Sat, 17 Aug 2002 19:17:01 +0000 |
Sam Lantinga |
Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
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Sat, 17 Aug 2002 18:11:23 +0000 |
Sam Lantinga |
Removed DDFLIP_WAIT flag from DirectX flip for improved performance
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Sat, 17 Aug 2002 18:03:06 +0000 |
Sam Lantinga |
*** empty log message ***
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Sat, 17 Aug 2002 17:49:27 +0000 |
Sam Lantinga |
Added a way to get the Windows OpenGL context in SDL_syswm.h
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Sat, 17 Aug 2002 17:21:04 +0000 |
Sam Lantinga |
Fixed building Windows DLL with latest native Cygwin tools
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Sat, 17 Aug 2002 16:58:31 +0000 |
Sam Lantinga |
Updated configure.in for automake 1.6.2
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Mon, 12 Aug 2002 22:43:58 +0000 |
Sam Lantinga |
Darrell's fix for Quartz mouse motion
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Mon, 12 Aug 2002 14:54:38 +0000 |
Ryan C. Gordon |
Commented double-free buggy code. Will examine more closely later.
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Thu, 01 Aug 2002 23:24:13 +0000 |
Sam Lantinga |
Added initial support for PicoGUI (thanks Micah!)
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Thu, 01 Aug 2002 23:08:41 +0000 |
Sam Lantinga |
*** empty log message ***
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Thu, 01 Aug 2002 23:06:39 +0000 |
Sam Lantinga |
Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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Thu, 01 Aug 2002 05:16:38 +0000 |
Ryan C. Gordon |
Make sure width and height passed to SDL_GetVideoMode() are sane.
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Tue, 30 Jul 2002 07:25:43 +0000 |
Ryan C. Gordon |
Memory leak fixes by Bill May.
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Mon, 29 Jul 2002 23:20:16 +0000 |
Sam Lantinga |
Date: Fri, 12 Jul 2002 11:25:32 GMT+1
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