log

age author description
Thu, 13 Jan 2005 23:24:56 +0000 Sam Lantinga Fix various problems with the timer code.
Wed, 12 Jan 2005 19:38:24 +0000 Sam Lantinga Clarified the code in the pixel format allocation
Wed, 12 Jan 2005 06:04:48 +0000 Sam Lantinga Select patches included from The NetBSD Package Collection (www.pkgsrc.org)
Sat, 08 Jan 2005 23:13:01 +0000 Sam Lantinga Avoid gcc parse errors on Win32. This is fine in general because gcc uses
Tue, 04 Jan 2005 19:06:23 +0000 Sam Lantinga Bumped the minor version number...
Tue, 04 Jan 2005 19:05:32 +0000 Sam Lantinga Fix potential use of freed memory in the threaded timer system
Tue, 04 Jan 2005 19:04:14 +0000 Sam Lantinga *** empty log message ***
Mon, 03 Jan 2005 00:24:44 +0000 Sam Lantinga Date: Sun, 2 Jan 2005 18:36:09 +0100
Sun, 02 Jan 2005 05:11:16 +0000 Sam Lantinga Allow SDL to be loaded by Matlab
Sun, 02 Jan 2005 05:05:21 +0000 Sam Lantinga Date: Fri, 31 Dec 2004 04:14:09 +0900
Mon, 27 Dec 2004 20:03:53 +0000 Sam Lantinga Date: Fri, 24 Dec 2004 23:32:06 -0500
Sun, 19 Dec 2004 22:04:44 +0000 Sam Lantinga *** empty log message ***
Thu, 16 Dec 2004 06:39:54 +0000 Sam Lantinga *** empty log message ***
Thu, 16 Dec 2004 05:29:55 +0000 Sam Lantinga *** empty log message ***
Wed, 15 Dec 2004 01:02:20 +0000 Sam Lantinga Added change log notes release-1.2.8
Tue, 14 Dec 2004 18:23:27 +0000 Sam Lantinga Date: Tue, 14 Dec 2004 12:08:30 +0100
Tue, 14 Dec 2004 06:20:49 +0000 Sam Lantinga Date: Mon, 13 Dec 2004 21:28:18 -0500
Mon, 13 Dec 2004 08:49:17 +0000 Sam Lantinga *** empty log message ***
Mon, 13 Dec 2004 08:00:14 +0000 Sam Lantinga Whoops. :)
Mon, 13 Dec 2004 07:32:53 +0000 Sam Lantinga No really, don't link with the ALSA library!
Mon, 13 Dec 2004 07:07:08 +0000 Sam Lantinga ALSA is loaded dynamically now, so it's safe to build into the library
Mon, 06 Dec 2004 15:01:00 +0000 Patrice Mandin Document new OpenGL feature
Mon, 06 Dec 2004 04:17:56 +0000 Sam Lantinga Updated SDL for MacOS X Xcode support
Sat, 04 Dec 2004 20:53:58 +0000 Patrice Mandin Some Atari OpenGL implementations draw upside down