log

age author description
Thu, 10 Jun 2010 19:02:55 +1200 Paul Hunkin Renamed some files to fit naming conventions
Thu, 10 Jun 2010 18:54:23 +1200 Paul Hunkin Added (partially implemented) android video backend and associated files needed to build
Sun, 23 May 2010 15:18:16 +1200 Paul Hunkin Added some android build stuff
Sun, 23 May 2010 15:13:39 +1200 Paul Hunkin Added some wrapper shell scripts to make android compiling easier
Sun, 23 May 2010 15:12:41 +1200 Paul Hunkin Fix a compile error when SDL_JOYSTICK_DISABLED is set
Sun, 23 May 2010 15:10:18 +1200 Paul Hunkin Fix compile errors under Android toolchain. Seems to have the same issue as the NDS.
Sun, 23 May 2010 15:08:30 +1200 Paul Hunkin Fixed comment style
Mon, 17 May 2010 15:14:34 +1200 Paul Hunkin Initial commit, adding __ANDROID__ to the platform list
Sun, 22 Aug 2010 12:07:55 -0700 Sam Lantinga Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
Sun, 22 Aug 2010 12:03:53 -0700 Sam Lantinga Fixed some typos in the documentation
Sun, 22 Aug 2010 12:00:02 -0700 Sam Lantinga According to Jim, the touchTest directory is no longer necessary.
Thu, 19 Aug 2010 13:49:11 -0400 Jim Grandpre Fixed hgIgnore to ignore test/gesturetest
Thu, 19 Aug 2010 13:47:12 -0400 Jim Grandpre Updated README's
Sun, 15 Aug 2010 00:36:28 -0400 Jim Grandpre Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
Fri, 13 Aug 2010 23:08:32 -0400 Jim Grandpre Fixed bugs related to keyboard handling in gestureSDLTest. Fixed gesture code (dynamic memory allocation). Cleaned up gesture and test code.
Fri, 13 Aug 2010 17:05:06 -0700 Sam Lantinga Fixed so the origin of the touch events is the upper left.
Sat, 07 Aug 2010 11:35:24 -0400 Jim Grandpre Removed some debug prints.
Sat, 07 Aug 2010 11:32:11 -0400 Jim Grandpre Fixed Dollar Recognition.
Fri, 06 Aug 2010 01:55:38 -0400 Jim Grandpre Re-enabled dollar gesture
Wed, 04 Aug 2010 23:17:30 -0400 Jim Grandpre Fixed gestureMulti. Disabled dollar gesture temporarily.
Tue, 03 Aug 2010 00:18:00 -0400 Jim Grandpre Minimized functionality of gestureSDLTest.
Mon, 02 Aug 2010 00:14:53 -0400 Jim Grandpre Fixed some Gesture bugs
Sat, 31 Jul 2010 20:55:33 -0700 Sam Lantinga Fixed sending motion and finger up events
Sat, 31 Jul 2010 20:38:37 -0700 Sam Lantinga Fixed various type and print format issues
Sat, 31 Jul 2010 20:02:54 +0400 jimtla Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
Sat, 31 Jul 2010 01:24:50 +0400 jimtla Added Iphone project. Iphone multi-touch is now functional.
Fri, 30 Jul 2010 23:18:35 +0400 jimtla Upgraded touchId/fingerId to long. Changed position variables to floats.
Thu, 29 Jul 2010 12:26:59 -0400 Jim Grandpre Added better logging
Thu, 29 Jul 2010 12:24:34 -0400 Jim Grandpre Prevented SDL_SendDown from sending on nonexistent touch devices.
Wed, 28 Jul 2010 23:32:13 -0700 Sam Lantinga Fixed the code so we receive Cocoa touch events
Tue, 27 Jul 2010 18:14:09 +0400 jimtla Added cocoatouch.h
Tue, 27 Jul 2010 05:21:24 +0400 jimtla Finished (untested) OS X code.
Sat, 24 Jul 2010 22:28:38 +0400 jimtla Added preliminary touch code to SDL_cocoakeyboard.m
Thu, 22 Jul 2010 08:12:28 +0400 jimtla Fixed x11 compile bugs.
Sat, 17 Jul 2010 23:16:57 -0400 Jim Grandpre Merged changes
Sat, 17 Jul 2010 23:16:23 -0400 Jim Grandpre Fixed Warning related to SDL_GestureAddTouch
Fri, 16 Jul 2010 22:16:05 -0700 Sam Lantinga Revision 3163 added the following formats for OpenGL ES:
Fri, 16 Jul 2010 20:53:44 -0400 Jim Grandpre Merged changes
Fri, 16 Jul 2010 20:48:43 -0400 Jim Grandpre Bug fixes, now using RWops instead of File pointers.
Thu, 15 Jul 2010 06:51:16 -0700 Sam Lantinga Started trying to build gesture code for iPhone
Tue, 13 Jul 2010 18:31:09 -0400 Jim Grandpre Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
Mon, 12 Jul 2010 21:09:23 -0700 Sam Lantinga Merged changes from the main SDL codebase
Mon, 12 Jul 2010 22:03:25 -0400 Jim Grandpre Added Iphone support (untested)
Sun, 11 Jul 2010 01:15:39 -0400 Jim Grandpre Added some files I had previosuly missed
Fri, 09 Jul 2010 00:50:40 -0700 Jim Grandpre Moved $1 Gestures into the SDL Library
Wed, 07 Jul 2010 04:13:08 -0700 Jim Grandpre Moved Multi finger gesture recognition into the library.
Tue, 06 Jul 2010 02:05:27 -0700 Jim Grandpre Added multi-finger gestures
Fri, 18 Jun 2010 01:43:02 -0400 Jim Grandpre Fixed bugs in input, cleaned up $1
Thu, 17 Jun 2010 03:41:27 -0400 Jim Grandpre Added $1 gesture recognition.
Tue, 15 Jun 2010 02:12:16 -0400 Jim Grandpre Started adding vectorization of touch data.
Mon, 14 Jun 2010 01:46:08 -0400 Jim Grandpre Just updated
Mon, 14 Jun 2010 01:44:04 -0400 Jim Grandpre Added gesture test c file. Beginning of gesture recognition.
Thu, 10 Jun 2010 00:15:17 -0400 jimtla More fixes for windows. Disabled tablet code.
Sat, 05 Jun 2010 01:58:56 -0400 jimtla Addition of VC project for touchTest.c
Thu, 03 Jun 2010 13:21:35 -0400 jimtla Fixed windo build errors. Should now be compilable.
Thu, 03 Jun 2010 11:08:17 -0400 jimtla Fixed some windows compilation bugs - Still does not compile.
Tue, 01 Jun 2010 02:54:33 -0400 Jim Grandpre Added include/touch.h Now reading in resolution of touch pad.
Mon, 31 May 2010 00:24:37 -0400 Jim Grandpre Auto-detects Wacom touch devices.
Sat, 29 May 2010 02:09:16 -0400 Jim Grandpre Added pressure support for touch events.
Sat, 29 May 2010 01:47:19 -0400 Jim Grandpre Bug fixes. Basic touch events (finger up, finger down, finger move) supported.
Fri, 28 May 2010 01:26:52 -0400 Jim Grandpre Added reading of event* for touch events.
Thu, 27 May 2010 01:21:37 -0400 Jim Grandpre Added touch event definitions. Heavily modified events/SDL_touch*.
Tue, 25 May 2010 23:23:23 -0400 Jim Grandpre Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
Mon, 24 May 2010 23:44:24 -0400 Jim Grandpre Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
Sun, 22 Aug 2010 11:56:07 -0700 Sam Lantinga Don't need to use strlen() to determine if there's text.
Thu, 12 Aug 2010 16:00:47 +0200 Jjgod Jiang Fix for deleting the last uncommit character
Mon, 16 Aug 2010 09:04:55 -0700 Sam Lantinga Couriersud to Sam
Sat, 14 Aug 2010 12:28:43 -0700 Sam Lantinga Fixed documentation error
Sat, 14 Aug 2010 12:22:06 -0700 Sam Lantinga Updated with the latest version of glext.h
Sun, 08 Aug 2010 19:26:30 +0530 Sunny Sachanandani Documentation and code safety updates. (x11 renderer)
Tue, 03 Aug 2010 08:53:20 +0530 Sunny Sachanandani Fixed the code to use the correct scaling transformation matrix with XRender.
Tue, 03 Aug 2010 08:05:53 +0530 Sunny Sachanandani Merge.
Mon, 02 Aug 2010 17:14:09 +0530 Sunny Sachanandani Added some comments.
Mon, 02 Aug 2010 11:13:40 +0530 Sunny Sachanandani Fixed a huge bug with texture scaling.
Fri, 30 Jul 2010 00:55:00 -0700 Sam Lantinga When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.
Thu, 29 Jul 2010 20:24:05 -0700 Sam Lantinga Documentation updates
Wed, 28 Jul 2010 22:24:13 -0700 Sam Lantinga For consistency, swapped line order
Wed, 28 Jul 2010 22:22:08 -0700 Sam Lantinga Added dynamic loading of XFixes and XDamage on Mac OS X
Wed, 28 Jul 2010 15:35:18 +0530 Sunny Sachanandani Oops!
Wed, 28 Jul 2010 15:33:28 +0530 Sunny Sachanandani Depend on XRender version 0.10 or above and XFixes version 2.0 or above. Moved these dependency checks into CheckXRender() and CheckXFixes().
Wed, 28 Jul 2010 15:13:16 +0530 Sunny Sachanandani Set the default XRender filter to "fast". testoverlay2 works now.
Wed, 28 Jul 2010 01:32:39 -0700 Sam Lantinga Added missing pixel format
Wed, 28 Jul 2010 01:14:48 -0700 Sam Lantinga Fixed compiling without XRender enabled
Wed, 28 Jul 2010 01:05:58 -0700 Sam Lantinga Moved brace to the beginning of the line for the beginning of functions
Wed, 28 Jul 2010 00:54:23 -0700 Sam Lantinga Merged Sunny's XRender changes from SDL-gsoc2010_xrender
Wed, 28 Jul 2010 13:08:14 +0530 Sunny Sachanandani Add some comments.
Wed, 28 Jul 2010 11:56:17 +0530 Sunny Sachanandani Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor.
Thu, 22 Jul 2010 16:00:18 +0530 Sunny Sachanandani Fixed drawing rectangles. X is evil!
Thu, 22 Jul 2010 12:08:33 +0530 Sunny Sachanandani Code cleanup.
Thu, 22 Jul 2010 11:55:32 +0530 Sunny Sachanandani Remove debugging code.
Thu, 22 Jul 2010 10:53:41 +0530 Sunny Sachanandani Advertise support for all supported texture formats.
Wed, 21 Jul 2010 23:18:53 +0530 Sunny Sachanandani Advertise support for blending modes and scaling modes in the render driver.
Wed, 21 Jul 2010 23:08:09 +0530 Sunny Sachanandani Make the SW renderer work properly by fixing support for textures with no alpha channels.
Wed, 21 Jul 2010 18:38:40 +0530 Sunny Sachanandani Fix cleanup functions.
Wed, 21 Jul 2010 18:33:13 +0530 Sunny Sachanandani Fix X11_DisplayModeChanged.
Wed, 21 Jul 2010 17:54:31 +0530 Sunny Sachanandani Get SDL_BLENDMODE_MOD to work! Tested on nvidia only ATM.
Tue, 20 Jul 2010 11:43:13 +0530 Sunny Sachanandani Implement support for setting texture scale mode.
Mon, 19 Jul 2010 21:02:49 +0530 Sunny Sachanandani Respect environment variables.
Mon, 19 Jul 2010 20:05:53 +0530 Sunny Sachanandani Integrate XFixes and XDamage into the build system.
Mon, 19 Jul 2010 18:57:02 +0530 Sunny Sachanandani Massive speed-up. Fixed the format that is set for the renderer. Included runtime checks for XDamage.
Mon, 19 Jul 2010 17:46:37 +0530 Sunny Sachanandani Use XDamage to optimise drawing operations.
Sun, 18 Jul 2010 19:03:39 +0530 Sunny Sachanandani Resync tip to default. Using named branches is a bad idea.
Sun, 18 Jul 2010 18:45:30 +0530 Sunny Sachanandani Remove experimental cruft.
Sun, 18 Jul 2010 18:42:33 +0530 Sunny Sachanandani Minor changes. experimental
Sun, 18 Jul 2010 18:27:38 +0530 Sunny Sachanandani Major changes to drawing. Reverted back to core X11 functions due to regressions.
Sun, 18 Jul 2010 12:43:04 +0530 Sunny Sachanandani Start experimental branch for client-side rasterization. experimental
Sun, 18 Jul 2010 08:28:35 +0530 Sunny Sachanandani Got testsprite2 to work reasonably.
Sat, 17 Jul 2010 15:53:29 +0530 Sunny Sachanandani Fixed a minor bug with texture blending.
Sat, 17 Jul 2010 15:41:34 +0530 Sunny Sachanandani Remove some redundant code.
Sat, 17 Jul 2010 15:38:24 +0530 Sunny Sachanandani Fixed so many things. See the changelog listed below.
Sat, 17 Jul 2010 11:41:43 +0530 Sunny Sachanandani Add necessary symbols to SDL_x11sym.h
Wed, 14 Jul 2010 19:17:11 +0530 Sunny Sachanandani Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530 Sunny Sachanandani Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Thu, 01 Jul 2010 07:35:15 +0530 Sunny Sachanandani Fix blending modes for primitives.
Sun, 27 Jun 2010 09:51:51 +0530 Sunny Sachanandani Preliminary support for blending modes on drawing operations.
Tue, 22 Jun 2010 20:01:38 +0530 Sunny Sachanandani Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
Wed, 16 Jun 2010 10:50:01 +0530 Sunny Sachanandani SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
Tue, 15 Jun 2010 19:10:06 +0530 Sunny Sachanandani X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
Mon, 14 Jun 2010 18:22:48 +0530 Sunny Sachanandani X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
Tue, 08 Jun 2010 19:26:32 +0530 Sunny Sachanandani X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.