga Add a few test pattern lines
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)
2008-12-20 Sam Lantinga Fixed crash in software line drawing
2008-12-20 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
2008-12-20 Sam Lantinga Added a test program for line drawing
2008-12-20 Sam Lantinga Minor corrections
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Fixed crash when resizing YUV textures
2008-12-19 Ryan C. Gordon More resampling fixes.
2008-12-19 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
2008-12-19 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
2008-12-19 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
2008-12-19 Sam Lantinga Reminder to implement icon support
2008-12-17 Sam Lantinga indent
2008-12-17 Sam Lantinga * Implemented X11 fullscreen input grab
2008-12-16 Sam Lantinga indent
2008-12-16 Sam Lantinga Progress on fullscreen mode switching on X11
2008-12-16 Sam Lantinga Use the desktop format instead of an arbitrary one.
2008-12-14 Sam Lantinga Corrected case for TargetConditionals.h
2008-12-14 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
2008-12-13 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
2008-12-13 Sam Lantinga Fixed BadMatch error in X11 renderer
2008-12-13 Sam Lantinga Updated test for API changes
2008-12-13 Sam Lantinga Fixed SDL 1.2 compatibility problem.
2008-12-13 Sam Lantinga indent
2008-12-13 Sam Lantinga Updated TODO list
2008-12-12 Edgar Simo Some error checking when destroying the HelperWindow.
2008-12-12 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-10 Sam Lantinga Updated TODO list
2008-12-08 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-12-08 Sam Lantinga A little cleanup for SDL snapshot release
2008-12-07 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
2008-12-07 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
2008-12-07 Sam Lantinga Fixed palette sharing
2008-12-07 Sam Lantinga Fixed updating the video surface when the palette changes
2008-12-07 Sam Lantinga Fixed picking blit function when RLE fails
2008-12-07 Sam Lantinga Better default format for Mac OS X
2008-12-07 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
2008-12-07 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
2008-12-07 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
2008-12-07 Ryan C. Gordon Comment cleanup.
2008-12-07 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
2008-12-07 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
2008-12-07 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-06 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 15:27:00 +0100
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 14:54:10 +0100
2008-12-06 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06 Sam Lantinga Progress, maybe. :)
2008-12-06 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-06 Sam Lantinga Fixed bug picking blitters
2008-12-06 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
2008-12-06 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
2008-12-05 Sam Lantinga minor bug
2008-12-05 Sam Lantinga Whoops, can't call glOrtho() repeatedly
2008-12-05 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
2008-12-05 Sam Lantinga Fixed crashes when resizing video modes
2008-12-05 Sam Lantinga fixed formatting
2008-12-04 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
2008-12-03 Sam Lantinga Added very slow software scaling to the X11 renderer
2008-12-03 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03 Sam Lantinga Fixed crash on 64-bit systems
2008-12-03 Sam Lantinga Date: Tue, 02 Dec 2008 23:38:26 +0100
2008-12-02 Sam Lantinga Added slow but complete blit fallback
2008-12-02 Sam Lantinga Added missing header
2008-12-02 Sam Lantinga Removed unused function
2008-12-02 Sam Lantinga You can't use memset() on screen formats with an alpha channel
2008-12-01 Sam Lantinga Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
2008-12-01 Ryan C. Gordon Removed newline, to make sure revision control post-commit hook is working.
2008-12-01 Ryan C. Gordon Added a newline, to verify that revision control is functioning.
2008-12-01 Sam Lantinga Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01 Ryan C. Gordon Added *.dSYM to the ignore properties.
2008-12-01 Sam Lantinga Date: Mon, 01 Dec 2008 00:57:15 +0100
2008-12-01 Sam Lantinga indent
2008-12-01 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
2008-12-01 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats
2008-11-30 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-29 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
2008-11-29 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
2008-11-29 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-29 Sam Lantinga Fixed testalpha screen clear for screen formats with an alpha channel
2008-11-29 Sam Lantinga Preserve the desire for RLE acceleration
2008-11-29 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
2008-11-29 Sam Lantinga Fixed the texture format for the software fallback
2008-11-29 Sam Lantinga Fixed SW_SetTextureScaleMode()
2008-11-29 Sam Lantinga Fixed copy blit detection
2008-11-29 Sam Lantinga Added ARGB8888 destination format (used on Mac OS X)
2008-11-28 Sam Lantinga Again, map the color with the alpha channel filled in.
2008-11-28 Sam Lantinga Fixed crash in testalpha. I think this was supposed to clear those bits. :)
2008-11-28 Sam Lantinga Map to black, not necessarily 0
2008-11-28 Sam Lantinga Clear the screen to actual black based on the format of the screen.
2008-11-27 Sam Lantinga Set the alpha mask fixing software rendering in OpenGL
2008-11-27 Sam Lantinga Fixed mouse coordinate range on Mac OS X
2008-11-27 Sam Lantinga RemDisabled some video drivers which are not converted to 1.3 yet
2008-11-27 Sam Lantinga Show the grey background first before starting to blit sprites
2008-11-26 Sam Lantinga Date: Wed, 26 Nov 2008 19:50:31 +0100
2008-11-26 Sam Lantinga Both testsprite and testsprite2 use a grey background
2008-11-25 Sam Lantinga Fixed bug #605, per Martin's suggestion
2008-11-25 Sam Lantinga Updated with latest glext.h
2008-11-25 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
2008-11-25 Sam Lantinga indent
2008-11-25 Sam Lantinga Fixed bug with converting colorkey surface to texture
2008-11-25 Sam Lantinga (none)
2008-11-25 Sam Lantinga Fixed Direct3D rendering
2008-11-24 Sam Lantinga Added testsprite test projects for Visual Studio
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 Sam Lantinga Disable spurious warning
2008-11-24 Sam Lantinga Fixed Bugzilla bug #205
2008-11-22 Sam Lantinga Preliminary support for YUV textures
2008-11-17 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
2008-11-08 Sam Lantinga Sort by HID usage, which makes more sense and is more cross-platform
2008-10-29 Sam Lantinga We'd never port SDL to Minix... would we? :)
2008-10-18 Sam Lantinga Added dummy shared object files, fixing linker errors
2008-10-18 Sam Lantinga (none)
2008-10-16 Sam Lantinga Added the SDL_haptic files to the project
2008-10-16 Sam Lantinga Disabled the Haptic API on iPhone, changed the order of the header to match
2008-10-14 Edgar Simo Fixed compilation on mingw32.
2008-10-12 Sam Lantinga Added missing math.h functionality for SDL_audiocvt.c
2008-10-12 Sam Lantinga Don't include <math.h> when HAVE_MATH_H isn't defined
2008-10-12 Sam Lantinga This can be static
2008-10-12 Sam Lantinga Fixed memory leak in raw mouse input processing.
2008-10-04 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-09-17 Ryan C. Gordon Add XInput support to Xcode project (untested!).
2008-09-17 Ryan C. Gordon Some cleanups on the new XInput code.
2008-09-15 Ryan C. Gordon Removed zap_ptr hack from Bugzilla #602...it was incorrect.
2008-09-15 Sam Lantinga Almost got this compiling on Cygwin32, just needs DirectInput 7
2008-09-15 Sam Lantinga Updated Visual C++ build
2008-09-15 Sam Lantinga more more!
2008-09-15 Sam Lantinga Yet more math...
2008-09-15 Sam Lantinga Whoops, missed a file...
2008-09-15 Sam Lantinga Expanded the libm support and put it into a separate directory.
2008-09-15 Sam Lantinga (none)
2008-09-15 Ryan C. Gordon Merged r4087:4088 from branches/SDL-1.2: missing semicolon.
2008-09-15 Sam Lantinga indent
2008-09-15 Sam Lantinga http://sources.redhat.com/ml/newlib/2002/msg00230.html
2008-09-08 Ryan C. Gordon Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.
2008-09-06 Darren Alton Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
2008-09-06 Darren Alton Initial work for NDS haptic support.
2008-09-04 Edgar Simo Allow testing haptic devices by index.
2008-09-02 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
2008-09-02 Holmes Futrell Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
2008-09-02 Holmes Futrell Added support for OpenGL ES renderer
2008-09-02 Holmes Futrell Ran GNU indent on file
2008-09-02 Holmes Futrell Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
2008-09-02 Holmes Futrell Added retained backing attribute, reference to UIKit renderer
2008-09-02 Holmes Futrell This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
2008-09-02 Holmes Futrell Added OpenGL ES support
2008-09-02 Holmes Futrell These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
2008-09-01 Sam Lantinga Fixed a bunch of compile warnings on Mac OS X
2008-08-31 Sam Lantinga Date: Sun, 31 Aug 2008 17:53:59 +0200
2008-08-31 Sam Lantinga indent
2008-08-27 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Szymon Wilczek Many mouse and tablet linux test file added
2008-08-26 Edgar Simo Fix for mingw compilation by Alam.
2008-08-26 Edgar Simo Changed spaces to tabs.
2008-08-26 Edgar Simo svn:ignore files generated by xcode.
2008-08-26 Edgar Simo Update to xcode to include haptic subsystem stuff by Alam.
2008-08-26 Edgar Simo Missing an include.
2008-08-26 Sam Lantinga Fixed Visual Studio compilation problems
2008-08-26 Sam Lantinga Fixed crash when tablet isn't detected properly
2008-08-26 Sam Lantinga Dynamically load wintab32.dll
2008-08-26 Sam Lantinga indent
2008-08-26 Sam Lantinga Added Wacom API headers.
2008-08-26 Sam Lantinga Couriersud fixed bug #603
2008-08-26 Sam Lantinga indent. *sigh*
2008-08-26 Sam Lantinga Date: Sun, 20 Jul 2008 22:34:37 +0200
2008-08-26 Sam Lantinga Fixed compile errors for audio resampling. I'm not sure how this got missed...
2008-08-25 Edgar Simo Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations.
2008-08-25 Szymon Wilczek Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton
2008-08-25 Edgar Simo Merge of force feedback branch r4039.
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Edgar Simo Merging another last minute fix from force feedback branch (r4036)
2008-08-25 Sam Lantinga Merged last minute fixes from force feedback branch (r4031, r4033, r4034)
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Sam Lantinga Fixed compile errors introduced during the merge refactoring
2008-08-25 Sam Lantinga Added missing X1/X2 button support
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Sam Lantinga Missing keysym defines
2008-07-05 Ryan C. Gordon Testing Subversion commit RSS feed.
2008-07-05 Sam Lantinga Reverted Holmes' changes, they should be on the iphone branch
2008-06-22 Holmes Futrell disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears)
2008-06-22 Holmes Futrell Added iPhone OS (__IPHONEOS__) as a platform
2008-06-22 Holmes Futrell iPhone OS uses a custom main
2008-05-26 Sam Lantinga Fixed compiler warning
2008-05-26 Sam Lantinga Reverted revision 3416, fixing bug #589
2008-05-08 Sam Lantinga Date: Wed, 7 May 2008 21:48:10 +0200
2008-05-02 Sam Lantinga Updated Xcode project from Eric Wing
2008-08-27 Sam Lantinga indent gsoc2008_nds
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2008-08-21 Darren Alton Some more work on the audio driver. gsoc2008_nds
2008-08-18 Darren Alton Timers work now. gsoc2008_nds
2008-08-17 Darren Alton More sprite-driven texture work in the render/video drivers. gsoc2008_nds
2008-08-16 Darren Alton More sprite-work in the render driver, and some updates to the nds-test-progs. gsoc2008_nds
2008-08-16 Darren Alton Beginnings of sprite support. gsoc2008_nds
2008-08-16 Darren Alton Minor cleanups in renderer. gsoc2008_nds
2008-08-16 Darren Alton Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.) gsoc2008_nds
2008-08-16 Darren Alton More work and some bugfixes on the graphics driver. gsoc2008_nds
2008-08-15 Darren Alton Some audio work, setting default frequency, volume, etc. and calling a generic playback function that uses them. gsoc2008_nds
2008-08-15 Darren Alton Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well gsoc2008_nds
2008-08-14 Darren Alton renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering. gsoc2008_nds
2008-08-13 Darren Alton Existing testsprite programs made into NDS projects gsoc2008_nds
2008-08-13 Darren Alton Making room for test prog's gsoc2008_nds
2008-08-11 Sam Lantinga Improved devkitPrO message in Makefile.ds and set better environment variable defaults gsoc2008_nds
2008-08-08 Darren Alton Ongoing video render work; initial work on NDS Timers. gsoc2008_nds
2008-07-26 Darren Alton Some debug work on the video driver, shows an error in the BG's vertical placement gsoc2008_nds
2008-07-25 Darren Alton Some small bug fixes and more work on video gsoc2008_nds
2008-07-19 Darren Alton More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver. gsoc2008_nds
2008-07-13 Darren Alton More NDS video driver work. gsoc2008_nds
2008-07-10 Darren Alton Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver gsoc2008_nds
2008-07-02 Darren Alton Starting to work on a more complete video driver. gsoc2008_nds
2008-07-01 Darren Alton Fixed a conflict between the touch and joystick drivers. They now should both behave as expected. gsoc2008_nds
2008-06-29 Darren Alton Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level. gsoc2008_nds
2008-06-23 Darren Alton Started adding framework for Touchscreen API, based on and (consistent with) the existing Joystick API. gsoc2008_nds
2008-06-19 Darren Alton Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes. gsoc2008_nds
2008-06-17 Darren Alton NDS video driver is now functional, using software rendering and framebuffer. gsoc2008_nds
2008-06-12 Darren Alton some changes to the dummy driver for debug purposes that should be reverted. gsoc2008_nds
2008-06-10 Darren Alton Fix for the previous commit: actually 'svn add'ed some files. gsoc2008_nds
2008-06-10 Darren Alton First commit. Added header configs for DS as well as a Makefile. Initial work on framebuffer video driver, currently not functioning as desired. gsoc2008_nds
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_nds
2008-08-14 Aaron Wishnick Streamer in SDL_RunAudio should be totally implemented, but hasn't been tested yet. gsoc2008_audio_resampling
2008-08-13 Aaron Wishnick Implemented streamer code in SDL_RunAudio() but have not tested it. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick More streamer work. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick Added streamer code. I haven't yet incorporated it into SDL_RunAudio() though. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick General cleanup and fixed a buffer overrun bug. It may be necessary to normalize filter gain differently or something. gsoc2008_audio_resampling
2008-07-10 Aaron Wishnick Made a very significant optimization to the FIR filter which I believe I can take a little further. Right now the FIR filter size is 768 and I get some free() bugs, so this is something I need to debug. gsoc2008_audio_resampling
2008-07-02 Aaron Wishnick The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out. gsoc2008_audio_resampling
2008-07-02 Aaron Wishnick Cleaned up some bugs, but the FIR filter is still distorting. gsoc2008_audio_resampling
2008-06-22 Aaron Wishnick Fixed lots of bugs in FIR filtering. Fixed point code is closer to working, but there seems to be overflow in the FIR filter resulting in distortion. gsoc2008_audio_resampling
2008-06-19 Aaron Wishnick IIR filtering now seems to work fine. Fixed point code also seems to be good. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Implemented a lot of fixed point code for the filters. The SDL_FixMpy functions currently don't work properly -- there are some issues with signed vs unsigned. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Began implementing IIR and FIR filters, and got zero stuffing and sample discarding working. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Added beginnings of resampling code. gsoc2008_audio_resampling
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_audio_resampling
2008-08-25 Edgar Simo Fixed haptic dummy driver not compiling with some compilers. gsoc2008_force_feedback
2008-08-25 Edgar Simo Fix for mingw compilation of haptic subsystem by Alam. gsoc2008_force_feedback
2008-08-25 Edgar Simo Fixed silly mistake because of coding too fast. gsoc2008_force_feedback
2008-08-25 Sam Lantinga Yep, 0 is the correct value here gsoc2008_force_feedback
2008-08-25 Sam Lantinga Fixed code for building with UNICODE and without C runtime gsoc2008_force_feedback
2008-08-25 Edgar Simo * Fixed autotools never properly detecting directinput. gsoc2008_force_feedback
2008-08-24 Edgar Simo Fixed linux implementation of SDL_HapticStopAll. gsoc2008_force_feedback
2008-08-24 Edgar Simo Added SDL_HapticStopAll. gsoc2008_force_feedback
2008-08-24 Edgar Simo Added support for pausing/unpausing haptic devices. gsoc2008_force_feedback
2008-08-12 Edgar Simo More comments. gsoc2008_force_feedback
2008-08-12 Edgar Simo Made LINUXEV required for haptic. gsoc2008_force_feedback
2008-08-11 Edgar Simo Simplified some error messages. gsoc2008_force_feedback
2008-08-11 Edgar Simo More comments. gsoc2008_force_feedback
2008-08-11 Sam Lantinga Fixed force feedback detection of joystick devices gsoc2008_force_feedback
2008-08-10 Edgar Simo Casting for warnings. gsoc2008_force_feedback
2008-08-10 Edgar Simo Forgot some headers. gsoc2008_force_feedback
2008-08-10 Edgar Simo First draft of darwin haptic<->joystick stuff. gsoc2008_force_feedback
2008-08-06 Edgar Simo Added testhaptic to test haptic devices. gsoc2008_force_feedback
2008-08-06 Edgar Simo Linux documentation was off, periodic does not imply all the individual effects. gsoc2008_force_feedback
2008-08-06 Edgar Simo Correctness patch my alam. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixed typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo Exposed the darwin joystick hardware data to the haptic subsystem. gsoc2008_force_feedback
2008-08-06 Edgar Simo Removed TODO. gsoc2008_force_feedback
2008-08-06 Edgar Simo Updating documentation about NumEffects and NumPlaying. gsoc2008_force_feedback
2008-08-06 Edgar Simo Removed TODO. gsoc2008_force_feedback
2008-08-06 Edgar Simo Should remove warnings on compilation. gsoc2008_force_feedback
2008-08-06 Edgar Simo Proper axes support for darwin haptic. gsoc2008_force_feedback
2008-08-06 Edgar Simo Added SDL_HAPTIC_STATUS support to windows haptic port. gsoc2008_force_feedback
2008-08-06 Edgar Simo Forgot to declare instance. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixd outstanding typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo This should hopefully allow initailizing the joystick/haptic subsystems without calling SetVideoMode first. gsoc2008_force_feedback
2008-08-06 Edgar Simo Documenting special cases. gsoc2008_force_feedback
2008-08-06 Edgar Simo Forgot to alloc the hwdata when opening from joystick. gsoc2008_force_feedback
2008-08-06 Edgar Simo Forgot a return. gsoc2008_force_feedback
2008-08-06 Edgar Simo Made prototypes for all static functions. gsoc2008_force_feedback
2008-08-06 Edgar Simo Need DirectX version 7 or later. gsoc2008_force_feedback
2008-08-06 Edgar Simo Finished implementing the haptic<->joystick functions. gsoc2008_force_feedback
2008-08-06 Edgar Simo Moved the directinput joystick hwdata stuff into a seperate header file. gsoc2008_force_feedback
2008-08-06 Edgar Simo Implemented SDL_SYS_HapticMouse on windows. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixed another typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixed typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo Check for capabilities at init. gsoc2008_force_feedback
2008-08-06 Edgar Simo Enabled capabilities again. gsoc2008_force_feedback
2008-08-05 Edgar Simo Added FFEFF_OBJECTOFFSETS to darwin port. gsoc2008_force_feedback
2008-08-05 Edgar Simo CONVERT now checks for overflows. gsoc2008_force_feedback
2008-08-05 Edgar Simo Using same syntax as the windows port for updating effects. gsoc2008_force_feedback
2008-08-05 Edgar Simo Undocumented hack to get all force feedback devices. gsoc2008_force_feedback
2008-08-05 Edgar Simo Some correctness, especially on axes. gsoc2008_force_feedback
2008-08-05 Edgar Simo Make sure axes have force feedback actuators. gsoc2008_force_feedback
2008-08-05 Edgar Simo Better handling of direction axes. gsoc2008_force_feedback
2008-08-05 Edgar Simo Fixed mistake in CONVERT. gsoc2008_force_feedback
2008-08-05 Edgar Simo Typo. gsoc2008_force_feedback
2008-08-05 Edgar Simo Get number of axes. gsoc2008_force_feedback
2008-08-05 Edgar Simo Using DIEFF_OBJECTOFFSETS now that seems obligatory. gsoc2008_force_feedback
2008-08-05 Edgar Simo With no axes use spherical direction by default. gsoc2008_force_feedback
2008-08-05 Edgar Simo Fixed stupid mistake. gsoc2008_force_feedback
2008-08-05 Edgar Simo Fixed only supporting last effect. gsoc2008_force_feedback
2008-08-05 Edgar Simo Missed a closing parenthesis. gsoc2008_force_feedback
2008-08-05 Edgar Simo GUID is not a pointer as I thought. gsoc2008_force_feedback
2008-08-05 Edgar Simo Changed EFFECT_TEST again for win32. gsoc2008_force_feedback
2008-08-04 Edgar Simo Missed closing parenthesis. gsoc2008_force_feedback
2008-08-04 Edgar Simo Changed effect comparison a bit. gsoc2008_force_feedback
2008-08-04 Edgar Simo Disabled getting capabilities (not used atm). gsoc2008_force_feedback
2008-08-04 Edgar Simo Seems like you have to get capabilities after setting data format. gsoc2008_force_feedback
2008-08-04 Edgar Simo Fixed typo. gsoc2008_force_feedback
2008-08-04 Edgar Simo Seems like you have to set the data format too. gsoc2008_force_feedback
2008-08-04 Edgar Simo Need to get cooperative level before acquiring. gsoc2008_force_feedback
2008-08-04 Edgar Simo Set an event handler for the Helper Window. gsoc2008_force_feedback
2008-08-04 Edgar Simo Trying to fix some issues with the Helper Window. gsoc2008_force_feedback
2008-08-04 Edgar Simo Seems like you have to register the class and other black magic too. gsoc2008_force_feedback
2008-08-04 Edgar Simo A bit of windows debugging. gsoc2008_force_feedback
2008-08-04 Edgar Simo Fixed warning. gsoc2008_force_feedback
2008-08-04 Edgar Simo Minor changes for it to compile. gsoc2008_force_feedback
2008-08-04 Edgar Simo Added the concept of the HelperWindow to help with DirectInput. gsoc2008_force_feedback
2008-08-03 Edgar Simo Used dxerr instead of dxerr9 in directinput joystick driver. gsoc2008_force_feedback
2008-08-03 Edgar Simo Attempt to fix windows haptic port compilation errors. gsoc2008_force_feedback
2008-07-31 Edgar Simo Fixed some lone malloc and free. gsoc2008_force_feedback
2008-07-31 Edgar Simo Converted some functions to SDL_mem*. gsoc2008_force_feedback
2008-07-31 Edgar Simo Fixed some stray memcpy and free. gsoc2008_force_feedback
2008-07-31 Edgar Simo Windows build should compile after this. gsoc2008_force_feedback
2008-07-31 Edgar Simo More windows haptic patches. gsoc2008_force_feedback
2008-07-31 Edgar Simo More windows haptic patches. gsoc2008_force_feedback
2008-07-31 Edgar Simo Another windows patch. gsoc2008_force_feedback
2008-07-31 Edgar Simo Another patch for windows haptic. gsoc2008_force_feedback
2008-07-31 Edgar Simo Another set of fixes to try to get haptic subsystem compiling on windows. gsoc2008_force_feedback
2008-07-31 Edgar Simo First attempt to fix compilation on windows. gsoc2008_force_feedback
2008-07-31 Edgar Simo Configure should try to use haptic on windows with directinput. gsoc2008_force_feedback
2008-07-31 Edgar Simo Basic haptic support for windows should work. Needs testing (probably won't compile). gsoc2008_force_feedback
2008-07-31 Edgar Simo Fixed broken envelopes. gsoc2008_force_feedback
2008-07-31 Edgar Simo Missed a bracket. gsoc2008_force_feedback
2008-07-31 Edgar Simo More verbose about envelopes. gsoc2008_force_feedback
2008-07-31 Edgar Simo Fixed memory leak. gsoc2008_force_feedback
2008-07-31 Edgar Simo Correctness patch, it's up to the SDL_haptic.c to clean up effects, not SDL_syshaptic.c. gsoc2008_force_feedback
2008-07-31 Edgar Simo Made ValidHaptic cleaner. gsoc2008_force_feedback
2008-07-30 Edgar Simo Allow effects with no axes. gsoc2008_force_feedback
2008-07-30 Edgar Simo Fixed some typos. gsoc2008_force_feedback
2008-07-30 Edgar Simo Made envelopes behave correctly with length of 0. gsoc2008_force_feedback
2008-07-30 Edgar Simo Updated button trigger stuff. gsoc2008_force_feedback
2008-07-30 Edgar Simo Not being able to compile locally gets on my nerves. gsoc2008_force_feedback
2008-07-30 Edgar Simo Warn about using button triggers. gsoc2008_force_feedback
2008-07-30 Edgar Simo Fixed typo. gsoc2008_force_feedback
2008-07-30 Edgar Simo Removed invalid type check. gsoc2008_force_feedback
2008-07-30 Edgar Simo First version of the windows haptic port, won't compile yet. gsoc2008_force_feedback
2008-07-30 Edgar Simo Reset device and enable actuators when initializing. gsoc2008_force_feedback
2008-07-28 Edgar Simo Put haptic defines in SDL_configs, patch by Alam. gsoc2008_force_feedback
2008-07-28 Edgar Simo Updated xcode. gsoc2008_force_feedback
2008-07-22 Edgar Simo Accidently left in hidDevice. gsoc2008_force_feedback
2008-07-22 Edgar Simo Attempt to fix HIDGetDeviceProduct. gsoc2008_force_feedback
2008-07-22 Edgar Simo Allow haptic subsystem to build on mac. gsoc2008_force_feedback
2008-07-22 Edgar Simo Alam pointed out that the dummy haptic driver does not compile. gsoc2008_force_feedback
2008-07-20 Edgar Simo Commented out a bit until definition is found. gsoc2008_force_feedback
2008-07-20 Edgar Simo Fixed some stupid mistakes. gsoc2008_force_feedback
2008-07-20 Edgar Simo More verbose errors. gsoc2008_force_feedback
2008-07-20 Edgar Simo Synced with trunk. gsoc2008_force_feedback
2008-07-20 Edgar Simo Properly support INFINITY length haptic effects on linux. gsoc2008_force_feedback
2008-07-20 Edgar Simo Improved correctiveness in CreateEffect. gsoc2008_force_feedback
2008-07-19 Edgar Simo Support for SDL_HapticName in darwin. gsoc2008_force_feedback
2008-07-19 Edgar Simo Fixed some typos in the doxygen. gsoc2008_force_feedback
2008-07-19 Edgar Simo Added custom effect with support on darwin. gsoc2008_force_feedback
2008-07-18 Edgar Simo Was a typo in the mac os x documentation. gsoc2008_force_feedback
2008-07-18 Edgar Simo Added SDL_HAPTIC_RAMP support for darwin. gsoc2008_force_feedback
2008-07-18 Edgar Simo More comments. gsoc2008_force_feedback
2008-07-18 Edgar Simo Fixed some inconsistancies in coding style. gsoc2008_force_feedback
2008-07-18 Edgar Simo More comments. gsoc2008_force_feedback
2008-07-18 Edgar Simo Can't believe I missed this typo. gsoc2008_force_feedback
2008-07-18 Edgar Simo Fixed some typos. gsoc2008_force_feedback
2008-07-18 Edgar Simo Handle axes for darwin now. gsoc2008_force_feedback
2008-07-18 Edgar Simo More documentation. gsoc2008_force_feedback
2008-07-17 Edgar Simo Added third axis to condition effects. gsoc2008_force_feedback
2008-07-17 Edgar Simo Better handling of opening haptics from joysticks. gsoc2008_force_feedback
2008-07-17 Edgar Simo Haptic subsystem handles haptic axes now. gsoc2008_force_feedback
2008-07-15 Edgar Simo Now compiles cleanly (has yet to work though). gsoc2008_force_feedback
2008-07-15 Edgar Simo Many typo and silly mistake fixes. gsoc2008_force_feedback
2008-07-15 Edgar Simo Adding initial darwin port of haptic subsystem - broken atm. gsoc2008_force_feedback
2008-07-15 Edgar Simo More explicit with iterations and length. gsoc2008_force_feedback
2008-07-15 Edgar Simo * Removed unneeded int. gsoc2008_force_feedback
2008-07-10 Edgar Simo Broke API by introducing iterations to SDL_HapticRunEffects(). gsoc2008_force_feedback
2008-07-10 Edgar Simo Created win32 and darwin dirs. gsoc2008_force_feedback
2008-07-10 Edgar Simo Added SDL_HapticNumEffectsPlaying(). gsoc2008_force_feedback
2008-07-10 Edgar Simo Minor corrections. gsoc2008_force_feedback
2008-07-10 Edgar Simo Prefixed all haptic errors with "Haptic:" for easier readability. gsoc2008_force_feedback
2008-07-10 Edgar Simo Improved some ioctl handling. gsoc2008_force_feedback
2008-07-09 Edgar Simo Fixed bugs in documentation. gsoc2008_force_feedback
2008-07-09 Edgar Simo Implemented SDL_HAPTIC_CARTESIAN on linux. gsoc2008_force_feedback
2008-07-09 Edgar Simo Dummy SDL haptic driver finally builds now. gsoc2008_force_feedback
2008-07-09 Edgar Simo Fixed some typos preventing SDL from compiling with the haptic dummy driver. gsoc2008_force_feedback
2008-07-08 Edgar Simo Gain is set to max on haptic device open. gsoc2008_force_feedback
2008-07-08 Edgar Simo Added SDL_HapticOpened(). gsoc2008_force_feedback
2008-07-08 Edgar Simo Added SDL_HapticIndex. gsoc2008_force_feedback
2008-07-07 Edgar Simo Fixed more mistakes in documentation. gsoc2008_force_feedback
2008-07-07 Edgar Simo Another important typo mistake. gsoc2008_force_feedback
2008-07-07 Edgar Simo Fixed linux directions being inverted. gsoc2008_force_feedback
2008-07-07 Edgar Simo Fixed mistake in example. gsoc2008_force_feedback
2008-07-06 Edgar Simo Implemented polar coordinates in linux. gsoc2008_force_feedback
2008-07-06 Edgar Simo Created SDL_HapticDirection. gsoc2008_force_feedback
2008-07-06 Edgar Simo Fixed various mistakes in the doxygen. gsoc2008_force_feedback
2008-07-06 Edgar Simo Renamed SDL_HapticQueryEffects to SDL_HapticQuery. gsoc2008_force_feedback
2008-07-03 Edgar Simo Using errno for more verbosity in errors. gsoc2008_force_feedback
2008-07-03 Edgar Simo Added SDL_HapticGetEffectStatus(). gsoc2008_force_feedback
2008-07-03 Edgar Simo Haptic subsystem should finally be properly attached to the build system. gsoc2008_force_feedback
2008-07-03 Edgar Simo Fixed regex replace mistake. gsoc2008_force_feedback
2008-07-02 Edgar Simo Updated the haptic dummy driver. gsoc2008_force_feedback
2008-07-02 Edgar Simo Commented SDL_syshaptic.h. gsoc2008_force_feedback
2008-07-02 Edgar Simo Some more error checking. gsoc2008_force_feedback
2008-07-02 Edgar Simo Exposed some of the joystick stuff to the haptic subsystem. gsoc2008_force_feedback
2008-07-01 Edgar Simo Added SDL_HapticUpdateEffect(). gsoc2008_force_feedback
2008-07-01 Edgar Simo Merged seperate waveforms into types to be more compatible. gsoc2008_force_feedback
2008-07-01 Edgar Simo Added SDL_HAPTIC_CUSTOM (not supported on linux). gsoc2008_force_feedback
2008-07-01 Edgar Simo Added SDL_HapticStopEffect(). gsoc2008_force_feedback
2008-07-01 Edgar Simo HapticSetGain checks to see if device supports it. gsoc2008_force_feedback
2008-07-01 Edgar Simo Setting effects memory to 0. gsoc2008_force_feedback
2008-07-01 Edgar Simo Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead). gsoc2008_force_feedback
2008-07-01 Edgar Simo More comments. gsoc2008_force_feedback
2008-07-01 Edgar Simo Some more error reporting. gsoc2008_force_feedback
2008-06-30 Edgar Simo Added some preliminary support for haptic effect control. gsoc2008_force_feedback
2008-06-30 Edgar Simo Added query functions for haptic devices. gsoc2008_force_feedback
2008-06-30 Edgar Simo Starting to add infrastructure to handle haptic effects. gsoc2008_force_feedback
2008-06-23 Edgar Simo * Implemented opening and closing of haptic devices. gsoc2008_force_feedback
2008-06-01 Edgar Simo Some code cleanup. gsoc2008_force_feedback
2008-06-01 Edgar Simo Properly quit the SDL_haptic subsystem. gsoc2008_force_feedback
2008-06-01 Edgar Simo Properly install the SDL_haptic header. gsoc2008_force_feedback
2008-06-01 Edgar Simo First commit of the SDL_haptic subsystem. gsoc2008_force_feedback
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_force_feedback
2008-08-18 Holmes Futrell Updated Template script to include symbolic links during copy gsoc2008_iphone
2008-08-18 Holmes Futrell Updated template to include CoreGraphics framework (needed), updated template build script to copy config.h.default (necessary file) gsoc2008_iphone
2008-08-18 Holmes Futrell removed build folder from branch gsoc2008_iphone
2008-08-18 Holmes Futrell Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context. gsoc2008_iphone
2008-08-18 Holmes Futrell updated template build settings gsoc2008_iphone
2008-08-18 Holmes Futrell Added instruction to set the active SDK gsoc2008_iphone
2008-08-18 Holmes Futrell modified template build script gsoc2008_iphone
2008-08-18 Holmes Futrell update template script gsoc2008_iphone
2008-08-18 Holmes Futrell updated template script gsoc2008_iphone
2008-08-18 Holmes Futrell grammar, typos gsoc2008_iphone
2008-08-18 Holmes Futrell added description gsoc2008_iphone
2008-08-18 Holmes Futrell Grammar, spelling, clarity. gsoc2008_iphone
2008-08-16 Holmes Futrell updated project for new file paths gsoc2008_iphone
2008-08-16 Holmes Futrell (none) gsoc2008_iphone
2008-08-16 Holmes Futrell Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though. gsoc2008_iphone
2008-08-16 Holmes Futrell Filled in list of all OpenGL ES functions, used to contain only functions that were in use. gsoc2008_iphone
2008-08-16 Holmes Futrell whitespace gsoc2008_iphone
2008-08-16 Holmes Futrell removed NULL comment ... it's UIKit now, not NULL gsoc2008_iphone
2008-08-16 Holmes Futrell whitespace gsoc2008_iphone
2008-08-16 Holmes Futrell removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver. gsoc2008_iphone
2008-08-16 Holmes Futrell Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h. gsoc2008_iphone
2008-08-16 Holmes Futrell comments and trivials gsoc2008_iphone
2008-08-16 Holmes Futrell updated #include path, added comments. gsoc2008_iphone
2008-08-16 Holmes Futrell Added comments gsoc2008_iphone
2008-08-16 Holmes Futrell Cleaned up, updated header include path gsoc2008_iphone
2008-08-16 Holmes Futrell added comment gsoc2008_iphone
2008-08-16 Holmes Futrell Added comments, updated included header name gsoc2008_iphone
2008-08-15 Holmes Futrell Header files that users of the library can include for additional iPhone keyboard functions. gsoc2008_iphone
2008-08-15 Holmes Futrell renamed and moved up one directory gsoc2008_iphone
2008-08-15 Holmes Futrell Elaborated on features and limitations of SDL for iPhone. renamed and moved readme with all the other readmes. gsoc2008_iphone
2008-08-15 Holmes Futrell Renamed jump.c and jump.h to jumphack.c and jumphack.h ... why? Because they are undesirable hacks used to allow an SDL programmer to execute his/her own code upon program exit. gsoc2008_iphone
2008-08-15 Holmes Futrell Cleaned up code, added comments. gsoc2008_iphone
2008-08-15 Holmes Futrell Added macro so that targetconditionals.h isn't included when compiling from versions of Mac OS X earlier than 10.3 (the header file doesn't exist there). Instead, it is just assumed that you want to compile for Mac OS X rather than iPhone ... a fine assumption since you need 10.5 to compile for iPhone. gsoc2008_iphone
2008-08-15 Holmes Futrell Added comments, link to Kronos site. gsoc2008_iphone
2008-08-15 Holmes Futrell Removed useless lines, added comments. gsoc2008_iphone
2008-08-15 Holmes Futrell changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h. gsoc2008_iphone
2008-08-15 Holmes Futrell Added string for iPhone OS platform to the list gsoc2008_iphone
2008-08-15 Holmes Futrell Added line to set proper display resolution on iPhone OS gsoc2008_iphone
2008-08-15 Holmes Futrell Added lines to change path when run on iPhone. Reason: iPhone operates in sandbox and so cannot write files just anywhere ... I use the documents folder in this test. gsoc2008_iphone
2008-08-15 Holmes Futrell Added some code to set proper screensize on iPhone gsoc2008_iphone
2008-08-15 Holmes Futrell A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc. gsoc2008_iphone
2008-08-15 Holmes Futrell testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry. gsoc2008_iphone
2008-08-15 Holmes Futrell Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice. gsoc2008_iphone
2008-08-15 Holmes Futrell changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force. gsoc2008_iphone
2008-08-15 Holmes Futrell Removed log messages gsoc2008_iphone
2008-08-15 Holmes Futrell Removed log messages (printf and NSLog) gsoc2008_iphone
2008-08-15 Holmes Futrell Added references to SDL_IPHONE_MAX_GFORCE ... that way this value can change without altering the demos behavior. More understandable too. gsoc2008_iphone
2008-08-15 Holmes Futrell Added conditional compilation line #ifdef __IPHONE_OS__ to prevent other platforms from including iPhone specific line of code that is used to toggle keyboard visibility. gsoc2008_iphone
2008-08-15 Holmes Futrell Just re-ordered some things logically in the project file gsoc2008_iphone
2008-08-15 Holmes Futrell Readme file for iPhone OS Demo applications gsoc2008_iphone
2008-08-15 Holmes Futrell (none) gsoc2008_iphone
2008-08-13 Holmes Futrell Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself. gsoc2008_iphone
2008-08-13 Holmes Futrell (none) gsoc2008_iphone
2008-08-13 Holmes Futrell Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have. gsoc2008_iphone
2008-08-13 Holmes Futrell Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context. gsoc2008_iphone
2008-08-13 Holmes Futrell updated XCode project, now includes files for keyboard support (oops) gsoc2008_iphone
2008-08-02 Holmes Futrell Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here. gsoc2008_iphone
2008-08-02 Holmes Futrell just updating XCode project files to include keyboard example as target gsoc2008_iphone
2008-08-02 Holmes Futrell keyboard.c contains the source code for the bitmap font keyboard example. gsoc2008_iphone
2008-07-29 Holmes Futrell whitespace gsoc2008_iphone
2008-07-29 Holmes Futrell removed reference to pthread.h gsoc2008_iphone
2008-07-29 Holmes Futrell This is the header file for SDL_uikitview.m ... somehow this file was not committed. gsoc2008_iphone
2008-07-29 Holmes Futrell Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not. gsoc2008_iphone
2008-07-29 Holmes Futrell keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system. gsoc2008_iphone
2008-07-29 Holmes Futrell SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard. gsoc2008_iphone
2008-07-29 Holmes Futrell Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled gsoc2008_iphone
2008-07-29 Holmes Futrell Added textField view and member variable which shows if keyboard is shown gsoc2008_iphone
2008-07-22 Holmes Futrell Added standard SDL header comments gsoc2008_iphone
2008-07-22 Holmes Futrell removed references to singletons, now uses SDL_WindowData information instead. gsoc2008_iphone
2008-07-22 Holmes Futrell turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate. gsoc2008_iphone
2008-07-22 Holmes Futrell removed white space gsoc2008_iphone
2008-07-22 Holmes Futrell Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton. gsoc2008_iphone
2008-07-18 Holmes Futrell Fixed path to plist in fireworks target. gsoc2008_iphone
2008-07-18 Holmes Futrell fixed typo gsoc2008_iphone
2008-07-18 Holmes Futrell XCode template for iPhone SDL projects gsoc2008_iphone
2008-07-18 Holmes Futrell XCode files for iPhone SDL libraries gsoc2008_iphone
2008-07-18 Holmes Futrell ugh gsoc2008_iphone
2008-07-18 Holmes Futrell renamed to README gsoc2008_iphone
2008-07-18 Holmes Futrell XCode project for iPhone SDL libraries. gsoc2008_iphone
2008-07-18 Holmes Futrell (none) gsoc2008_iphone
2008-07-18 Holmes Futrell Xcode template gsoc2008_iphone
2008-07-18 Holmes Futrell XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems. gsoc2008_iphone
2008-07-18 Holmes Futrell graphics for demos gsoc2008_iphone
2008-07-18 Holmes Futrell Drums sounds for mixer demo gsoc2008_iphone
2008-07-18 Holmes Futrell Touch input demo (multitouch) gsoc2008_iphone
2008-07-18 Holmes Futrell Rectangles demo (SDL_RenderFill) gsoc2008_iphone
2008-07-18 Holmes Futrell Drum kit demo (SDL_mixer) gsoc2008_iphone
2008-07-18 Holmes Futrell Happy faces demo (bitmaps) gsoc2008_iphone
2008-07-18 Holmes Futrell fireworks demo gsoc2008_iphone
2008-07-18 Holmes Futrell Files used by all demos (random numbers, screen size, etc) gsoc2008_iphone
2008-07-18 Holmes Futrell Demo of iPhone accelerometer as SDL joystick gsoc2008_iphone
2008-07-18 Holmes Futrell XCode and data files for demos gsoc2008_iphone
2008-07-18 Holmes Futrell iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release. gsoc2008_iphone
2008-07-18 Holmes Futrell Just renamed it... gsoc2008_iphone
2008-07-18 Holmes Futrell just a readme for the files located in this directory gsoc2008_iphone
2008-07-18 Holmes Futrell Root directory for iPhone SDL Xcode projects. gsoc2008_iphone
2008-07-18 Holmes Futrell (none) gsoc2008_iphone
2008-07-18 Holmes Futrell Project files for iPhone SDL gsoc2008_iphone
2008-07-18 Holmes Futrell Fixed typo gsoc2008_iphone
2008-07-18 Holmes Futrell Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none. gsoc2008_iphone
2008-07-18 Holmes Futrell Added macros to detect if you are compiling for iPhone OS vs Mac OS X. gsoc2008_iphone
2008-07-18 Holmes Futrell Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__ gsoc2008_iphone
2008-07-18 Holmes Futrell added SDL_LOADSO_DLOPEN macro gsoc2008_iphone
2008-07-18 Holmes Futrell Added SDL_VIDEO_RENDER_OGL macro back in gsoc2008_iphone
2008-07-18 Holmes Futrell This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h). gsoc2008_iphone
2008-07-18 Holmes Futrell Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone
2008-07-18 Holmes Futrell These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!) gsoc2008_iphone
2008-07-18 Holmes Futrell Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware. gsoc2008_iphone
2008-07-18 Holmes Futrell These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m. gsoc2008_iphone
2008-07-18 Holmes Futrell test gsoc2008_iphone
2008-07-17 Holmes Futrell Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure. gsoc2008_iphone
2008-07-17 Holmes Futrell These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. gsoc2008_iphone
2008-07-17 Holmes Futrell This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet. gsoc2008_iphone
2008-07-17 Holmes Futrell Added support for OpenGL ES and UIKit Video Driver: gsoc2008_iphone
2008-07-17 Holmes Futrell These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this. gsoc2008_iphone
2008-07-17 Holmes Futrell These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents. gsoc2008_iphone
2008-07-17 Holmes Futrell These files contain the window related functions for the UIKit video driver. gsoc2008_iphone
2008-07-17 Holmes Futrell SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well. gsoc2008_iphone
2008-07-17 Holmes Futrell SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc. gsoc2008_iphone
2008-07-17 Holmes Futrell SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally. gsoc2008_iphone
2008-07-17 Holmes Futrell SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview. gsoc2008_iphone
2008-07-17 Holmes Futrell The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination. gsoc2008_iphone
2008-07-11 Holmes Futrell Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now. gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell Just modified the macro so that iPhone will use the Mac OS X code here gsoc2008_iphone
2008-07-11 Holmes Futrell Added Core Audio iPhone bootstrap gsoc2008_iphone
2008-07-11 Holmes Futrell iPhone port uses custom main gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-11 Holmes Futrell (none) gsoc2008_iphone
2008-07-09 Holmes Futrell just testing commit ... please commit to the right place. gsoc2008_iphone
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_iphone
2008-03-18 Sam Lantinga So we don't forget to do this...
2008-03-14 Bob Pendleton ran make indent
2008-03-14 Bob Pendleton re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-03-07 Bob Pendleton In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
2008-03-07 Bob Pendleton oops, need to comment out some debug code.
2008-03-07 Bob Pendleton Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text
2008-03-07 Bob Pendleton more valgrind errors fixed. Plus I ran make indent which changed a few files.
2008-03-06 Bob Pendleton Fixed many valgrind errors. But, I broke testdyngl.
2008-03-06 Bob Pendleton Fixing valgrind errors.
2008-03-04 Bob Pendleton SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
2008-03-01 Bob Pendleton Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
2008-02-23 Sam Lantinga Now the program will process all events and then terminate. :)
2008-02-20 Bob Pendleton HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
2008-02-11 Sam Lantinga Windows also remaps the numeric keypad... grrr
2008-02-11 Sam Lantinga Checkout directly to the SDL 1.3 folder
2008-02-10 Sam Lantinga Show integer scancode, since that's how it's defined in the header.
2008-02-10 Sam Lantinga Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet.
2008-02-10 Sam Lantinga Added support for keypad enter
2008-02-10 Sam Lantinga Updated Visual C++ project
2008-02-09 Sam Lantinga Friggin' Windows remaps alphabetic keys based on keyboard layout.
2008-02-09 Sam Lantinga Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
2008-02-09 Sam Lantinga Implemented text input event for Win32
2008-02-08 Sam Lantinga Untested Win32 keyboard scancode code.
2008-02-07 Sam Lantinga Fixed array overrun
2008-02-07 Sam Lantinga Fixed compile errors
2008-02-07 Sam Lantinga First pass of new SDL scancode concept for X11.
2008-02-05 Sam Lantinga Christian's comment:
2008-02-05 Sam Lantinga First pass implementation of new SDL scancode concept, as discussed with
2008-02-04 Ryan C. Gordon Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy().
2008-01-24 Sam Lantinga Merged fix for bug #542 from SDL 1.2
2008-01-15 Bob Pendleton Minimal implementation of textinput events for x11. It only works for latin-1.
2008-01-12 Bob Pendleton Enabled key board auto repeat in X11_InitKeyboard.c. Had to add a couple of new Xlib symbols.
2008-01-12 Bob Pendleton one more time... I must be brain dead...
2008-01-12 Bob Pendleton More typos
2008-01-09 Bob Pendleton Fixed some typos in SDL_x11keyboard.c
2008-01-08 Bob Pendleton Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
2008-01-03 Sam Lantinga Updated config scripts
2008-01-01 Sam Lantinga Merged fix for bug #531 from SDL 1.2 revision 3511
2007-12-30 Sam Lantinga Merged -fvisibility detection fix from SDL 1.2 revision 3500
2007-12-29 Sam Lantinga Christian Walther fixed bug #529
2007-12-29 Sam Lantinga Christian Walther fixed bug #530
2007-12-29 Sam Lantinga Merged fix for bug #508 from SDL 1.2 revision 3495
2007-12-29 Sam Lantinga Merged fix for bug #482 from SDL 1.2 revision 3492.
2007-12-29 Sam Lantinga Fixed bug #478
2007-12-29 Sam Lantinga Merged fix for bug #503 from SDL 1.2 revision 3487
2007-12-29 Sam Lantinga Fixed bug #497
2007-12-29 Sam Lantinga Fixed bug #464
2007-12-29 Sam Lantinga Merged revision 3472 from SDL 1.2, fixing bug #493
2007-12-28 Sam Lantinga Fixed fatbuild.sh script for building on Mac OS X 10.5
2007-12-28 Sam Lantinga Date: Wed, 14 Nov 2007 22:20:27 -0500
2007-12-28 Sam Lantinga Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.
2007-12-28 Sam Lantinga Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype
2007-12-28 Sam Lantinga Merged revision 3455 from SDL 1.2, fixing documentation typo.
2007-12-13 Bob Pendleton Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and
2007-09-25 Ryan C. Gordon Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.
2007-09-10 Sam Lantinga Split out the SDL_rect and SDL_surface functions into their own headers.
2007-09-10 Sam Lantinga indent
2007-08-21 Sam Lantinga Fixed bug #471
2007-08-20 Ryan C. Gordon Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
2007-08-20 Ryan C. Gordon Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
2007-08-19 Sam Lantinga Date: Sun, 19 Aug 2007 18:29:28 +0200
2007-08-19 Sam Lantinga Whoops, missing file...
2007-08-19 Sam Lantinga Date: Thu, 05 Jul 2007 14:02:33 -0700
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-17 Sam Lantinga More work in progress...
2007-08-17 Sam Lantinga Enabled SSE2 intrinsics
2007-08-17 Sam Lantinga More work in progress, still doesn't compile...
2007-08-17 Sam Lantinga Work in progress: merging new texture features into SDL blit system
2007-08-17 Sam Lantinga Enabled 3DNow! intrinsic support
2007-08-17 Sam Lantinga indent
2007-08-17 Sam Lantinga Date: Fri, 17 Aug 2007 01:12:31 +0200
2007-08-17 Sam Lantinga Date: Fri, 17 Aug 2007 01:12:31 +0200
2007-08-17 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
2007-08-16 Sam Lantinga Getting ready to add slow blitters. Everyone will love me. :)
2007-08-16 Sam Lantinga Use MMX intrinsics over GCC inline assembly
2007-08-16 Sam Lantinga Oops, didn't want to rename those files...
2007-08-16 Sam Lantinga Added notes on the next steps for SDL 1.3
2007-08-16 Sam Lantinga Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
2007-08-16 Sam Lantinga SSE and MMX intrinsics work with Visual Studio now...
2007-08-16 Sam Lantinga Fixed a few compiler warnings.
2007-08-16 Sam Lantinga Added SSE and MMX optimization for SDL_FillRect()
2007-08-16 Sam Lantinga Okay, I figured out the intrinsics for SIMD memcpy
2007-08-15 Sam Lantinga Removed hermes since it's LGPL and not compatible with a commercial license.
2007-08-15 Sam Lantinga Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
2007-08-15 Sam Lantinga Optimization suggested by Ryan:
2007-08-15 Sam Lantinga indent
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Fixed crash setting 0 bpp video mode.
2007-08-13 Sam Lantinga Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
2007-08-13 Sam Lantinga Shark rules!
2007-08-13 Sam Lantinga Advertise the most efficient format for the screen. Of course SDL code needs
2007-08-12 Sam Lantinga This is byte order dependent.
2007-08-12 Sam Lantinga indent
2007-08-12 Sam Lantinga Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
2007-08-12 Sam Lantinga Test using glTextureRangeAPPLE
2007-08-12 Sam Lantinga indent
2007-08-12 Sam Lantinga Fixed compiling the Altivec blit code
2007-08-12 Sam Lantinga Optimized OpenGL renderer for Mac OS X.
2007-08-12 Sam Lantinga Fixed crash if conversion fails. Use ISO name for Latin-1
2007-08-12 Sam Lantinga Fixed compile warnings with Visual C++
2007-08-11 Sam Lantinga Exported the software renderer texture functions to make easier to create
2007-08-11 Sam Lantinga Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
2007-08-11 Sam Lantinga Updated the credits for SDL 1.3
2007-08-11 Sam Lantinga Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()
2007-08-11 Sam Lantinga Optimized dirty rect code
2007-08-11 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
2007-08-11 Sam Lantinga indent
2007-08-11 Sam Lantinga Don't run indent on the Xcode templates
2007-08-10 Sam Lantinga Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
2007-08-07 Sam Lantinga 1.3 video API design chat
2007-08-07 Sam Lantinga Some thoughts on 1.3 video written down
2007-07-26 Bob Pendleton changed to use SDL_realloc()
2007-07-25 Bob Pendleton make indent
2007-07-25 Bob Pendleton Added gamma table support to X11. Also now supports DirectColor visuals.
2007-07-24 Bob Pendleton make indent
2007-07-23 Sam Lantinga Switched afxres.h to winresrc.h
2007-07-23 Bob Pendleton Oops, meant PsuedoColor not TrueColor
2007-07-23 Sam Lantinga indent
2007-07-23 Sam Lantinga Added support for the --depth command line option
2007-07-22 Sam Lantinga Fixed bug #467
2007-07-21 Sam Lantinga Unpacked project archives to get individual file history in subversion
2007-07-18 Sam Lantinga Better windres detection
2007-07-16 Sam Lantinga Fixed bug #460
2007-07-16 Sam Lantinga Added support for building version.rc in Windows build.
2007-07-16 Sam Lantinga Fixed bug #428
2007-07-15 Sam Lantinga Merged fix for bug #457 from SDL 1.2
2007-07-15 Sam Lantinga indent
2007-07-15 Ryan C. Gordon Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.
2007-07-15 Sam Lantinga indent
2007-07-15 Sam Lantinga Split acinclude.m4 into its component parts for easy updating
2007-07-14 Ryan C. Gordon Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.
2007-07-14 Ryan C. Gordon Reverted r3255:3256. Don't actually need it unless the build is broken. :)
2007-07-14 Ryan C. Gordon Merged r3257:3258 from branches/SDL-1.2: unused MMX variables.
2007-07-14 Ryan C. Gordon Merged r3255:3256 from branches/SDL-1.2: stdlib problem with SDL_memcpy macro.
2007-07-14 Patrice Mandin Use correct function
2007-07-14 Patrice Mandin Missing variable declarations
2007-07-13 Patrice Mandin Rename LockAudio,UnlockAudio to LockDevice,UnlockDevice. Also some small fixes
2007-07-13 Patrice Mandin Delete old files
2007-07-13 Patrice Mandin Update GEM driver to new API, will have to fill the void later :)
2007-07-13 Patrice Mandin Disable video extensions atm
2007-07-13 Patrice Mandin Missing include file
2007-07-13 Patrice Mandin Simplify setting window title
2007-07-12 Bob Pendleton This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
2007-07-12 Sam Lantinga Merged Ryan's patch from revision 3238 in SDL 1.2
2007-07-12 Sam Lantinga Whoops, needed to remove the other version of getlocale()
2007-07-12 Sam Lantinga Fixed bug #455
2007-07-12 Sam Lantinga Updated version to 1.3, added testgl2 test program
2007-07-12 Sam Lantinga Yes, you need to set the pixel format before creating a context.
2007-07-12 Sam Lantinga Visual C++ compiler warning fixes
2007-07-12 Sam Lantinga Creating a context makes it current, per the documentation.
2007-07-12 Sam Lantinga Added note about SDL_config.h - merged from revision 3227 on SDL 1.2 branch
2007-07-12 Sam Lantinga Fixed joystick name detection - merged from revision 3226 on SDL 1.2 branch
2007-07-12 Sam Lantinga Warn Visual C++ users if they have a stale configure generated SDL_config.h
2007-07-11 Sam Lantinga indent
2007-07-11 Sam Lantinga indent
2007-07-11 Sam Lantinga Fixed compiling YUV code
2007-07-11 Sam Lantinga Fixed compiling the x11 driver
2007-07-11 Sam Lantinga Needed an autorelease pool around the NSText allocation
2007-07-11 Sam Lantinga Added key composition support, courtesy of Kuon
2007-07-11 Ryan C. Gordon Merged r3211:3213 from branches/SDL-1.2: YUV MMX inline asm for GCC.
2007-07-11 Sam Lantinga indent doesn't know how to handle inline asm
2007-07-10 Sam Lantinga Updated SVN checkout instructions
2007-07-10 Ryan C. Gordon Merged r3201:3204 from branches/SDL-1.2: win32 rwops tweaks.
2007-07-10 Sam Lantinga Merged memory leak fix from SDL 1.2
2007-07-10 Sam Lantinga NAS dynamic loading is going to be have to looked at... *sigh*
2007-07-10 Bob Pendleton Added stubs for x11 gamma functions and enabled them in SDL_x11video.c
2007-07-10 Sam Lantinga Oh yeah, they're boolean values...
2007-07-10 Sam Lantinga Updated to use size_t instead of int for amounts of data.
2007-07-10 Sam Lantinga Merged read-ahead support for Win32 file I/O from SDL 1.2 revision 3183
2007-07-10 Sam Lantinga Merged part of NetBSD pkgsrc patch-aj:
2007-07-08 Sam Lantinga Fixed bug #451
2007-07-08 Sam Lantinga Fixed configure warning about datarootdir
2007-07-08 Ryan C. Gordon Merged r3165:3166 from branches/SDL-1.2: gcc -Wall fix in arts audio target.
2007-07-06 Bob Pendleton fixed code for printing mousewheel events to match the new format of mousewheel events.
2007-07-06 Sam Lantinga Reverted mousewheel support in 1.2, since it breaks binary compatibility.
2007-07-06 Sam Lantinga Fixed bug #382
2007-07-05 Sam Lantinga Fixed bug #436
2007-07-05 Sam Lantinga Fixed bug #77
2007-07-05 Sam Lantinga Fixed mode code under VMware running Windows 98
2007-07-05 Sam Lantinga I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.
2007-07-05 Sam Lantinga Removed campatibility behavior for 1.3
2007-07-05 Ryan C. Gordon Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.
2007-07-05 Ryan C. Gordon Merged r3140:3141 from branches/SDL-1.2: loopwave fix.
2007-07-05 Ryan C. Gordon Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
2007-07-04 Sam Lantinga Fix for bug #447 merged from SDL 1.2
2007-07-04 Sam Lantinga Fixed bug #349
2007-07-03 Sam Lantinga stupid indent
2007-07-03 Ryan C. Gordon Merged r3125:3126 from branches/SDL-1.2: yasm/nasm warning fix.
2007-07-02 Sam Lantinga Fixed assembly relocation problems, so we can check for NASM on Mac OS X.
2007-06-30 Sam Lantinga Merged change from 1.2 to add X11 path for OpenGL detection
2007-06-29 Ryan C. Gordon Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay
2007-06-28 Sam Lantinga iconv() doesn't write to the data, just make compilers happy
2007-06-28 Sam Lantinga Merge iconv const changes from 1.2
2007-06-27 Ryan C. Gordon Merged r3106:3107 from branches/SDL-1.2: Hermes PIC fixes.
2007-06-21 Ryan C. Gordon Fixed previous VC6 patch.
2007-06-21 Ryan C. Gordon Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes.
2007-06-20 Bob Pendleton Added a WindowID to the user event and cleaned up a little bit of formating
2007-06-19 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
2007-06-16 Sam Lantinga Key repeat is handled by the OS, since text input is now decoupled from physical key events.
2007-06-16 Ryan C. Gordon Merged r3088:3089 from branches/SDL-1.2: yasm/nasm command line fix.
2007-06-16 Ryan C. Gordon Merged r3087:3089 from branches/SDL-1.2: WM_XBUTTON support.
2007-06-15 Ryan C. Gordon Removed EPOC port from the 1.3 branch.
2007-06-15 Ryan C. Gordon Merge r3079:3080 from branches/SDL-1.2: disable glX if no glu.h header.
2007-06-15 Ryan C. Gordon Subversion should ignore sdl.pc ...
2007-06-15 Ryan C. Gordon Merged r3075:3076 from branches/SDL-1.2: Careful with __inline__ #define.
2007-06-15 Sam Lantinga Don't install the extra SDL config headers or SDL_copying.h
2007-06-14 Ryan C. Gordon Reworked r3067:3068 from branches/SDL-1.2: arts unavailable hardware bug fix.
2007-06-14 Sam Lantinga make indent
2007-06-14 Sam Lantinga Fixed running on Windows under VMware
2007-06-13 Ryan C. Gordon Merged r3062:3063 from branches/SDL-1.2: clear inaccurate x11dyn error strings.
2007-06-13 Ryan C. Gordon Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.
2007-06-09 Patrice Mandin Avoid switch to supervisor mode in SDL_GetTicks, by updating system counter from vbl interrupt
2007-06-08 Patrice Mandin Set supervisor as volatile as it is modified from an interrupt
2007-06-04 Ryan C. Gordon Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix.
2007-06-04 Ryan C. Gordon Merged r3044:3045 from branches/SDL-1.2: directfb reported screen size fix.
2007-06-04 Ryan C. Gordon Merged r3042:3043 from branches/SDL-1.2: legacy yasm fix.
2007-06-03 Ryan C. Gordon Merged r3037:3038 from branches/SDL-1.2: Mac OS X memcpy/memset selection.
2007-05-31 Sam Lantinga Fixed build issues on Mac OS X
2007-05-29 Ryan C. Gordon Merged r3029:3030 from branches/SDL-1.2: Mac OS X joystick axis fix.
2007-05-27 Patrice Mandin Allow creation of window bigger than visible size
2007-05-26 Patrice Mandin Simply resize existing window
2007-05-26 Patrice Mandin GEM has a window manager, of course
2007-05-22 Ryan C. Gordon Date: Wed, 23 May 2007 00:39:47 +0300
2007-04-04 Ryan C. Gordon Mac OS X port always links with IOKit framework in SDL 1.3.
2007-04-04 Ryan C. Gordon Merged r3009:3011 from branches/SDL-1.2: Skip subsystem on --disable-joysticks.
2007-04-04 Ryan C. Gordon Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.
2007-04-04 Ryan C. Gordon Merge r3005:3006 from branches/SDL-1.2: Alpha blending MMX/3DNow register bug.
2007-04-01 Ryan C. Gordon Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec
2007-03-30 Ryan C. Gordon Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
2007-03-27 Ryan C. Gordon Merge of r2554:2995 from branches/SDL-1.2: AvailabilityMacros.h for Mac OS X.
2007-03-18 Ryan C. Gordon Merged r2992:2993 from branches/SDL-1.2: Mac OS X multi-axis joystick support.
2007-03-14 Ryan C. Gordon Merge r2990:2991 from branches/SDL-1.2: try to avoid asm/page.h in fbcon.
2007-02-20 Ryan C. Gordon Added id of another buggy Microsoft SideWinder to the Linux joystick driver.
2007-02-20 Ryan C. Gordon Merged r2985:2986 from branches/SDL-1.2: directfb yuv coop level fix.
2007-02-15 Ryan C. Gordon Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix.
2007-02-15 Ryan C. Gordon Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs.
2007-02-14 Ryan C. Gordon Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
2007-02-14 Ryan C. Gordon Merged r2975:2976 from branches/SDL-1.2: Mac OS X F13-15 key support.
2007-02-13 Ryan C. Gordon Merged r2962:2963 from branches/SDL-1.2: wrong SDK path in fatbuild.sh.
2007-02-13 Ryan C. Gordon Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c
2007-02-12 Ryan C. Gordon Merged r2956:2957 from branches/SDL-1.2: Digital Mars stdint.h usage.
2007-02-12 Ryan C. Gordon Merged r2954:2955 from branches/SDL-1.2: Altivec alpha blitter alignment fix.
2007-02-08 Patrice Mandin make enable match name
2007-02-03 Ryan C. Gordon Merged Bugzilla #354 fix into trunk.
2007-01-23 Sam Lantinga Updated svn repository
2007-01-05 Patrice Mandin Alpha sort the test list, add missing ones, remove removed ones
2006-12-08 Ryan C. Gordon Look for an exact match first when setting a video mode on BeOS.
2006-12-08 Ryan C. Gordon Logic error in BeOS video mode selection ("width" where it should be "height").
2006-12-01 Ryan C. Gordon From: Torsten Giebl
2006-11-29 Ryan C. Gordon Apparently it's possible that MSVC will want to call a built-in function to
2006-11-29 Ryan C. Gordon Merge r2918:2919 from 1.2 branch: alloca macro params in parentheses.
2006-11-29 Ryan C. Gordon Use SDL_strcmp(), not strcmp().
2006-11-29 Ryan C. Gordon Logic error in SDL_video.c (used bitwise OR instead of logical OR).
2006-11-21 Ryan C. Gordon Merged r2913:2914 from SDL-1.2 branch into trunk: alpha blit GCC MMX asm fix.
2006-11-13 Patrice Mandin Save/restore current video mode and palette
2006-11-13 Patrice Mandin xbios: preliminary video mode init
2006-11-13 Ryan C. Gordon Merged r2906:2907 from 1.2 branch to trunk: power of two channels in dsp backend.
2006-11-11 Ryan C. Gordon Fixed building of Windows waveout audio.
2006-11-07 Ryan C. Gordon Merged r2903:2904 from SDL-1.2 branch to trunk: BeOS loadso updates.
2006-11-07 Ryan C. Gordon Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.
2006-11-07 Ryan C. Gordon Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
2006-11-03 Ryan C. Gordon Use dummy joystick backend if subsystem is enabled but no better driver was
2006-10-29 Sam Lantinga @#$% indent
2006-10-29 Sam Lantinga (none)
2006-10-29 Sam Lantinga Merged Ryan's fix, in case we need it later.
2006-10-29 Ryan C. Gordon Removed AmigaOS code for 1.3 branch.
2006-10-29 Ryan C. Gordon Win32 joystick fix, ported from 1.2 branch r2887:2888. (Thanks, Ondrej!)
2006-10-28 Sam Lantinga indent is evil
2006-10-28 Sam Lantinga Fixed mouse enter/leave events for a single window.
2006-10-28 Sam Lantinga Fixed focus comptability bug
2006-10-28 Ryan C. Gordon Oh for crying out loud...
2006-10-28 Ryan C. Gordon Whoops, wrong variable name.
2006-10-28 Ryan C. Gordon Fix potential memory leaks if CoreAudio initialization fails.
2006-10-28 Ryan C. Gordon Patched to compile.
2006-10-27 Ryan C. Gordon 1.3 branch version of revision 2878.
2006-10-21 Patrice Mandin Also save/restore fpu register in vbl interrupt
2006-10-20 Ryan C. Gordon Whoops, need a pointer to an LPDIRECTSOUNDBUFFER and not the
2006-10-18 Ryan C. Gordon Patched to compile again (thanks, Rasmus!).
2006-10-17 Ryan C. Gordon Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
2006-10-01 Ryan C. Gordon Double Whoops. :P
2006-10-01 Sam Lantinga Whoops. :)
2006-10-01 Sam Lantinga Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp
2006-10-01 Ryan C. Gordon Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
2006-10-01 Ryan C. Gordon Minor cleanup in the mint driver that was sitting on my laptop (sorry!).
2006-09-24 Sam Lantinga Formatting update
2006-09-24 Sam Lantinga Fixed bug #292
2006-09-24 Sam Lantinga Fixed bug #316
2006-09-24 Sam Lantinga Fixed bug #321
2006-09-24 Sam Lantinga Fixed bug #270
2006-09-23 Sam Lantinga (none)
2006-09-23 Sam Lantinga Fixed bug #329
2006-09-22 Patrice Mandin Pfiou, all of it to update, faster to rewrite from scratch?
2006-09-20 Patrice Mandin Started update for 1.3
2006-09-20 Patrice Mandin Oops, don't need to check that
2006-09-20 Patrice Mandin More work for 1.3
2006-09-20 Patrice Mandin Started work to update for 1.3 api
2006-09-20 Patrice Mandin Reenable mouse usage using xbios vectors under MiNT
2006-09-20 Patrice Mandin Forward keyboard reworking from 1.2
2006-09-16 Patrice Mandin Add teamtap support
2006-09-16 Patrice Mandin Update for recent changes
2006-09-16 Patrice Mandin Save/restore FPU registers in interrupt
2006-09-13 Ryan C. Gordon Fixed typo in windib audio.
2006-09-12 Patrice Mandin Allow grabing mouse by locking its position
2006-09-12 Patrice Mandin Reenable xbios usage to get relative mouse motion
2006-09-12 Patrice Mandin Allow mouse to be locked when grabbed with GEM driver
2006-09-12 Patrice Mandin Disable MiNT thread usage and use hw access for updating DMA audio pointers
2006-09-12 Sam Lantinga Temporarily disabled framebuffer console support for SDL 1.3
2006-09-08 Patrice Mandin Forgot to reshow mouse cursor when exiting grab/hide mode
2006-09-07 Patrice Mandin /me dumb, sizeof(keymap != number of elements
2006-09-05 Patrice Mandin Use correct function to free allocated mem
2006-09-02 Ryan C. Gordon Fixed macosx audio initialization (passed wrong struct to CoreAudio).
2006-09-02 Ryan C. Gordon Compile fixes.
2006-09-01 Ryan C. Gordon Added a FIXME and macro to sun audio.
2006-09-01 Ryan C. Gordon Replaced unions with calls to SDL_SwapFloat...
2006-09-01 Ryan C. Gordon Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
2006-09-01 Ryan C. Gordon Continuing my quest to replace all the bitwise operations on SDL_AudioFormats
2006-09-01 Ryan C. Gordon Fixed broken audio conversions between float and unsigned datatypes.
2006-09-01 Ryan C. Gordon Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned
2006-09-01 Ryan C. Gordon ALSA was testing if (format) was set to zero as an error condition, but
2006-09-01 Ryan C. Gordon int32 support for windib and windx5 audio backends.
2006-09-01 Ryan C. Gordon QNX6 support for int32/float32 (isn't this just ALSA?!)
2006-09-01 Ryan C. Gordon Updated Tru64 audio to support int32.
2006-09-01 Ryan C. Gordon MiNT audio driver cleanups for clamping types and channels to supported
2006-09-01 Ryan C. Gordon Mac OS 9 support for int32/float32.
2006-09-01 Ryan C. Gordon Mac OS X audio backend now supports int32/float32.
2006-09-01 Ryan C. Gordon Cleaned up IRIX audio driver, added float32 support and fallbacks when
2006-08-31 Ryan C. Gordon Actually, my silly logic bug was actually correct. :/
2006-08-31 Ryan C. Gordon Let SDL convert to valid Dreamcast audio formats instead of failing if the
2006-08-31 Ryan C. Gordon Let OS/2 DART backend use SDL converters at a higher level (would fail if
2006-08-31 Ryan C. Gordon Fixed silly logic thing.
2006-08-31 Ryan C. Gordon Added int32 and float32 support (and some others!) to BeOS audio backend.
2006-08-31 Ryan C. Gordon Added int32 support to Amiga audio driver and cleaned up some other details
2006-08-31 Ryan C. Gordon ALSA backend can handle int32 and float32 data directly.
2006-08-31 Ryan C. Gordon Added int32 adn float32 support to SDL_LoadWAV_RW().
2006-08-31 Ryan C. Gordon Reordered the favored audio format list a little.
2006-08-29 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
2006-08-28 Sam Lantinga Clear the second texture stage explicitly
2006-08-28 Sam Lantinga The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
2006-08-28 Sam Lantinga Optimized the copy blitters a little bit
2006-08-28 Sam Lantinga Figured out how texture stages work, thanks to this:
2006-08-28 Sam Lantinga Implemented color modulation in the D3D renderer.
2006-08-28 Sam Lantinga Cleanup for the last checkin
2006-08-28 Sam Lantinga Added source color and alpha modulation support.
2006-08-24 Ryan C. Gordon Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
2006-08-24 Ryan C. Gordon Forgot to check in updated SDL_audio.h ...
2006-08-24 Ryan C. Gordon First shot at new audio data types (int32 and float32).
2006-08-10 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
2006-08-10 Sam Lantinga Missed a Qtopia change.
2006-08-10 Sam Lantinga MacOS Classic is no longer supported.
2006-08-10 Sam Lantinga MacOS Classic is no longer supported.
2006-08-10 Sam Lantinga David Hedbor is no longer maintaining the Qtopia code.
2006-08-07 Sam Lantinga Whoops, remove debug code
2006-08-07 Sam Lantinga Added resize support for GDI and Direct3D renderers
2006-08-06 Sam Lantinga Added paletted OpenGL texture support.
2006-08-06 Sam Lantinga Fixed fullscreen modes with Cocoa video driver.
2006-08-06 Sam Lantinga Fixed bug recreating OpenGL textures on window resize
2006-08-06 Sam Lantinga Added window resize support for the software renderer
2006-08-06 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
2006-08-06 Sam Lantinga Clarified the difference between render drivers and render contexts
2006-08-05 Sam Lantinga Updated header documentation
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga Removed old function
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-08-03 Ryan C. Gordon 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
2006-08-02 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
2006-07-30 Sam Lantinga Hack to stop the beeping
2006-07-30 Sam Lantinga Removed debug code. :)
2006-07-30 Sam Lantinga Added numlock support
2006-07-30 Sam Lantinga Implemented Cocoa key event handling.
2006-07-29 Sam Lantinga Added right/other drag code for Cocoa windows
2006-07-29 Sam Lantinga Implemented Cocoa mouse wheel events
2006-07-29 Sam Lantinga Simplified driver window creation code.
2006-07-29 Sam Lantinga (none)
2006-07-29 Sam Lantinga Don't unload the OpenGL library before the X display is closed.
2006-07-28 Sam Lantinga We're not querying the glX attributes anymore...
2006-07-28 Sam Lantinga Implemented X11 OpenGL support.
2006-07-27 Sam Lantinga Initial work on X11 window code in.
2006-07-26 Sam Lantinga Started work on the new X11 driver.
2006-07-26 Sam Lantinga Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
2006-07-26 Sam Lantinga Starting fresh with the X11 driver
2006-07-26 Sam Lantinga Oh yeah, more DGA removal
2006-07-26 Sam Lantinga Added the dummy audio driver to instructions
2006-07-26 Sam Lantinga PicoGUI is no longer maintained by the author.
2006-07-26 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
2006-07-26 Sam Lantinga The old windows video drivers are superceded by the unified win32 driver.
2006-07-26 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
2006-07-26 Sam Lantinga More DGA removal
2006-07-26 Sam Lantinga Removing DGA support for SDL 1.3 - it's still buggy years later, and now
2006-07-25 Sam Lantinga SDL applications no longer need to link with Cocoa (unless they want to)
2006-07-25 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
2006-07-25 Sam Lantinga Fixed Objective-C memory leaks
2006-07-25 Sam Lantinga Implemented OpenGL support on Mac OS X
2006-07-24 Ryan C. Gordon Patch from 1.2 branch...fix compilation on Qtopia video target (reference
2006-07-24 Sam Lantinga Implemented Mac OS X video mode selection.
2006-07-24 Sam Lantinga Implemented Cocoa window support
2006-07-23 Sam Lantinga Whoops, that's a while loop. :)
2006-07-23 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
2006-07-23 Sam Lantinga Fixed compiler warnings
2006-07-23 Sam Lantinga Added an environment variable to select which driver the software renderer will use.
2006-07-23 Sam Lantinga Fixed crash with multiple windows
2006-07-22 Sam Lantinga OpenGL renderer is feature complete!
2006-07-22 Sam Lantinga Added SDL_GL_ExtensionSupported()
2006-07-22 Sam Lantinga Query the maximum texture size for the D3D renderer.
2006-07-22 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
2006-07-22 Sam Lantinga Switch OpenGL contexts when switching render contexts.
2006-07-22 Sam Lantinga Fixed OpenGL blend modes, added power of 2 texture code
2006-07-22 Sam Lantinga Bug fixes to the OpenGL renderer
2006-07-22 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
2006-07-19 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
2006-07-19 Sam Lantinga Starting on the OpenGL renderer...
2006-07-19 Sam Lantinga Implemented scaling in the D3D renderer
2006-07-19 Sam Lantinga Implemented blend modes in the D3D renderer
2006-07-19 Sam Lantinga Implemented multi-window OpenGL program with test framework.
2006-07-18 Sam Lantinga Added a test program framework for easy initialization.
2006-07-17 Sam Lantinga Implemented Windows OpenGL support
2006-07-16 Sam Lantinga Setting up the OpenGL support
2006-07-16 Sam Lantinga Create a fake desktop mode for windowed mode apps
2006-07-16 Sam Lantinga Fixed building on Mac OS X without the Carbon and Cocoa video drivers
2006-07-15 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
2006-07-15 Sam Lantinga Implemented fully featured dummy renderer
2006-07-15 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
2006-07-14 Sam Lantinga Changed the name of the dummy renderer
2006-07-14 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
2006-07-14 Sam Lantinga Yay! D3D renderer works!
2006-07-14 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
2006-07-13 Sam Lantinga Updated Visual C++ 2005 project
2006-07-13 Sam Lantinga Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
2006-07-12 Sam Lantinga First stab at a D3D renderer, only 30FPS so far... ?
2006-07-12 Sam Lantinga debug cleanup
2006-07-12 Sam Lantinga Playing around, trying to find a fast path with GDI
2006-07-12 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
2006-07-10 Sam Lantinga Updated the snapshot build target to reflect the new source location
2006-07-10 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-06 Patrice Mandin sdl.pc is in build directory, not source
2006-06-27 Sam Lantinga Include sdl.pc in the development RPM release-1.2.11
2006-06-27 Sam Lantinga Added 1.2.11 patch notes
2006-06-26 Sam Lantinga Fixed libiconv detection
2006-06-26 Sam Lantinga Fixed problem with nasm hidden visibility detection
2006-06-26 Sam Lantinga Almost added Mac OS X nasm support
2006-06-26 Sam Lantinga ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] -------
2006-06-25 Sam Lantinga Updated version to SDL 1.2.1
2006-06-25 Sam Lantinga Updated the version to 1.2.11
2006-06-25 Sam Lantinga (none)
2006-06-25 Sam Lantinga Fixed including stdint.h with gcc on Win32
2006-06-24 Sam Lantinga Fix for bug #240
2006-06-24 Sam Lantinga Fixed bug #258
2006-06-24 Sam Lantinga Fixed bug #255
2006-06-24 Sam Lantinga Fixed bug #260
2006-06-23 Sam Lantinga Default the X11 dynamically loading on if the OS loader loads libraries
2006-06-23 Ryan C. Gordon Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.
2006-06-23 Sam Lantinga Fixed bug #69
2006-06-23 Sam Lantinga Fixed bug #147
2006-06-23 Ryan C. Gordon Only allow dynamic X11 if gcc4 (-fvisibility=hidden) is used.
2006-06-23 Ryan C. Gordon Minor bit of sanity-checking debug info in dynamic X11 code.
2006-06-21 Sam Lantinga Renamed, per Mike's comment on bug #157
2006-06-21 Sam Lantinga Renamed, per Mike's comment on bug #157
2006-06-21 Sam Lantinga Fixed bug #157
2006-06-21 Sam Lantinga Fixed bug #256
2006-06-20 Sam Lantinga Date: Fri, 9 Jun 2006 11:35:23 +0300
2006-06-20 Sam Lantinga Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)
2006-06-20 Sam Lantinga Fixed bug #251
2006-06-20 Sam Lantinga Bug #250, pkg-config support contributed by Mikael Eriksson
2006-06-20 Sam Lantinga Bug #250, pkg-config support contributed by Mikael Eriksson
2006-06-20 Sam Lantinga I think this fixes bug #244
2006-06-20 Sam Lantinga Fixed bug #241
2006-06-20 Sam Lantinga Test case for bug #240
2006-06-20 Sam Lantinga Fixed bug #232
2006-06-20 Sam Lantinga Fixed bug #232
2006-06-14 Patrice Mandin Oops, reverted single/double buffer update
2006-06-14 Patrice Mandin Add program to test mouse cursor change
2006-06-14 Patrice Mandin Fix mouse cursor change
2006-05-23 Sam Lantinga Date: Mon, 22 May 2006 01:16:47 -0400
2006-05-21 Sam Lantinga Moved DirectInput joystick code to 1.3 branch
2006-05-21 Sam Lantinga Closed bug #74
2006-05-21 Ryan C. Gordon Removed unused variable with undefined type. Fixes Bugzilla #234.
2006-05-18 Ryan C. Gordon Try to keep SDL keysyms sane regardless of keyboard layout in windib target.
2006-05-17 Ryan C. Gordon Make sure sem_wait didn't return early with EINTR. Fixes Bugzilla #231.
2006-05-17 Sam Lantinga Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll
2006-05-17 Sam Lantinga Fixed uninitialized variable warnings
2006-05-17 Sam Lantinga Clean out the tests before creating distribution archive release-1.2.10
2006-05-17 Sam Lantinga Updated RPM spec file with License keyword
2006-05-17 Sam Lantinga Whoops, clean files in the dist directory
2006-05-17 Sam Lantinga (none)
2006-05-17 Sam Lantinga Removed support for Darwin, due to build problems on ps2linux
2006-05-17 Sam Lantinga Needed unistd.h for unlink()
2006-05-17 Sam Lantinga Patch from Ryan to fix compiler warnings
2006-05-16 Sam Lantinga Use the correct parameter for GLX_VISUAL_CAVEAT_EXT
2006-05-16 Sam Lantinga Updated docs for SDL 1.2.10 release
2006-05-16 Sam Lantinga Added information about gcc-fat.sh to README.MacOSX
2006-05-16 Sam Lantinga Fixed compiling GS YUV conversion code
2006-05-16 Sam Lantinga Date: Mon, 15 May 2006 17:18:34 +0300
2006-05-15 Sam Lantinga DragonFly BSD has an older version of VGL which SDL doesn't support.
2006-05-15 Sam Lantinga Fixed corrupt image
2006-05-15 Sam Lantinga OpenBSD doesn't ship with X11 library major version symlinks
2006-05-15 Sam Lantinga Added yet another variant of autoconf to the list
2006-05-15 Sam Lantinga Added yet another variant of autoconf to the list
2006-05-14 Sam Lantinga Fix from Marc Peter: slightly fixed Watcom makefiles for 1.2.10 release
2006-05-14 Patrice Mandin Add a reminder to fix current->w,current->h
2006-05-14 Sam Lantinga Fixed alloca declaration for MPW
2006-05-13 Sam Lantinga Hey, whaddy know! MacOS Classic has 64-bit types!
2006-05-13 Sam Lantinga SDLmain compile fix
2006-05-12 Patrice Mandin Add missing include file
2006-05-12 Patrice Mandin Use the right variables to set stuff for sdl-config script
2006-05-12 Sam Lantinga Fixed signed/unsigned issues
2006-05-12 Sam Lantinga Whoops, need a space after dnl to make it meaningful. :)
2006-05-11 Sam Lantinga Should we always look in /usr/local when compiling natively?
2006-05-11 Sam Lantinga Date: Thu, 11 May 2006 19:08:05 -0400
2006-05-11 Sam Lantinga Date: Thu, 11 May 2006 17:09:17 -0400
2006-05-11 Patrice Mandin Forgot to declare volatile stuff also in c file
2006-05-11 Sam Lantinga Fixed some bugs in string handling
2006-05-11 Sam Lantinga Saved a little space by not including the CodeWarrior 5 XML projects
2006-05-11 Sam Lantinga Fixed bug #53
2006-05-11 Sam Lantinga Fixed building with CodeWarrior on MacOS Classic
2006-05-11 Sam Lantinga Fixed MacOS Classic build
2006-05-11 Sam Lantinga sdl-config doesn't include the OpenGL library in --libs
2006-05-11 Sam Lantinga Fixed bug #208
2006-05-11 Sam Lantinga Fixed bug #226
2006-05-11 Sam Lantinga Fixed bug #225
2006-05-11 Sam Lantinga Date: Wed, 10 May 2006 17:43:21 -0700
2006-05-10 Sam Lantinga Only set Mac OS X default if both parameters are left default
2006-05-10 Sam Lantinga (none)
2006-05-10 Sam Lantinga Added hardcoded /usr/X11R6 path so GLX detection works on Mac OS X.
2006-05-10 Sam Lantinga Need to use __MACOSX__ for the Mac OS X platform.
2006-05-10 Sam Lantinga Fixed bug #221
2006-05-10 Sam Lantinga Fixed bug #222
2006-05-10 Sam Lantinga Prevent both __MACOS__ and __MACOSX__ from being defined in Codewarrior
2006-05-10 Sam Lantinga Xcode has trouble compiling different files with the same name for two architectures
2006-05-10 Sam Lantinga Removed unused variable
2006-05-10 Sam Lantinga Fixed X11 support on Mac OS X Universal build
2006-05-10 Sam Lantinga Date: Tue, 9 May 2006 23:01:49 -0400
2006-05-09 Sam Lantinga Fat test programs! :)
2006-05-09 Sam Lantinga Fixed bug #218
2006-05-09 Sam Lantinga Fixed bug #220
2006-05-09 Sam Lantinga Fixed bug #137
2006-05-09 Sam Lantinga Date: Mon, 8 May 2006 14:19:30 -0700
2006-05-09 Sam Lantinga More compile fixes for systems without the DPMS extension
2006-05-09 Sam Lantinga Fixed build errors on systems without the DPMS extension
2006-05-09 Sam Lantinga Date: Mon, 8 May 2006 14:19:30 -0700
2006-05-09 Sam Lantinga Fixed bug #104
2006-05-09 Sam Lantinga Fixed bug #144
2006-05-09 Sam Lantinga Fixed bug #201
2006-05-09 Sam Lantinga Fixed bug #106
2006-05-09 Sam Lantinga Fixed DGA mode sorting and eliminated doublescan and interlaced modes
2006-05-08 Sam Lantinga Disable the screensaver in DGA mode, which is even more important than X11...
2006-05-08 Sam Lantinga Fixed bug #203
2006-05-08 Sam Lantinga (none)
2006-05-08 Sam Lantinga Get updates to the shadow surface while switched away
2006-05-08 Sam Lantinga Fixed bug #49
2006-05-08 Sam Lantinga Made it easier to test some things on the framebuffer console
2006-05-08 Sam Lantinga Fixed detection of current vt when not running as root.
2006-05-08 Sam Lantinga Eliminate duplicate video modes
2006-05-08 Sam Lantinga SDL_strncpy doesn't exist
2006-05-08 Sam Lantinga Date: Sun, 7 May 2006 19:22:33 -0400
2006-05-07 Sam Lantinga (none)
2006-05-07 Sam Lantinga (none)
2006-05-07 Sam Lantinga Fixed bug #102
2006-05-07 Sam Lantinga Fixed bug #217
2006-05-07 Sam Lantinga Fixed bug #216
2006-05-07 Sam Lantinga Fixed bug #215
2006-05-05 Sam Lantinga Fixed bug #80
2006-05-05 Sam Lantinga Fixed bug #196
2006-05-04 Sam Lantinga (none)
2006-05-04 Sam Lantinga Fixed bug #45
2006-05-04 Sam Lantinga The install target depends on the libraries being built
2006-05-04 Sam Lantinga Updated to include new languages and platform support
2006-05-04 Sam Lantinga Date: Thu, 4 May 2006 08:44:10 +0200 (CEST)
2006-05-03 Sam Lantinga Fixed execv warning when libtool creates wrapper executables
2006-05-03 Sam Lantinga Patch from Dmitry Yakimov to fix building on WinCE
2006-05-02 Sam Lantinga Added instructions for copying SDL_config.h
2006-05-02 Sam Lantinga Updated OS/2 project files
2006-05-01 Sam Lantinga Yeah, that's what I meant. :)
2006-05-01 Sam Lantinga Using the SDL C runtime functions
2006-05-01 Sam Lantinga Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently
2006-05-01 Sam Lantinga Date: Sun, 30 Apr 2006 14:20:05 +1000
2006-05-01 Sam Lantinga SDL_dummy_main.c:12: warning: ISO C does not allow extra â;â outside of a function
2006-05-01 Sam Lantinga SDL_sysjoystick.c:983: warning: 'return' with a value, in function returning void
2006-04-30 Patrice Mandin Declare volatile variables modified by interrupt routines
2006-04-30 Sam Lantinga Removed redundant rm
2006-04-30 Sam Lantinga We want to wrap HAVE_ALLOCA_H, not HAVE_ALLOCA. :)
2006-04-29 Sam Lantinga ------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
2006-04-29 Sam Lantinga (none)
2006-04-29 Sam Lantinga Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.
2006-04-29 Sam Lantinga Only use -fvisibility=hidden if SDL will define some symbols as available. :)
2006-04-28 Sam Lantinga [From Sam]
2006-04-28 Sam Lantinga Future proof C++ code
2006-04-28 Sam Lantinga Fixed bug #206, fatbuild.sh works flawlessly on Intel Macs
2006-04-27 Ryan C. Gordon fatbuild fixes:
2006-04-27 Sam Lantinga Fixed bug #101
2006-04-27 Sam Lantinga Trying to fix fatbuild.sh on intel
2006-04-27 Sam Lantinga Fixed compile errors on Mac OS X
2006-04-27 Sam Lantinga Implemented bug #5
2006-04-27 Sam Lantinga Implemented bug #2, 117:
2006-07-10 Sam Lantinga SDL_Rect now uses int for position and size. SDL-1.3
2006-07-09 Sam Lantinga The general code handles restoring video mode/gamma/etc. when the window loses focus. SDL-1.3
2006-07-09 Sam Lantinga Implemented gamma correction on Windows. SDL-1.3
2006-07-08 Sam Lantinga Implemented Win32 input grab SDL-1.3
2006-07-08 Sam Lantinga SDL_PushEvent() calls the event filter code, and has a return value to tell SDL-1.3
2006-07-08 Sam Lantinga Starting support for Direct3D render driver. SDL-1.3
2006-07-07 Sam Lantinga Fixed compile problems with new OpenGL API. SDL-1.3
2006-07-07 Sam Lantinga Fixed typo in stretch render code. SDL-1.3
2006-07-07 Sam Lantinga Started on the OpenGL API revamp. SDL-1.3
2006-07-07 Sam Lantinga Merged sdl.pc location fix from SDL 1.2 SDL-1.3
2006-07-07 Sam Lantinga Implemented Win32 video mode support SDL-1.3
2006-07-06 Sam Lantinga Proof of concept done - Win32 GDI implementation mostly complete. SDL-1.3
2006-07-06 Sam Lantinga (none) SDL-1.3
2006-06-30 Sam Lantinga Added a userdata parameter for event filters. SDL-1.3
2006-06-30 Sam Lantinga Fixed indenting in MSVC inline assembly SDL-1.3
2006-06-30 Sam Lantinga Cleaned up a bunch of warnings, started adding Win32 event support SDL-1.3
2006-06-28 Sam Lantinga You can now create multiple windows on Win32 SDL-1.3
2006-06-27 Sam Lantinga Further progress on the new Windows video driver: SDL-1.3
2006-06-27 Sam Lantinga Include sdl.pc in the development RPM SDL-1.3
2006-06-26 Sam Lantinga The screen/shadow surface flags are no longer needed SDL-1.3
2006-06-26 Sam Lantinga Fixed libiconv detection SDL-1.3
2006-06-26 Sam Lantinga Fixed problem with nasm hidden visibility detection SDL-1.3
2006-06-26 Sam Lantinga Whoops, forgot to indent SDL-1.3
2006-06-26 Sam Lantinga Started framework for Windows video driver SDL-1.3
2006-06-26 Sam Lantinga Almost added Mac OS X nasm support SDL-1.3
2006-06-26 Sam Lantinga ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- SDL-1.3
2006-06-25 Sam Lantinga Merged gcc on win32 fix from SDL 1.2 SDL-1.3
2006-06-24 Sam Lantinga Merged fix for bug #240 from SDL 1.2 SDL-1.3
2006-06-24 Sam Lantinga Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
2006-06-24 Sam Lantinga Added a multi-window version of testsprite using the new API. SDL-1.3
2006-06-24 Sam Lantinga Merged fix for bug #258 from SDL 1.2 SDL-1.3
2006-06-24 Sam Lantinga Merged memory leak fix from SDL 1.2 SDL-1.3
2006-06-24 Sam Lantinga Merged SDL_GL_SWAP_CONTROL fix from SDL 1.2 SDL-1.3
2006-06-23 Sam Lantinga Merged Ryan's 5.1 audio fix from SDL 1.2 SDL-1.3
2006-06-23 Sam Lantinga Merged DirectSound dropout fix from SDL 1.2 SDL-1.3
2006-06-23 Sam Lantinga Merged dynamic X11 fix from SDL 1.2 SDL-1.3
2006-06-21 Sam Lantinga Renamed, per Mike's comment on bug #157 SDL-1.3
2006-06-21 Sam Lantinga Renamed, per Mike's comment on bug #157 SDL-1.3
2006-06-21 Sam Lantinga Fixed bug #157 SDL-1.3
2006-06-21 Sam Lantinga Fixed bug #256 SDL-1.3
2006-06-20 Sam Lantinga Date: Fri, 9 Jun 2006 11:35:23 +0300 SDL-1.3
2006-06-20 Sam Lantinga Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST) SDL-1.3
2006-06-20 Sam Lantinga Fixed bug #251 SDL-1.3
2006-06-20 Sam Lantinga Bug #250, pkg-config support contributed by Mikael Eriksson SDL-1.3
2006-06-20 Sam Lantinga I think this fixes bug #244 SDL-1.3
2006-06-20 Sam Lantinga Fixed bug #241 SDL-1.3
2006-06-20 Sam Lantinga Fixed bug #232 SDL-1.3
2006-06-20 Sam Lantinga Fixed bug #232 SDL-1.3
2006-06-18 Sam Lantinga This trick only works for English SDL-1.3
2006-06-18 Sam Lantinga Added the unicode keysym memory again for backwards compatibility. SDL-1.3
2006-06-18 Sam Lantinga Fixed YUV overlay crash SDL-1.3
2006-06-18 Sam Lantinga Software YUV texture support in progress... SDL-1.3
2006-06-17 Sam Lantinga Finished palettized display handling. SDL-1.3
2006-06-16 Sam Lantinga Default palette entries to white, instead of black. SDL-1.3
2006-06-15 Sam Lantinga Working on paletted display and texture support (two different issues) SDL-1.3
2006-06-14 Sam Lantinga Dummy video driver works again in high color video modes. Yay! SDL-1.3
2006-06-14 Sam Lantinga More compile fixes SDL-1.3
2006-06-14 Sam Lantinga SDL_SetVideoMode() compiles now... SDL-1.3
2006-06-13 Sam Lantinga Added new style dummy renderer SDL-1.3
2006-06-12 Sam Lantinga Adding software renderer implementation SDL-1.3
2006-06-11 Sam Lantinga Overlay functions are being replaced by YUV textures. SDL-1.3
2006-06-11 Sam Lantinga Finishing up keyboard code revamp, at least for now... SDL-1.3
2006-06-10 Sam Lantinga Keyboard code update in progress SDL-1.3
2006-06-09 Sam Lantinga Updated SDL_Surface code for software-only access, fixed some build errors SDL-1.3
2006-06-09 Sam Lantinga Moved the cursor handling into the mouse code. SDL-1.3
2006-06-07 Sam Lantinga Work in progress. :) SDL-1.3
2006-05-29 Sam Lantinga The test programs compile again. SDL-1.3
2006-05-29 Sam Lantinga more tweaking indent options SDL-1.3
2006-05-29 Sam Lantinga Implemented many compatibility functions SDL-1.3
2006-05-28 Sam Lantinga The dummy video driver compiles. :) SDL-1.3
2006-05-28 Sam Lantinga more indent cleanup SDL-1.3
2006-05-28 Sam Lantinga more indent cleanup SDL-1.3
2006-05-28 Sam Lantinga fine tuning indent output SDL-1.3
2006-05-28 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
2006-05-21 Sam Lantinga Moved DirectInput joystick code to 1.3 branch SDL-1.3
2006-05-20 Sam Lantinga Added API requested in bug #43: SDL-1.3
2006-05-17 Sam Lantinga Merge trunk-1.3-3 SDL-1.3
2006-05-01 Sam Lantinga glSDL support SDL-1.3
2006-04-28 Sam Lantinga Merge trunk-1.3-2 SDL-1.3
2006-04-27 Sam Lantinga SDL-trunk-1.3-merge-1 SDL-1.3
2006-04-27 Sam Lantinga SDL_OPENGLBLIT is really gone... SDL-1.3
2006-04-27 Sam Lantinga Updated to 1.3.0, SDL_OPENGLBLIT is no longer supported SDL-1.3
2006-04-27 Sam Lantinga Creating SDL 1.3 branch SDL-1.3
2006-04-26 Ryan C. Gordon Info on Subversion repository access.
2006-04-26 Sam Lantinga subversion conversion complete!
2006-04-22 Sam Lantinga Whoops, you can't use Project Builder anymore...
2006-04-22 Sam Lantinga Added info about fatbuild.sh
2006-04-22 Sam Lantinga Mac OS X fat build works! :)
2006-04-20 Sam Lantinga Date: Thu, 20 Apr 2006 10:13:34 +0200
2006-04-19 Sam Lantinga I think this is it...
2006-04-17 Sam Lantinga *** empty log message ***
2006-04-17 Sam Lantinga Added a note so I remember what the heck I was doing later. :)
2006-04-17 Sam Lantinga More general fix for bug #189
2006-04-17 Sam Lantinga Fixed bug #189
2006-04-17 Sam Lantinga Fixed bug #197
2006-04-17 Sam Lantinga Use the MAKE variable when available
2006-04-17 Sam Lantinga Whoops, need the actual flags here
2006-04-17 Sam Lantinga Miscellaneous Mac OS X fixes
2006-04-14 Sam Lantinga Date: Fri, 31 Mar 2006 18:28:55 -0500
2006-04-14 Sam Lantinga A script to build a fat version of the SDL library... completely untested!
2006-04-14 Sam Lantinga Make sure code is only compiled if the appropriate subsystem is enabled
2006-04-14 Sam Lantinga Don't hardcode the output directory
2006-04-14 Sam Lantinga From Anders F Bj�rklund:
2006-04-13 Sam Lantinga Don't check dlopen on Mac OS X, to retain 10.2 compatibility
2006-04-13 Sam Lantinga Fixed MacOS X and Solaris detection
2006-04-13 Sam Lantinga Fixed compile error