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2011-01-13
Sam Lantinga
More Android cleanup:
2011-01-13
Sam Lantinga
Whoops, need to pass that SDL format into native code
2011-01-12
Sam Lantinga
Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12
Sam Lantinga
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12
Sam Lantinga
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12
Sam Lantinga
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12
Sam Lantinga
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12
Sam Lantinga
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12
Sam Lantinga
Fill in the video mode with the correct screen format
2011-01-12
Sam Lantinga
A bit of cleanup in the Android driver
2011-01-12
Sam Lantinga
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12
Sam Lantinga
You can't change the resolution on some devices
2011-01-12
Sam Lantinga
Use a valid window when creating the default renderer
2011-01-12
Sam Lantinga
Added information about starting a command shell on the device
2011-01-12
Sam Lantinga
Added information about doing a clean build
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