Tue, 18 Jan 2011 22:40:45 -0800 |
Sam Lantinga |
Greg Jandl to SDL
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Tue, 18 Jan 2011 22:10:37 -0800 |
Sam Lantinga |
Whoops, good catch from Greg Jandl
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Tue, 18 Jan 2011 17:23:44 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 16:55:03 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 16:47:14 -0800 |
Sam Lantinga |
Fixed missing source files in static library target
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Tue, 18 Jan 2011 15:07:53 -0800 |
Sam Lantinga |
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
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Tue, 18 Jan 2011 15:02:59 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 15:00:56 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 14:57:39 -0800 |
Sam Lantinga |
Fixed build against 10.4 SDK
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Tue, 18 Jan 2011 14:26:30 -0800 |
Sam Lantinga |
Fixed compiler error with the latest Xcode package
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Tue, 18 Jan 2011 14:21:10 -0800 |
Sam Lantinga |
Updated the snapshot script for Mercurial
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Tue, 18 Jan 2011 10:57:28 -0800 |
Sam Lantinga |
Michael gave permission to use his test code
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Mon, 17 Jan 2011 14:08:00 -0800 |
Sam Lantinga |
SDL_atomic.h is safe to include in the main header now.
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Mon, 17 Jan 2011 14:07:15 -0800 |
Sam Lantinga |
Fixed compiler warnings using Windows intrinsics
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Mon, 17 Jan 2011 14:05:43 -0800 |
Sam Lantinga |
Use compiler intrinsics on Windows
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Mon, 17 Jan 2011 14:05:14 -0800 |
Sam Lantinga |
Fixed compiler error
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Mon, 17 Jan 2011 13:54:13 -0800 |
Sam Lantinga |
Fixed compiler errors
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Mon, 17 Jan 2011 13:53:31 -0800 |
Sam Lantinga |
Use compiler intrinsics, where available
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Mon, 17 Jan 2011 13:52:40 -0800 |
Sam Lantinga |
Use the portable intrinsic
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Mon, 17 Jan 2011 13:42:24 -0800 |
Sam Lantinga |
Added testatomic test project
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Mon, 17 Jan 2011 09:09:15 -0800 |
Sam Lantinga |
Minor documentation consistency cleanup
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Sun, 16 Jan 2011 17:48:04 -0800 |
Sam Lantinga |
Fixed compiler warning
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Sun, 16 Jan 2011 17:47:52 -0800 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
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Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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Sun, 16 Jan 2011 15:31:09 -0800 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
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Sun, 16 Jan 2011 15:16:39 -0800 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sat, 15 Jan 2011 12:34:43 -0800 |
Sam Lantinga |
Added some missing config for the iPhone
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Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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Thu, 13 Jan 2011 18:03:56 -0800 |
Sam Lantinga |
Cleaned up internal accelerometer interface
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Thu, 13 Jan 2011 17:13:00 -0800 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
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Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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Thu, 13 Jan 2011 12:36:59 -0800 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
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Thu, 13 Jan 2011 12:32:55 -0800 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
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Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
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Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
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Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
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Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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Wed, 12 Jan 2011 14:53:23 -0800 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
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Wed, 12 Jan 2011 14:29:01 -0800 |
Sam Lantinga |
Fill in the video mode with the correct screen format
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Wed, 12 Jan 2011 13:52:41 -0800 |
Sam Lantinga |
A bit of cleanup in the Android driver
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Wed, 12 Jan 2011 13:52:27 -0800 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
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Wed, 12 Jan 2011 13:46:37 -0800 |
Sam Lantinga |
You can't change the resolution on some devices
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Wed, 12 Jan 2011 13:38:10 -0800 |
Sam Lantinga |
Use a valid window when creating the default renderer
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Wed, 12 Jan 2011 12:40:11 -0800 |
Sam Lantinga |
Added information about starting a command shell on the device
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Wed, 12 Jan 2011 12:35:46 -0800 |
Sam Lantinga |
Added information about doing a clean build
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Wed, 12 Jan 2011 12:34:23 -0800 |
Sam Lantinga |
Added info for building your code without optimizations on
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Wed, 12 Jan 2011 12:31:51 -0800 |
Sam Lantinga |
Added information about decoding native stack traces
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Wed, 12 Jan 2011 11:55:02 -0800 |
Sam Lantinga |
Fixed spacing in comments
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Wed, 12 Jan 2011 09:47:33 -0800 |
Sam Lantinga |
Updated headers to match wiki documentation
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Mon, 10 Jan 2011 12:15:16 -0800 |
Sam Lantinga |
Include the Android Makefile in the distribution files
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Mon, 10 Jan 2011 11:22:07 -0800 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
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Sun, 09 Jan 2011 08:35:18 -0800 |
Sam Lantinga |
Jcw87 to Sam
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Fri, 07 Jan 2011 15:18:17 -0800 |
Sam Lantinga |
Added some more information on how the port works
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Fri, 07 Jan 2011 09:53:08 -0800 |
Sam Lantinga |
Fixed return value
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Thu, 06 Jan 2011 17:12:31 -0800 |
Sam Lantinga |
Added the Android project and lots of info to README.android
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Thu, 06 Jan 2011 16:11:21 -0800 |
Sam Lantinga |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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Wed, 05 Jan 2011 00:09:19 -0800 |
Sam Lantinga |
Fixed screen texture format on Android
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Tue, 04 Jan 2011 21:05:42 -0800 |
Sam Lantinga |
Backed down to NDK R4b
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Tue, 04 Jan 2011 20:37:07 -0800 |
Sam Lantinga |
Android has OpenGL ES too...
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Tue, 04 Jan 2011 20:36:39 -0800 |
Sam Lantinga |
Fixed 2D video on Android
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Tue, 04 Jan 2011 20:30:54 -0800 |
Sam Lantinga |
Don't continually print stub message for testgles
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Tue, 04 Jan 2011 18:55:23 -0800 |
Sam Lantinga |
We don't need these scripts anymore
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Tue, 04 Jan 2011 15:25:49 -0800 |
Sam Lantinga |
Need to set something valid for argc/argv
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Tue, 04 Jan 2011 12:49:48 -0800 |
Sam Lantinga |
Fixed problem with trailing space
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Tue, 04 Jan 2011 12:46:49 -0800 |
Sam Lantinga |
Change from jlunder:
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Tue, 04 Jan 2011 12:39:10 -0800 |
Sam Lantinga |
Added the step to edit local properties
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Tue, 04 Jan 2011 11:39:52 -0800 |
Sam Lantinga |
Fixed prototype for SDL_main()
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Tue, 04 Jan 2011 11:39:04 -0800 |
Sam Lantinga |
Android needs the SDL_main() redirect as well
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Tue, 04 Jan 2011 11:22:43 -0800 |
Sam Lantinga |
Fixes the following warning:
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Tue, 04 Jan 2011 11:07:27 -0800 |
Sam Lantinga |
Added the Android config include to the default config.h
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Tue, 04 Jan 2011 10:19:24 -0800 |
Sam Lantinga |
The source rectangle isn't modified in SDL_UpperBlit
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Mon, 03 Jan 2011 14:39:41 -0800 |
Sam Lantinga |
Fixed crash on Windows XP
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Sat, 01 Jan 2011 20:46:39 -0800 |
Sam Lantinga |
Fixed trying to create an XRender texture for YUV formats
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Sat, 01 Jan 2011 20:44:38 -0800 |
Sam Lantinga |
Missing math library for testgesture
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Sat, 01 Jan 2011 20:04:50 -0800 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
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Sat, 01 Jan 2011 19:50:50 -0800 |
Sam Lantinga |
I am using SDL 1.3 on FreeBSD. I found two problems.
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Sat, 01 Jan 2011 19:46:36 -0800 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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Sat, 01 Jan 2011 19:38:56 -0800 |
Sam Lantinga |
Allow META-Enter to toggle fullscreen mode
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Sat, 01 Jan 2011 19:38:23 -0800 |
Sam Lantinga |
Updated for NDK R5
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Sat, 01 Jan 2011 16:56:54 -0800 |
Sam Lantinga |
Android has atan() and atan2()
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Sat, 01 Jan 2011 16:41:29 -0800 |
Sam Lantinga |
Fixed restoring the desktop resolution when toggling fullscreen mode
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Fri, 31 Dec 2010 16:51:03 -0800 |
Sam Lantinga |
Fixed compiling on Android
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Fri, 31 Dec 2010 08:50:06 -0800 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
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Fri, 31 Dec 2010 08:42:47 -0800 |
Sam Lantinga |
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
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Fri, 31 Dec 2010 08:40:09 -0800 |
Sam Lantinga |
Return an error code if Mercurial isn't installed
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Thu, 30 Dec 2010 13:21:39 -0800 |
Sam Lantinga |
Fixed compiling X11 touch interface
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Thu, 30 Dec 2010 10:45:36 -0800 |
Sam Lantinga |
Hopefully fix X11 compile error
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Wed, 29 Dec 2010 15:23:54 -0800 |
Sam Lantinga |
Removed carriage returns
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Wed, 15 Dec 2010 21:31:12 -0500 |
Jim Grandpre |
Fixed SDL_VS2005.vcproj
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Wed, 15 Dec 2010 21:21:13 -0500 |
Jim Grandpre |
Reverted SDL_VS2005.vcproj to revision 4634.
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Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
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Fri, 03 Dec 2010 16:55:25 -0800 |
Sam Lantinga |
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
SDL-1.2
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Thu, 02 Dec 2010 11:56:23 -0800 |
Sam Lantinga |
Fixed touch events on Mac OS X 10.6
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Wed, 01 Dec 2010 12:52:48 -0800 |
Sam Lantinga |
Fixed the gcc include path when building on Mac OS X 10.5
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Wed, 01 Dec 2010 12:23:16 -0800 |
Sam Lantinga |
Removed support for 10.3.9
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Wed, 01 Dec 2010 12:22:29 -0800 |
Sam Lantinga |
Allow the SDK path to be rebased
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Wed, 01 Dec 2010 12:17:12 -0800 |
Sam Lantinga |
Renamed X11 touch files for consistency
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Wed, 01 Dec 2010 12:02:52 -0800 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
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Tue, 30 Nov 2010 18:08:01 -0800 |
Sam Lantinga |
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
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Tue, 30 Nov 2010 18:07:31 -0800 |
Sam Lantinga |
Fixed massive stack memory usage in the gesture functions
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Tue, 30 Nov 2010 17:58:51 -0800 |
Sam Lantinga |
First pass at Windows multi-touch gesture support
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Tue, 30 Nov 2010 12:38:46 -0800 |
Sam Lantinga |
Added a Visual Studio project for testgesture
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Tue, 30 Nov 2010 12:04:01 -0800 |
Sam Lantinga |
Removed references to testwm
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Sun, 28 Nov 2010 22:30:16 -0500 |
Daniel Wyatt |
Better horizontal candidate list rendering.
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Sun, 09 May 2010 12:58:58 +0800 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
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Tue, 23 Nov 2010 20:29:45 -0500 |
Daniel Wyatt |
Code style updates.
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Tue, 23 Nov 2010 17:46:47 -0500 |
Daniel Wyatt |
Windows candidate list support.
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Tue, 23 Nov 2010 17:44:10 -0500 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
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Tue, 23 Nov 2010 17:43:10 -0500 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
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Fri, 19 Nov 2010 21:51:33 -0800 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
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