Mon, 07 Feb 2011 00:36:42 -0800 |
Sam Lantinga |
Removed obsolete file
|
Sun, 06 Feb 2011 23:48:31 -0800 |
Eric Wing |
removed sail.bmp from Xcode project
|
Sun, 06 Feb 2011 21:23:32 -0800 |
Eric Wing |
merged
|
Sun, 06 Feb 2011 20:56:21 -0800 |
Sam Lantinga |
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
|
Sun, 06 Feb 2011 19:12:55 -0800 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
|
Sun, 06 Feb 2011 10:59:37 -0800 |
Sam Lantinga |
Fixed compiling source shaders
|
Sun, 06 Feb 2011 10:27:05 -0800 |
Sam Lantinga |
Whoops, duplicate case
|
Sun, 06 Feb 2011 10:24:08 -0800 |
Sam Lantinga |
At least allow returning the values that were set.
|
Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
|
Sun, 06 Feb 2011 09:02:10 -0800 |
Sam Lantinga |
Updated the iPhone demos for the new API
|
Sun, 06 Feb 2011 08:57:29 -0800 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
|
Sun, 06 Feb 2011 08:46:48 -0800 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
|
Sun, 06 Feb 2011 02:41:32 -0800 |
Sam Lantinga |
Updated Xcode project with moved and removed files
|
Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
|
Sun, 06 Feb 2011 00:48:41 -0800 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
|
Sun, 06 Feb 2011 00:48:16 -0800 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
|
Sun, 06 Feb 2011 00:00:13 -0800 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
|
Sat, 05 Feb 2011 20:02:37 -0800 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
|
Sat, 05 Feb 2011 16:07:10 -0800 |
Sam Lantinga |
Updated the DirectFB support, from Couriersud
|
Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
|
Sat, 05 Feb 2011 13:06:50 -0800 |
Sam Lantinga |
Fixed compiling the automated test
|
Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
|
Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
|
Sat, 05 Feb 2011 11:54:46 -0800 |
Sam Lantinga |
Fixed newlines
|
Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
|
Sat, 05 Feb 2011 10:35:36 -0800 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
|
Sat, 05 Feb 2011 10:11:27 -0800 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
|
Sat, 05 Feb 2011 10:03:12 -0800 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
|