log

age author description
Wed, 28 Oct 2009 04:33:24 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 28 Oct 2009 04:27:50 +0000 Sam Lantinga Adam Strzelecki to SDL
Fri, 23 Oct 2009 04:08:32 +0000 Sam Lantinga Adam Strzelecki to SDL
Fri, 23 Oct 2009 03:58:23 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 22 Oct 2009 06:09:03 +0000 Mike Gorchak Fixes in GLES configuration selection.
Thu, 22 Oct 2009 06:08:36 +0000 Mike Gorchak Fixes in GLES configuration selection. Support for an old QNX 6.3.2.
Thu, 22 Oct 2009 06:07:05 +0000 Mike Gorchak Optimizations.
Thu, 22 Oct 2009 04:46:11 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 21 Oct 2009 14:51:42 +0000 Mike Gorchak Support for GL initialization parameters has been added.
Mon, 19 Oct 2009 13:31:58 +0000 Sam Lantinga Partial fix for bug #859
Sun, 18 Oct 2009 23:21:15 +0000 Sam Lantinga There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct value after the first scanline. Ugh.
Sun, 18 Oct 2009 17:49:40 +0000 Sam Lantinga Merged improvements to SDL_SoftStretch() from SDL 1.2
Sun, 18 Oct 2009 16:14:35 +0000 Sam Lantinga Fixed bug #853
Sat, 17 Oct 2009 23:29:52 +0000 Sam Lantinga Whoops, need " inside quotes
Sat, 17 Oct 2009 21:46:08 +0000 Sam Lantinga Fixed bug #852
Sat, 17 Oct 2009 07:38:14 +0000 Sam Lantinga iPhone/Xcode for 1.3
Sat, 17 Oct 2009 07:36:45 +0000 Sam Lantinga iPhone interruption patch / SDL 1.3
Tue, 13 Oct 2009 20:17:11 +0000 Mike Gorchak Working on fullscreen video modes support
Tue, 13 Oct 2009 20:16:23 +0000 Mike Gorchak Fixed memory allocation size.
Tue, 13 Oct 2009 18:14:22 +0000 Mike Gorchak Fixed handling of the initial window size.
Tue, 13 Oct 2009 11:26:40 +0000 Mike Gorchak All 2D operations in Photon driver have been finished. The driver is ready to use. There fullscreen modes and YUV textures are rest only.
Tue, 13 Oct 2009 11:24:36 +0000 Mike Gorchak Options --double --triple have been added to test double and triple buffering.
Tue, 13 Oct 2009 07:02:19 +0000 Sam Lantinga We don't need dlvsym() for ALSA anymore, yay!
Tue, 13 Oct 2009 06:51:20 +0000 Mike Gorchak Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.