Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
|
Sun, 06 Dec 2009 06:21:39 +0000 |
Sam Lantinga |
Fixed to use the correct display adapter
|
Sat, 05 Dec 2009 22:13:36 +0000 |
Sam Lantinga |
Fixed compiler warnings
|
Sat, 05 Dec 2009 19:57:49 +0000 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
|
Sat, 05 Dec 2009 19:46:24 +0000 |
Sam Lantinga |
Allow overriding the number of build jobs
|
Sat, 05 Dec 2009 05:13:17 +0000 |
Sam Lantinga |
Made the window flag comments more consistent
|
Sat, 05 Dec 2009 04:39:59 +0000 |
Sam Lantinga |
Added related functions
|
Fri, 04 Dec 2009 09:01:48 +0000 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
|
Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
|
Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
|
Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
|
Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
|
Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
|
Thu, 03 Dec 2009 04:33:05 +0000 |
Sam Lantinga |
Missing pop over a jump
|
Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
|
Wed, 02 Dec 2009 07:55:23 +0000 |
Sam Lantinga |
Restore the desktop mode when requested
|