log

age author description
2011-02-12 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
2011-02-11 Sam Lantinga Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
2011-02-11 Sam Lantinga More removal of leak code.
2011-02-11 Sam Lantinga Finished removing unused leak detection code.
2011-02-11 Sam Lantinga Removed unused leak detection code.
2011-02-11 Sam Lantinga Cleaned up the file a bit for tutorial viewing
2011-02-11 Sam Lantinga Added a very simple example of texture streaming
2011-02-11 Sam Lantinga Fixed creating the window on Mac OS X.
2011-02-11 Sam Lantinga Fixed error check
2011-02-11 Sam Lantinga Fixed compile in Xcode
2011-02-11 Sam Lantinga Fixed compiling on Windows
2011-02-11 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
2011-02-11 Sam Lantinga Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
2011-02-11 Sam Lantinga Allow windows to be created on non-primary displays.
2011-02-10 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
2011-02-10 Sam Lantinga Fixed line endings - in Mercurial they're \n
2011-02-10 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
2011-02-10 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
2011-02-10 Sam Lantinga Better window parameter checking
2011-02-10 Sam Lantinga Surfaces aren't in hardware memory anymore!
2011-02-09 Sam Lantinga Added a scaling test program
2011-02-09 Sam Lantinga Updated Xcode project with OpenGL shader files
2011-02-09 Sam Lantinga Fixed compiling on Windows
2011-02-09 Sam Lantinga Fixed crash when shaders aren't available.
2011-02-09 Sam Lantinga Fixed crash when shaders are not supported
2011-02-09 Sam Lantinga Added a way to replace the default logging mechanism
2011-02-09 Sam Lantinga Added the ability to turn on logging output to the test programs
2011-02-09 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
2011-02-09 Sam Lantinga Added a simple GLSL example using SDL
2011-02-09 Sam Lantinga Made the shaders easier to debug when they don't compile
2011-02-09 Sam Lantinga Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
2011-02-09 Sam Lantinga Fixed setting the texture unit, still doesn't work.
2011-02-09 Sam Lantinga Beginning of a framework for OpenGL shaders
2011-02-08 Sam Lantinga Reduce duplicated code in the texture update code paths
2011-02-08 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08 Sam Lantinga It's now possible to disable the fast atomic operations, at a huge performance penalty.
2011-02-08 Sam Lantinga Added function SDL_RenderSetClipRect()
2011-02-08 Sam Lantinga Fixed stack overflow on Windows
2011-02-08 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
2011-02-08 Sam Lantinga Added a simple log message API
2011-02-07 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.
2011-02-07 Sam Lantinga Renamed SDLKey and SDLMod for consistency
2011-02-07 Sam Lantinga Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
2011-02-07 Sam Lantinga Create an OpenGL 1.1 context by default, if available.
2011-02-07 Sam Lantinga Updated testoverlay2 to use the SDL 2D rendering API
2011-02-07 Sam Lantinga Removed obsolete file
2011-02-07 Eric Wing removed sail.bmp from Xcode project
2011-02-07 Eric Wing merged
2011-02-07 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-07 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
2011-02-06 Sam Lantinga Fixed compiling source shaders
2011-02-06 Sam Lantinga Whoops, duplicate case
2011-02-06 Sam Lantinga At least allow returning the values that were set.
2011-02-06 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
2011-02-06 Sam Lantinga Updated the iPhone demos for the new API
2011-02-06 Sam Lantinga Since we changed the API entirely, just remove the old function names
2011-02-06 Sam Lantinga Fixed crash when binary shaders are not available.
2011-02-06 Sam Lantinga Updated Xcode project with moved and removed files
2011-02-06 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
2011-02-06 Sam Lantinga Minor consistency cleanup and documentation link update.