log

age author description
Sat, 05 Feb 2011 00:32:04 -0800 Sam Lantinga SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Fri, 04 Feb 2011 23:31:56 -0800 Sam Lantinga These aren't executable files. :)
Fri, 04 Feb 2011 13:58:29 -0800 Sam Lantinga Fixed compiling on Windows CE
Fri, 04 Feb 2011 13:57:55 -0800 Sam Lantinga Removed missing file
Fri, 04 Feb 2011 13:47:02 -0800 Sam Lantinga Use the exact format of the window if possible, for speed.
Fri, 04 Feb 2011 12:29:58 -0800 Sam Lantinga Added the Windows framebuffer implementation.
Fri, 04 Feb 2011 12:26:01 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:25:26 -0800 Sam Lantinga Standardized on using the managed texture pool.
Fri, 04 Feb 2011 12:24:28 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:22:52 -0800 Sam Lantinga Removed unused variables
Fri, 04 Feb 2011 09:07:39 -0800 Sam Lantinga Fixed compile error SDL-1.2
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 16:57:38 -0800 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Thu, 03 Feb 2011 10:03:55 -0800 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 02:45:29 -0800 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
Thu, 03 Feb 2011 02:42:50 -0800 Sam Lantinga Updated for API changes
Thu, 03 Feb 2011 01:30:28 -0800 Sam Lantinga Fixed building for Android
Thu, 03 Feb 2011 01:19:10 -0800 Sam Lantinga Re-ordered platforms based on frequency
Thu, 03 Feb 2011 01:13:48 -0800 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:54:29 -0800 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 22:55:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Wed, 02 Feb 2011 14:34:24 -0800 Sam Lantinga Fixed compiling with the latest API changes
Tue, 01 Feb 2011 21:51:54 -0800 Sam Lantinga Removing Visual Studio projects for testpalette
Tue, 01 Feb 2011 21:51:09 -0800 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 Sam Lantinga The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 19:15:42 -0800 Sam Lantinga Added functions to watch events as they go through the event queue.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:54:27 -0800 Sam Lantinga The renderers always support texture modulation and blend modes.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:53:45 -0800 Sam Lantinga Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Tue, 01 Feb 2011 12:01:37 -0800 Sam Lantinga Spacing for documentation tweaks
Tue, 01 Feb 2011 11:53:29 -0800 Sam Lantinga Tweak for documentation
Tue, 01 Feb 2011 09:04:43 -0800 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
Tue, 01 Feb 2011 09:02:53 -0800 Sam Lantinga Fixed spacing, adding vim spacing hints
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 08:54:34 -0800 Sam Lantinga Fixed bug #1112 (retina display support)
Tue, 01 Feb 2011 08:53:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 00:37:02 -0800 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Sun, 30 Jan 2011 13:42:05 -0800 Sam Lantinga Fixed bug #1111
Sun, 30 Jan 2011 13:38:57 -0800 Sam Lantinga Fixed bug #1111 SDL-1.2
Fri, 28 Jan 2011 12:09:25 -0800 Sam Lantinga Added Edgar's blog to the haptic documentation
Fri, 28 Jan 2011 10:37:36 -0800 Sam Lantinga Updated main.c for API changes
Fri, 28 Jan 2011 10:21:58 -0800 Sam Lantinga Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 20:51:54 -0800 Sam Lantinga Fixed test
Thu, 27 Jan 2011 20:49:07 -0800 Sam Lantinga Added CPU cache line size to the test output.
Thu, 27 Jan 2011 20:46:45 -0800 Sam Lantinga Added API function to get CPU cache line size.
Thu, 27 Jan 2011 20:37:54 -0800 Sam Lantinga Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Thu, 27 Jan 2011 16:51:47 -0800 Sam Lantinga Bump up the default cache line size.
Thu, 27 Jan 2011 16:46:15 -0800 Sam Lantinga Added cache line size info in SDL_cpuinfo.h
Thu, 27 Jan 2011 15:31:00 -0800 Sam Lantinga Fixed compiling under Visual Studio
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Thu, 27 Jan 2011 14:54:20 -0800 Sam Lantinga This patch fixes the issue of configure generating broken Makefile
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Thu, 27 Jan 2011 10:40:17 -0800 Sam Lantinga Improved condition variable documentation
Thu, 27 Jan 2011 10:07:14 -0800 Sam Lantinga Scott Smith volunteered to maintain the Pandora port.
Thu, 27 Jan 2011 08:40:06 -0800 Sam Lantinga Fixed bug #1109
Thu, 27 Jan 2011 07:05:13 -0800 Sam Lantinga Only document the public API, not the whole source tree.
Thu, 27 Jan 2011 00:34:12 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST
Thu, 27 Jan 2011 00:33:26 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST SDL-1.2
Thu, 27 Jan 2011 00:19:46 -0800 Sam Lantinga Added a list of platforms, for my own sanity. :)
Thu, 27 Jan 2011 00:06:36 -0800 Sam Lantinga Nobody is maintaining RISC OS code, so I'm removing it for now.
Wed, 26 Jan 2011 19:20:16 -0800 Sam Lantinga Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
Wed, 26 Jan 2011 12:26:27 -0800 Sam Lantinga Ozkan Sezer to slouken SDL-1.2
Wed, 26 Jan 2011 12:23:32 -0800 Sam Lantinga Ozkan Sezer to slouken
Wed, 26 Jan 2011 00:03:34 -0800 Sam Lantinga Added a test to measure the impact of a separate thread periodically locking the queue entirely.
Tue, 25 Jan 2011 23:23:52 -0800 Sam Lantinga Added a FIFO test to the atomic test suite.
Tue, 25 Jan 2011 18:02:41 -0800 Sam Lantinga More fixes for compilation on Visual Studio
Tue, 25 Jan 2011 17:44:17 -0800 Sam Lantinga Fixed compile error on Visual C++
Tue, 25 Jan 2011 17:40:06 -0800 Sam Lantinga Improvements based on feedback from Anthony Williams
Mon, 24 Jan 2011 23:54:21 -0600 krogoway Added SDL_window.* to the project.
Mon, 24 Jan 2011 21:41:36 -0800 Sam Lantinga Fixed cross-compiling for Windows
Mon, 24 Jan 2011 21:31:32 -0800 Sam Lantinga Fixed Android build
Mon, 24 Jan 2011 21:22:00 -0800 Sam Lantinga Only include windows.h on Windows. :)
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 17:47:18 -0800 Sam Lantinga Fixed bug #1102
Mon, 24 Jan 2011 17:38:18 -0800 Sam Lantinga Fixed bug #1100
Mon, 24 Jan 2011 16:10:13 -0800 Sam Lantinga Fixed bug #1103
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 15:10:16 -0800 Sam Lantinga Fixed compile error
Mon, 24 Jan 2011 14:36:12 -0800 Sam Lantinga Fixed bug #1080
Mon, 24 Jan 2011 14:34:58 -0800 Sam Lantinga Missed a small part of the patch SDL-1.2
Mon, 24 Jan 2011 14:31:32 -0800 Sam Lantinga Fixed bug #1080 SDL-1.2
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 22:34:19 -0800 Sam Lantinga Trying to close Andreas' branch again.
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 21:02:02 -0800 Sam Lantinga Michael Bicha to Sam SDL-1.2
Mon, 31 Jan 2011 07:36:12 -0800 Eric Wing iOS Xcode project template fixes/changes.
Mon, 31 Jan 2011 00:37:38 -0800 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Sat, 22 Jan 2011 15:58:21 -0800 Sam Lantinga Fixed size_t warnings on 64-bit build
Sat, 22 Jan 2011 15:47:35 -0800 Sam Lantinga Closing Andreas' commit. His changes don't apply to the tip code anymore.
Sat, 22 Jan 2011 00:33:37 -0800 Sam Lantinga Fixed bug in timer when the list of timers changed.
Fri, 21 Jan 2011 23:46:51 -0800 Sam Lantinga Fixed bug #1097
Sat, 22 Jan 2011 03:57:27 -0500 Ryan C. Gordon Whitespace change in a README.
Fri, 21 Jan 2011 21:45:55 -0800 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Sam Lantinga Yeah, go iPhone!
Fri, 21 Jan 2011 21:42:04 -0800 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
Fri, 21 Jan 2011 21:35:43 -0800 Sam Lantinga Fixed atomic intrinsic test
Fri, 21 Jan 2011 12:57:01 -0800 Sam Lantinga Fixed bug #859
Fri, 21 Jan 2011 12:43:25 -0800 Sam Lantinga Fixed bug #945
Fri, 21 Jan 2011 11:23:19 -0800 Sam Lantinga Fixed compile error on Mac OS X
Thu, 20 Jan 2011 18:42:41 -0800 Sam Lantinga Fixed bug #929