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Fri, 18 Jul 2008 18:45:36 +0000
Holmes Futrell
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
Fri, 18 Jul 2008 18:41:08 +0000
Holmes Futrell
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
Fri, 18 Jul 2008 18:24:50 +0000
Holmes Futrell
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
Fri, 18 Jul 2008 18:23:23 +0000
Holmes Futrell
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
Fri, 18 Jul 2008 18:22:41 +0000
Holmes Futrell
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
Fri, 18 Jul 2008 18:09:04 +0000
Holmes Futrell
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
Fri, 18 Jul 2008 18:05:54 +0000
Holmes Futrell
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
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