Wed, 19 Jan 2011 19:51:04 -0800 |
Sam Lantinga |
Removed debug print statements
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Wed, 19 Jan 2011 16:06:47 -0800 |
Sam Lantinga |
Florian Forster to sdl
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Wed, 19 Jan 2011 16:02:15 -0800 |
Sam Lantinga |
Window move events have the same problem as size events on Windows
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Wed, 19 Jan 2011 15:28:01 -0800 |
Sam Lantinga |
Fixed using the native iconv library
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Wed, 19 Jan 2011 15:02:11 -0800 |
Sam Lantinga |
Fixed test for libiconv
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Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
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Wed, 19 Jan 2011 13:44:55 -0800 |
Sam Lantinga |
Normalized line endings
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Wed, 19 Jan 2011 13:44:44 -0800 |
Sam Lantinga |
Raw input is no longer used. Yay!
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Wed, 19 Jan 2011 13:44:21 -0800 |
Sam Lantinga |
The clipboard API was missing from the 2010 project
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Wed, 19 Jan 2011 13:07:25 -0800 |
Sam Lantinga |
Added post build step to copy SDL and data files into the test projects
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Wed, 19 Jan 2011 13:07:06 -0800 |
Sam Lantinga |
Added testshape to the Debug configuration
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Wed, 19 Jan 2011 11:35:54 -0800 |
Sam Lantinga |
Added post build step to copy SDL and data files into the test projects
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Wed, 19 Jan 2011 11:35:31 -0800 |
Sam Lantinga |
Removed extra space
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Wed, 19 Jan 2011 10:14:11 -0800 |
Sam Lantinga |
Added XFlush() so changes happen immediately instead of waiting for the next event loop.
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Wed, 19 Jan 2011 00:07:43 -0800 |
Sam Lantinga |
Greg Jandl to SDL
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Tue, 18 Jan 2011 22:40:45 -0800 |
Sam Lantinga |
Greg Jandl to SDL
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Tue, 18 Jan 2011 22:10:37 -0800 |
Sam Lantinga |
Whoops, good catch from Greg Jandl
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Tue, 18 Jan 2011 17:23:44 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 16:55:03 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 16:47:14 -0800 |
Sam Lantinga |
Fixed missing source files in static library target
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Tue, 18 Jan 2011 15:07:53 -0800 |
Sam Lantinga |
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
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Tue, 18 Jan 2011 15:02:59 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 15:00:56 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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Tue, 18 Jan 2011 14:57:39 -0800 |
Sam Lantinga |
Fixed build against 10.4 SDK
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Tue, 18 Jan 2011 14:26:30 -0800 |
Sam Lantinga |
Fixed compiler error with the latest Xcode package
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Tue, 18 Jan 2011 14:21:10 -0800 |
Sam Lantinga |
Updated the snapshot script for Mercurial
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Tue, 18 Jan 2011 10:57:28 -0800 |
Sam Lantinga |
Michael gave permission to use his test code
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Mon, 17 Jan 2011 14:08:00 -0800 |
Sam Lantinga |
SDL_atomic.h is safe to include in the main header now.
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Mon, 17 Jan 2011 14:07:15 -0800 |
Sam Lantinga |
Fixed compiler warnings using Windows intrinsics
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Mon, 17 Jan 2011 14:05:43 -0800 |
Sam Lantinga |
Use compiler intrinsics on Windows
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Mon, 17 Jan 2011 14:05:14 -0800 |
Sam Lantinga |
Fixed compiler error
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Mon, 17 Jan 2011 13:54:13 -0800 |
Sam Lantinga |
Fixed compiler errors
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Mon, 17 Jan 2011 13:53:31 -0800 |
Sam Lantinga |
Use compiler intrinsics, where available
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Mon, 17 Jan 2011 13:52:40 -0800 |
Sam Lantinga |
Use the portable intrinsic
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Mon, 17 Jan 2011 13:42:24 -0800 |
Sam Lantinga |
Added testatomic test project
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Mon, 17 Jan 2011 09:09:15 -0800 |
Sam Lantinga |
Minor documentation consistency cleanup
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Sun, 16 Jan 2011 17:48:04 -0800 |
Sam Lantinga |
Fixed compiler warning
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Sun, 16 Jan 2011 17:47:52 -0800 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
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Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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Sun, 16 Jan 2011 15:31:09 -0800 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
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Sun, 16 Jan 2011 15:16:39 -0800 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sat, 15 Jan 2011 12:34:43 -0800 |
Sam Lantinga |
Added some missing config for the iPhone
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Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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Thu, 13 Jan 2011 18:03:56 -0800 |
Sam Lantinga |
Cleaned up internal accelerometer interface
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Thu, 13 Jan 2011 17:13:00 -0800 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
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Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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Thu, 13 Jan 2011 12:36:59 -0800 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
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Thu, 13 Jan 2011 12:32:55 -0800 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
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Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
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Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
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Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
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Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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Wed, 12 Jan 2011 14:53:23 -0800 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
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Wed, 12 Jan 2011 14:29:01 -0800 |
Sam Lantinga |
Fill in the video mode with the correct screen format
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