Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 03 Feb 2011 01:19:10 -0800 | Sam Lantinga | Re-ordered platforms based on frequency |
Thu, 03 Feb 2011 01:13:48 -0800 | Sam Lantinga | Create the video texture based on the available texture formats, not the backbuffer format. |
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Thu, 03 Feb 2011 00:22:18 -0800 | Sam Lantinga | Making the API simpler, removed the writepixels interface |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 02 Feb 2011 22:55:12 -0800 | Sam Lantinga | Fixed compiling on Windows |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |