Sun, 19 Aug 2007 16:35:44 +0000 |
Sam Lantinga |
Whoops, missing file...
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Sun, 19 Aug 2007 14:52:52 +0000 |
Sam Lantinga |
Date: Thu, 05 Jul 2007 14:02:33 -0700
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Sat, 18 Aug 2007 05:39:09 +0000 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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Sat, 18 Aug 2007 01:44:21 +0000 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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Fri, 17 Aug 2007 06:58:20 +0000 |
Sam Lantinga |
More work in progress...
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Fri, 17 Aug 2007 06:41:20 +0000 |
Sam Lantinga |
Enabled SSE2 intrinsics
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Fri, 17 Aug 2007 06:40:12 +0000 |
Sam Lantinga |
More work in progress, still doesn't compile...
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Fri, 17 Aug 2007 06:21:58 +0000 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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Fri, 17 Aug 2007 03:22:03 +0000 |
Sam Lantinga |
Enabled 3DNow! intrinsic support
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Fri, 17 Aug 2007 02:55:21 +0000 |
Sam Lantinga |
indent
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Fri, 17 Aug 2007 02:54:50 +0000 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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Fri, 17 Aug 2007 02:54:12 +0000 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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Fri, 17 Aug 2007 00:54:53 +0000 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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Thu, 16 Aug 2007 22:56:18 +0000 |
Sam Lantinga |
Getting ready to add slow blitters. Everyone will love me. :)
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Thu, 16 Aug 2007 22:18:53 +0000 |
Sam Lantinga |
Use MMX intrinsics over GCC inline assembly
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Thu, 16 Aug 2007 21:54:26 +0000 |
Sam Lantinga |
Oops, didn't want to rename those files...
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Thu, 16 Aug 2007 21:43:19 +0000 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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Thu, 16 Aug 2007 06:40:34 +0000 |
Sam Lantinga |
Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
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Thu, 16 Aug 2007 06:37:22 +0000 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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Thu, 16 Aug 2007 06:20:51 +0000 |
Sam Lantinga |
Fixed a few compiler warnings.
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Thu, 16 Aug 2007 05:56:24 +0000 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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Thu, 16 Aug 2007 02:14:13 +0000 |
Sam Lantinga |
Okay, I figured out the intrinsics for SIMD memcpy
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Wed, 15 Aug 2007 08:21:10 +0000 |
Sam Lantinga |
Removed hermes since it's LGPL and not compatible with a commercial license.
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Wed, 15 Aug 2007 04:04:17 +0000 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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Wed, 15 Aug 2007 03:52:31 +0000 |
Sam Lantinga |
Optimization suggested by Ryan:
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Wed, 15 Aug 2007 03:50:49 +0000 |
Sam Lantinga |
indent
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Wed, 15 Aug 2007 03:34:14 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:20:55 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:19:21 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:18:24 +0000 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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Mon, 13 Aug 2007 06:24:56 +0000 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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Mon, 13 Aug 2007 03:03:23 +0000 |
Sam Lantinga |
Shark rules!
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Mon, 13 Aug 2007 02:38:59 +0000 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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Sun, 12 Aug 2007 18:53:51 +0000 |
Sam Lantinga |
This is byte order dependent.
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Sun, 12 Aug 2007 18:44:49 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 18:27:44 +0000 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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Sun, 12 Aug 2007 16:53:58 +0000 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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Sun, 12 Aug 2007 16:26:10 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 15:41:36 +0000 |
Sam Lantinga |
Fixed compiling the Altivec blit code
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Sun, 12 Aug 2007 07:02:28 +0000 |
Sam Lantinga |
Optimized OpenGL renderer for Mac OS X.
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Sun, 12 Aug 2007 05:48:51 +0000 |
Sam Lantinga |
Fixed crash if conversion fails. Use ISO name for Latin-1
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Sun, 12 Aug 2007 00:01:41 +0000 |
Sam Lantinga |
Fixed compile warnings with Visual C++
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Sat, 11 Aug 2007 23:26:03 +0000 |
Sam Lantinga |
Exported the software renderer texture functions to make easier to create
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Sat, 11 Aug 2007 21:51:19 +0000 |
Sam Lantinga |
Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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Sat, 11 Aug 2007 21:44:49 +0000 |
Sam Lantinga |
Updated the credits for SDL 1.3
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Sat, 11 Aug 2007 21:42:36 +0000 |
Sam Lantinga |
Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()
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Sat, 11 Aug 2007 21:34:08 +0000 |
Sam Lantinga |
Optimized dirty rect code
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Sat, 11 Aug 2007 20:54:31 +0000 |
Sam Lantinga |
Emphasized the separation between SDL_Surface and SDL_Texture
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Sat, 11 Aug 2007 20:46:24 +0000 |
Sam Lantinga |
indent
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Sat, 11 Aug 2007 18:51:12 +0000 |
Sam Lantinga |
Don't run indent on the Xcode templates
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Fri, 10 Aug 2007 16:03:35 +0000 |
Sam Lantinga |
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
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Tue, 07 Aug 2007 07:08:25 +0000 |
Sam Lantinga |
1.3 video API design chat
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Tue, 07 Aug 2007 06:04:27 +0000 |
Sam Lantinga |
Some thoughts on 1.3 video written down
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Thu, 26 Jul 2007 17:58:17 +0000 |
Bob Pendleton |
changed to use SDL_realloc()
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Wed, 25 Jul 2007 21:23:28 +0000 |
Bob Pendleton |
make indent
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Wed, 25 Jul 2007 21:22:55 +0000 |
Bob Pendleton |
Added gamma table support to X11. Also now supports DirectColor visuals.
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