log

age author description
Mon, 07 Dec 2009 08:02:20 +0000 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
Mon, 07 Dec 2009 08:01:58 +0000 Sam Lantinga Fixed crash initializing the dummy driver
Mon, 07 Dec 2009 08:01:20 +0000 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
Sun, 06 Dec 2009 08:39:01 +0000 Sam Lantinga The window position is display relative, at least for now...
Sun, 06 Dec 2009 08:16:23 +0000 Sam Lantinga Fixed crash
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sun, 06 Dec 2009 06:21:39 +0000 Sam Lantinga Fixed to use the correct display adapter
Sat, 05 Dec 2009 22:13:36 +0000 Sam Lantinga Fixed compiler warnings
Sat, 05 Dec 2009 19:57:49 +0000 Sam Lantinga Fixed compilation on Mac OS X 10.4
Sat, 05 Dec 2009 19:46:24 +0000 Sam Lantinga Allow overriding the number of build jobs
Sat, 05 Dec 2009 05:13:17 +0000 Sam Lantinga Made the window flag comments more consistent
Sat, 05 Dec 2009 04:39:59 +0000 Sam Lantinga Added related functions
Fri, 04 Dec 2009 09:01:48 +0000 Sam Lantinga Don't add any renderers if you can't add any displays
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Thu, 03 Dec 2009 08:43:12 +0000 Sam Lantinga Added support for SDL 1.2 environment variables:
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Thu, 03 Dec 2009 04:33:05 +0000 Sam Lantinga Missing pop over a jump
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Wed, 02 Dec 2009 07:55:23 +0000 Sam Lantinga Restore the desktop mode when requested
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Wed, 02 Dec 2009 07:28:58 +0000 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
Wed, 02 Dec 2009 07:25:06 +0000 Sam Lantinga Changed so that it's obvious that the two code blocks are related.
Wed, 02 Dec 2009 06:10:18 +0000 Sam Lantinga Fixed mouse coordinates for fullscreen mode
Tue, 01 Dec 2009 12:08:34 +0000 Sam Lantinga The window positions are relative to the origin of the windowing system (upper left of the primary display).
Tue, 01 Dec 2009 11:50:00 +0000 Sam Lantinga Added support for placing windows on different displays
Tue, 01 Dec 2009 10:41:58 +0000 Sam Lantinga Ensure that the main display is picked up first
Tue, 01 Dec 2009 10:34:01 +0000 Sam Lantinga Allow mirrored displays, but only the primary display in a mirrored set.