Sun, 07 Dec 2008 23:57:42 +0000 |
Sam Lantinga |
Don't need multi-threaded X11 for SDL 1.3
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Sun, 07 Dec 2008 23:25:39 +0000 |
Sam Lantinga |
Default SSE2 off on iX86, since gcc will use it for floating point operations
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Sun, 07 Dec 2008 22:56:18 +0000 |
Sam Lantinga |
Fixed palette sharing
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Sun, 07 Dec 2008 22:48:06 +0000 |
Sam Lantinga |
Fixed updating the video surface when the palette changes
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Sun, 07 Dec 2008 22:37:40 +0000 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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Sun, 07 Dec 2008 22:29:58 +0000 |
Sam Lantinga |
Better default format for Mac OS X
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Sun, 07 Dec 2008 22:25:16 +0000 |
Sam Lantinga |
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
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Sun, 07 Dec 2008 22:04:24 +0000 |
Sam Lantinga |
Whoops, fixed pitch bug after resizing a surface
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Sun, 07 Dec 2008 21:53:28 +0000 |
Sam Lantinga |
There's no reason to add extra code to notify the mice of window size changes.
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Sun, 07 Dec 2008 07:16:40 +0000 |
Ryan C. Gordon |
Comment cleanup.
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Sun, 07 Dec 2008 07:06:34 +0000 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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Sun, 07 Dec 2008 04:38:32 +0000 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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