Fri, 08 Aug 2003 21:39:12 +0000 |
Sam Lantinga |
*** empty log message ***
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Fri, 08 Aug 2003 21:31:18 +0000 |
Sam Lantinga |
Date: Mon, 28 Jul 2003 18:30:50 +0300
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Fri, 08 Aug 2003 20:09:15 +0000 |
Sam Lantinga |
*** empty log message ***
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Fri, 08 Aug 2003 18:00:39 +0000 |
Sam Lantinga |
*** empty log message ***
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Fri, 08 Aug 2003 15:08:41 +0000 |
Sam Lantinga |
*** empty log message ***
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Fri, 08 Aug 2003 15:01:14 +0000 |
Sam Lantinga |
*** empty log message ***
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Wed, 06 Aug 2003 21:54:32 +0000 |
Sam Lantinga |
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Wed, 06 Aug 2003 20:20:30 +0000 |
Sam Lantinga |
ate: Mon, 4 Aug 2003 19:10:14 +0300
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Wed, 06 Aug 2003 20:12:00 +0000 |
Sam Lantinga |
*** empty log message ***
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Mon, 04 Aug 2003 01:00:30 +0000 |
Sam Lantinga |
Date: Sun, 3 Aug 2003 22:07:57 +0200
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Mon, 04 Aug 2003 00:52:42 +0000 |
Sam Lantinga |
Date: Sat, 2 Aug 2003 16:22:51 +0300
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Mon, 28 Jul 2003 01:47:55 +0000 |
Sam Lantinga |
Date: Sun, 27 Jul 2003 22:37:59 +0200
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Sun, 27 Jul 2003 17:00:40 +0000 |
Sam Lantinga |
*** empty log message ***
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Sat, 26 Jul 2003 20:02:00 +0000 |
Sam Lantinga |
You can't create a YUV overlay in OpenGL mode
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Sat, 26 Jul 2003 19:50:00 +0000 |
Sam Lantinga |
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Wed, 23 Jul 2003 05:30:08 +0000 |
Sam Lantinga |
Use SDL's internal x, y for mouse button events - fixes relative motion bug.
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