log

age author description
Wed, 26 Jul 2006 03:12:05 +0000 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 Sam Lantinga More DGA removal
Wed, 26 Jul 2006 03:06:07 +0000 Sam Lantinga Removing DGA support for SDL 1.3 - it's still buggy years later, and now
Tue, 25 Jul 2006 07:25:51 +0000 Sam Lantinga SDL applications no longer need to link with Cocoa (unless they want to)
Tue, 25 Jul 2006 07:14:40 +0000 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:59:14 +0000 Sam Lantinga Fixed Objective-C memory leaks
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 23:30:14 +0000 Ryan C. Gordon Patch from 1.2 branch...fix compilation on Qtopia video target (reference
Mon, 24 Jul 2006 07:21:16 +0000 Sam Lantinga Implemented Mac OS X video mode selection.
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sun, 23 Jul 2006 09:16:14 +0000 Sam Lantinga Whoops, that's a while loop. :)
Sun, 23 Jul 2006 09:11:10 +0000 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:48:12 +0000 Sam Lantinga Added an environment variable to select which driver the software renderer will use.
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 23:04:41 +0000 Sam Lantinga OpenGL renderer is feature complete!
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:17:37 +0000 Sam Lantinga Query the maximum texture size for the D3D renderer.
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 19:03:31 +0000 Sam Lantinga Fixed OpenGL blend modes, added power of 2 texture code
Sat, 22 Jul 2006 18:01:56 +0000 Sam Lantinga Bug fixes to the OpenGL renderer
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Wed, 19 Jul 2006 05:45:42 +0000 Sam Lantinga Implemented scaling in the D3D renderer
Wed, 19 Jul 2006 05:03:21 +0000 Sam Lantinga Implemented blend modes in the D3D renderer
Wed, 19 Jul 2006 04:24:41 +0000 Sam Lantinga Implemented multi-window OpenGL program with test framework.
Tue, 18 Jul 2006 07:49:51 +0000 Sam Lantinga Added a test program framework for easy initialization.
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support
Sun, 16 Jul 2006 09:34:01 +0000 Sam Lantinga Setting up the OpenGL support
Sun, 16 Jul 2006 03:35:44 +0000 Sam Lantinga Create a fake desktop mode for windowed mode apps
Sun, 16 Jul 2006 03:32:06 +0000 Sam Lantinga Fixed building on Mac OS X without the Carbon and Cocoa video drivers
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Sat, 15 Jul 2006 19:29:42 +0000 Sam Lantinga Implemented fully featured dummy renderer
Sat, 15 Jul 2006 09:46:36 +0000 Sam Lantinga Streamlined the API a bit and optimized the software renderer.
Fri, 14 Jul 2006 08:24:43 +0000 Sam Lantinga Changed the name of the dummy renderer
Fri, 14 Jul 2006 08:22:45 +0000 Sam Lantinga Prefer the D3D renderer over GDI, at least for testing.
Fri, 14 Jul 2006 07:41:16 +0000 Sam Lantinga Yay! D3D renderer works!
Fri, 14 Jul 2006 06:40:53 +0000 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:15:35 +0000 Sam Lantinga Updated Visual C++ 2005 project
Thu, 13 Jul 2006 08:13:02 +0000 Sam Lantinga Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Wed, 12 Jul 2006 09:25:17 +0000 Sam Lantinga First stab at a D3D renderer, only 30FPS so far... ?
Wed, 12 Jul 2006 08:09:57 +0000 Sam Lantinga debug cleanup
Wed, 12 Jul 2006 07:01:35 +0000 Sam Lantinga Playing around, trying to find a fast path with GDI
Wed, 12 Jul 2006 06:39:26 +0000 Sam Lantinga Solved the performance problems by introducing the concept of a single-buffered
Mon, 10 Jul 2006 21:23:51 +0000 Sam Lantinga Updated the snapshot build target to reflect the new source location
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.