log

age author description
Tue, 18 Jan 2011 14:21:10 -0800 Sam Lantinga Updated the snapshot script for Mercurial
Tue, 18 Jan 2011 10:57:28 -0800 Sam Lantinga Michael gave permission to use his test code
Mon, 17 Jan 2011 14:08:00 -0800 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
Mon, 17 Jan 2011 14:07:15 -0800 Sam Lantinga Fixed compiler warnings using Windows intrinsics
Mon, 17 Jan 2011 14:05:43 -0800 Sam Lantinga Use compiler intrinsics on Windows
Mon, 17 Jan 2011 14:05:14 -0800 Sam Lantinga Fixed compiler error
Mon, 17 Jan 2011 13:54:13 -0800 Sam Lantinga Fixed compiler errors
Mon, 17 Jan 2011 13:53:31 -0800 Sam Lantinga Use compiler intrinsics, where available
Mon, 17 Jan 2011 13:52:40 -0800 Sam Lantinga Use the portable intrinsic
Mon, 17 Jan 2011 13:42:24 -0800 Sam Lantinga Added testatomic test project
Mon, 17 Jan 2011 09:09:15 -0800 Sam Lantinga Minor documentation consistency cleanup
Sun, 16 Jan 2011 17:48:04 -0800 Sam Lantinga Fixed compiler warning
Sun, 16 Jan 2011 17:47:52 -0800 Sam Lantinga Fixed compiler warning about symbol redefinition
Sun, 16 Jan 2011 17:45:42 -0800 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
Sun, 16 Jan 2011 15:31:09 -0800 Sam Lantinga Don't hose code that isn't expecting a windows include
Sun, 16 Jan 2011 15:16:39 -0800 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 15 Jan 2011 12:34:43 -0800 Sam Lantinga Added some missing config for the iPhone
Thu, 13 Jan 2011 18:31:15 -0800 Sam Lantinga Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 18:03:56 -0800 Sam Lantinga Cleaned up internal accelerometer interface
Thu, 13 Jan 2011 17:13:00 -0800 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
Thu, 13 Jan 2011 15:10:17 -0800 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
Thu, 13 Jan 2011 12:36:59 -0800 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
Thu, 13 Jan 2011 12:32:55 -0800 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
Thu, 13 Jan 2011 11:14:20 -0800 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
Thu, 13 Jan 2011 09:15:51 -0800 Sam Lantinga Added missing header
Wed, 12 Jan 2011 21:21:21 -0800 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
Wed, 12 Jan 2011 21:21:08 -0800 Sam Lantinga Added an extra line for consistency
Wed, 12 Jan 2011 19:33:29 -0800 Sam Lantinga Fixed video mode format for unknown surface format
Wed, 12 Jan 2011 19:33:04 -0800 Sam Lantinga Improved error message for unsupported texture format
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 16:35:03 -0800 Sam Lantinga Whoops, need to pass that SDL format into native code
Wed, 12 Jan 2011 15:58:53 -0800 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:42:26 -0800 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
Wed, 12 Jan 2011 15:23:19 -0800 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
Wed, 12 Jan 2011 15:22:29 -0800 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 15:21:12 -0800 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Wed, 12 Jan 2011 14:29:01 -0800 Sam Lantinga Fill in the video mode with the correct screen format
Wed, 12 Jan 2011 13:52:41 -0800 Sam Lantinga A bit of cleanup in the Android driver
Wed, 12 Jan 2011 13:52:27 -0800 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
Wed, 12 Jan 2011 13:46:37 -0800 Sam Lantinga You can't change the resolution on some devices
Wed, 12 Jan 2011 13:38:10 -0800 Sam Lantinga Use a valid window when creating the default renderer
Wed, 12 Jan 2011 12:40:11 -0800 Sam Lantinga Added information about starting a command shell on the device
Wed, 12 Jan 2011 12:35:46 -0800 Sam Lantinga Added information about doing a clean build
Wed, 12 Jan 2011 12:34:23 -0800 Sam Lantinga Added info for building your code without optimizations on
Wed, 12 Jan 2011 12:31:51 -0800 Sam Lantinga Added information about decoding native stack traces
Wed, 12 Jan 2011 11:55:02 -0800 Sam Lantinga Fixed spacing in comments
Wed, 12 Jan 2011 09:47:33 -0800 Sam Lantinga Updated headers to match wiki documentation
Mon, 10 Jan 2011 12:15:16 -0800 Sam Lantinga Include the Android Makefile in the distribution files
Mon, 10 Jan 2011 11:22:07 -0800 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
Sun, 09 Jan 2011 08:35:18 -0800 Sam Lantinga Jcw87 to Sam
Fri, 07 Jan 2011 15:18:17 -0800 Sam Lantinga Added some more information on how the port works
Fri, 07 Jan 2011 09:53:08 -0800 Sam Lantinga Fixed return value
Thu, 06 Jan 2011 17:12:31 -0800 Sam Lantinga Added the Android project and lots of info to README.android
Thu, 06 Jan 2011 16:11:21 -0800 Sam Lantinga Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Wed, 05 Jan 2011 00:09:19 -0800 Sam Lantinga Fixed screen texture format on Android
Tue, 04 Jan 2011 21:05:42 -0800 Sam Lantinga Backed down to NDK R4b
Tue, 04 Jan 2011 20:37:07 -0800 Sam Lantinga Android has OpenGL ES too...
Tue, 04 Jan 2011 20:36:39 -0800 Sam Lantinga Fixed 2D video on Android