log

age author description
Mon, 03 Jan 2011 14:39:41 -0800 Sam Lantinga Fixed crash on Windows XP
Sat, 01 Jan 2011 20:46:39 -0800 Sam Lantinga Fixed trying to create an XRender texture for YUV formats
Sat, 01 Jan 2011 20:44:38 -0800 Sam Lantinga Missing math library for testgesture
Sat, 01 Jan 2011 20:04:50 -0800 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
Sat, 01 Jan 2011 19:50:50 -0800 Sam Lantinga I am using SDL 1.3 on FreeBSD. I found two problems.
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sat, 01 Jan 2011 19:38:56 -0800 Sam Lantinga Allow META-Enter to toggle fullscreen mode
Sat, 01 Jan 2011 19:38:23 -0800 Sam Lantinga Updated for NDK R5
Sat, 01 Jan 2011 16:56:54 -0800 Sam Lantinga Android has atan() and atan2()
Sat, 01 Jan 2011 16:41:29 -0800 Sam Lantinga Fixed restoring the desktop resolution when toggling fullscreen mode
Fri, 31 Dec 2010 16:51:03 -0800 Sam Lantinga Fixed compiling on Android
Fri, 31 Dec 2010 08:50:06 -0800 Sam Lantinga Don't crash when resizing non-shaped windows
Fri, 31 Dec 2010 08:42:47 -0800 Sam Lantinga Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
Fri, 31 Dec 2010 08:40:09 -0800 Sam Lantinga Return an error code if Mercurial isn't installed
Thu, 30 Dec 2010 13:21:39 -0800 Sam Lantinga Fixed compiling X11 touch interface
Thu, 30 Dec 2010 10:45:36 -0800 Sam Lantinga Hopefully fix X11 compile error
Wed, 29 Dec 2010 15:23:54 -0800 Sam Lantinga Removed carriage returns
Wed, 15 Dec 2010 21:31:12 -0500 Jim Grandpre Fixed SDL_VS2005.vcproj
Wed, 15 Dec 2010 21:21:13 -0500 Jim Grandpre Reverted SDL_VS2005.vcproj to revision 4634.
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Fri, 03 Dec 2010 16:55:25 -0800 Sam Lantinga Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow. SDL-1.2
Thu, 02 Dec 2010 11:56:23 -0800 Sam Lantinga Fixed touch events on Mac OS X 10.6
Wed, 01 Dec 2010 12:52:48 -0800 Sam Lantinga Fixed the gcc include path when building on Mac OS X 10.5
Wed, 01 Dec 2010 12:23:16 -0800 Sam Lantinga Removed support for 10.3.9
Wed, 01 Dec 2010 12:22:29 -0800 Sam Lantinga Allow the SDK path to be rebased
Wed, 01 Dec 2010 12:17:12 -0800 Sam Lantinga Renamed X11 touch files for consistency
Wed, 01 Dec 2010 12:02:52 -0800 Sam Lantinga Don't conflict with glext.h if it's already been included
Tue, 30 Nov 2010 18:08:01 -0800 Sam Lantinga Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
Tue, 30 Nov 2010 18:07:31 -0800 Sam Lantinga Fixed massive stack memory usage in the gesture functions
Tue, 30 Nov 2010 17:58:51 -0800 Sam Lantinga First pass at Windows multi-touch gesture support
Tue, 30 Nov 2010 12:38:46 -0800 Sam Lantinga Added a Visual Studio project for testgesture
Tue, 30 Nov 2010 12:04:01 -0800 Sam Lantinga Removed references to testwm
Sun, 28 Nov 2010 22:30:16 -0500 Daniel Wyatt Better horizontal candidate list rendering.
Sun, 09 May 2010 12:58:58 +0800 Jjgod Jiang Fix right mouse event handling in Cocoa
Tue, 23 Nov 2010 20:29:45 -0500 Daniel Wyatt Code style updates.
Tue, 23 Nov 2010 17:46:47 -0500 Daniel Wyatt Windows candidate list support.
Tue, 23 Nov 2010 17:44:10 -0500 Daniel Wyatt Add variables needed for win32 candidate list support.
Tue, 23 Nov 2010 17:43:10 -0500 Daniel Wyatt Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
Fri, 19 Nov 2010 21:51:33 -0800 Andreas Schiffler Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Tue, 16 Nov 2010 13:24:55 -0500 Daniel Wyatt Use SDL endian macros in libm.
Tue, 16 Nov 2010 07:44:47 -0800 Andreas Schiffler Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Tue, 16 Nov 2010 07:03:26 -0800 Andreas Schiffler Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
Sat, 16 Oct 2010 17:15:19 -0700 Sam Lantinga This fixes some keyboard defs for Haiku.
Sat, 16 Oct 2010 17:14:04 -0700 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
Sun, 10 Oct 2010 15:45:58 -0700 Sam Lantinga Removed debug output
Wed, 29 Sep 2010 21:24:50 -0700 Sam Lantinga Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Mon, 27 Sep 2010 01:30:42 -0700 Sam Lantinga Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:50:46 -0700 Sam Lantinga attached is a patch to support DirectFB in include/SDL_syswm.h. It
Mon, 27 Sep 2010 00:49:56 -0700 Sam Lantinga XDamageDestroy is called before use_damage is tested. This crashes on my
Mon, 27 Sep 2010 00:49:34 -0700 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
Mon, 27 Sep 2010 00:48:56 -0700 Sam Lantinga Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sat, 25 Sep 2010 17:06:41 -0700 Sam Lantinga Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Sam Lantinga Fixed compiling with mingw32/64
Sun, 19 Sep 2010 16:19:22 -0400 Daniel Wyatt Fixed all MinGW problems (except libraries not added to build yet).
Sun, 19 Sep 2010 14:41:18 -0400 Daniel Wyatt Added imm.h include, will be needed on MinGW.
Sun, 19 Sep 2010 08:56:53 -0700 Sam Lantinga This patch fixes a dllexport directive warning on Haiku SDL-1.2
Sat, 18 Sep 2010 18:31:01 -0700 Sam Lantinga Fixed crash on systems that don't have StopTextInput
Sat, 18 Sep 2010 18:15:08 -0700 Sam Lantinga Fixed crashing loading 48KHz audio, contributed by Terry Welsh
Sat, 18 Sep 2010 17:16:36 -0700 Sam Lantinga Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku, SDL-1.2
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Wed, 15 Sep 2010 22:33:46 -0700 Andreas Schiffler Remove superflous sample shapes (same BMPs)
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Wed, 15 Sep 2010 00:28:19 -0400 dewyatt Ensure compositions are committed when keyboard focus changes.
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 16:51:48 -0700 Sam Lantinga Added atan implementation from uClibc
Sun, 29 Aug 2010 16:28:04 -0700 Sam Lantinga Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
Sun, 29 Aug 2010 16:05:34 -0700 Sam Lantinga Added atan2 implementation from uClibc
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Sun, 29 Aug 2010 12:00:09 -0700 Sam Lantinga While you can actually write to the error buffer, conceptually it's read-only.
Sat, 28 Aug 2010 22:56:52 -0700 Sam Lantinga Added a typedef for the thread function to simplify documentation
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 17:19:10 -0700 Sam Lantinga Fixed documentation typo
Sun, 22 Aug 2010 15:34:28 -0700 Sam Lantinga Fixed obsolete documentation
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 22 Aug 2010 12:43:27 -0700 Sam Lantinga Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400 egottlieb Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 egottlieb Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 16 Aug 2010 10:48:54 -0400 egottlieb Moved the +1 to mostly eliminate the visual artifact.
Mon, 16 Aug 2010 09:55:35 -0400 egottlieb Raised binarization cutoff to eliminate alpha-blending of trollface.
Mon, 16 Aug 2010 01:17:19 -0400 egottlieb Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400 Eli Gottlieb Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 22:03:38 -0400 egottlieb Removed useless debugging code.
Sun, 15 Aug 2010 21:46:46 -0400 Eli Gottlieb Added last test shape. Because.
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 12 Aug 2010 18:17:15 -0400 Eli Gottlieb Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
Tue, 10 Aug 2010 16:30:53 -0400 egottlieb Fixing variable naming style.
Tue, 10 Aug 2010 16:10:26 -0400 Eli Gottlieb Fixed a bug in X11 shaping that refused to use color-key mode.
Tue, 10 Aug 2010 15:45:59 -0400 Eli Gottlieb Fixing bugs introduced into X11 shaping implementation by merge.
Tue, 10 Aug 2010 15:39:46 -0400 egottlieb Switched over to poly-polygon region building and shape-tree traversal for Win32.
Mon, 09 Aug 2010 20:32:15 -0400 Eli Gottlieb Fixed formatting of SDL_shape.c post-merge again.
Mon, 09 Aug 2010 20:29:21 -0400 Eli Gottlieb Merged branches again.
Mon, 09 Aug 2010 20:27:45 -0400 Eli Gottlieb Fixed overwriting of SDL_shape.c in merge.
Mon, 09 Aug 2010 16:26:45 -0400 egottlieb Updated shapes folder.
Mon, 09 Aug 2010 15:41:33 -0400 Eli Gottlieb Merging branches. Will begin correcting mistakes introduced by merging.
Mon, 09 Aug 2010 15:37:20 -0400 Eli Gottlieb Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Fri, 06 Aug 2010 20:22:14 -0400 egottlieb Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
Fri, 06 Aug 2010 13:52:38 -0400 egottlieb Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
Thu, 05 Aug 2010 21:27:32 -0400 egottlieb Finally figured out how to use autorelease pools.
Thu, 05 Aug 2010 18:58:45 -0400 egottlieb Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
Thu, 05 Aug 2010 01:03:24 -0400 egottlieb Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
Thu, 05 Aug 2010 00:53:38 -0400 egottlieb Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
Tue, 03 Aug 2010 23:41:57 -0400 egottlieb Building under OS X with command-line tools now works.
Tue, 03 Aug 2010 23:22:31 -0400 egottlieb Compiling for cocoa now works. Does it run? We'll see.
Tue, 03 Aug 2010 21:56:05 -0400 egottlieb Implemented shaped windows for Cocoa. Still need to see if they actually work.