Wed, 28 Jul 2010 23:35:24 -0400 |
Eli Gottlieb |
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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Mon, 26 Jul 2010 21:49:32 -0400 |
Eli Gottlieb |
Added shapes folder to hg.
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Mon, 26 Jul 2010 21:48:53 -0400 |
Eli Gottlieb |
Working on Cocoa implementation.
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Mon, 26 Jul 2010 20:41:45 -0400 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
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Mon, 26 Jul 2010 17:27:04 -0400 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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Fri, 23 Jul 2010 01:48:42 -0400 |
Eli Gottlieb |
More work on color-key mode.
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Thu, 22 Jul 2010 23:11:01 -0400 |
Eli Gottlieb |
Added color-key mode and redid the code to work with it.
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Tue, 20 Jul 2010 12:42:43 -0400 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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Mon, 19 Jul 2010 00:24:02 -0400 |
Eli Gottlieb |
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Sun, 18 Jul 2010 23:51:47 -0400 |
Eli Gottlieb |
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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Sun, 18 Jul 2010 23:36:39 -0400 |
Eli Gottlieb |
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
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Sun, 18 Jul 2010 23:05:40 -0400 |
Eli Gottlieb |
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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Sun, 18 Jul 2010 22:24:52 -0400 |
Eli Gottlieb |
Added #define's for error codes returned from SDL shaped-window API.
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Sun, 18 Jul 2010 22:17:52 -0400 |
Eli Gottlieb |
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
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