log

age author description
2011-01-19 Sam Lantinga Fixed using the native iconv library
2011-01-19 Sam Lantinga Fixed test for libiconv
2011-01-19 Sam Lantinga Use the debug C runtime for the debug configuration
2011-01-19 Sam Lantinga Normalized line endings
2011-01-19 Sam Lantinga Raw input is no longer used. Yay!
2011-01-19 Sam Lantinga The clipboard API was missing from the 2010 project
2011-01-19 Sam Lantinga Added post build step to copy SDL and data files into the test projects
2011-01-19 Sam Lantinga Added testshape to the Debug configuration
2011-01-19 Sam Lantinga Added post build step to copy SDL and data files into the test projects
2011-01-19 Sam Lantinga Removed extra space
2011-01-19 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
2011-01-19 Sam Lantinga Greg Jandl to SDL
2011-01-19 Sam Lantinga Greg Jandl to SDL
2011-01-19 Sam Lantinga Whoops, good catch from Greg Jandl
2011-01-19 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-19 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-19 Sam Lantinga Fixed missing source files in static library target
2011-01-18 Sam Lantinga Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
2011-01-18 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-18 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-18 Sam Lantinga Fixed build against 10.4 SDK
2011-01-18 Sam Lantinga Fixed compiler error with the latest Xcode package
2011-01-18 Sam Lantinga Updated the snapshot script for Mercurial
2011-01-18 Sam Lantinga Michael gave permission to use his test code
2011-01-17 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
2011-01-17 Sam Lantinga Fixed compiler warnings using Windows intrinsics
2011-01-17 Sam Lantinga Use compiler intrinsics on Windows
2011-01-17 Sam Lantinga Fixed compiler error
2011-01-17 Sam Lantinga Fixed compiler errors
2011-01-17 Sam Lantinga Use compiler intrinsics, where available
2011-01-17 Sam Lantinga Use the portable intrinsic
2011-01-17 Sam Lantinga Added testatomic test project
2011-01-17 Sam Lantinga Minor documentation consistency cleanup
2011-01-17 Sam Lantinga Fixed compiler warning
2011-01-17 Sam Lantinga Fixed compiler warning about symbol redefinition
2011-01-17 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2011-01-16 Sam Lantinga Don't hose code that isn't expecting a windows include
2011-01-16 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
2011-01-15 Sam Lantinga Updated the atomic API for better use cases
2011-01-15 Sam Lantinga Added some missing config for the iPhone
2011-01-14 Sam Lantinga Added "mouse" support for the Android touch screen
2011-01-14 Sam Lantinga Cleaned up internal accelerometer interface
2011-01-14 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
2011-01-13 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
2011-01-13 Sam Lantinga Added missing header
2011-01-13 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
2011-01-13 Sam Lantinga Added an extra line for consistency
2011-01-13 Sam Lantinga Fixed video mode format for unknown surface format
2011-01-13 Sam Lantinga Improved error message for unsupported texture format
2011-01-13 Sam Lantinga More Android cleanup:
2011-01-13 Sam Lantinga Whoops, need to pass that SDL format into native code
2011-01-12 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 Sam Lantinga Fill in the video mode with the correct screen format
2011-01-12 Sam Lantinga A bit of cleanup in the Android driver
2011-01-12 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12 Sam Lantinga You can't change the resolution on some devices
2011-01-12 Sam Lantinga Use a valid window when creating the default renderer
2011-01-12 Sam Lantinga Added information about starting a command shell on the device
2011-01-12 Sam Lantinga Added information about doing a clean build
2011-01-12 Sam Lantinga Added info for building your code without optimizations on
2011-01-12 Sam Lantinga Added information about decoding native stack traces
2011-01-12 Sam Lantinga Fixed spacing in comments
2011-01-12 Sam Lantinga Updated headers to match wiki documentation
2011-01-10 Sam Lantinga Include the Android Makefile in the distribution files
2011-01-10 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
2011-01-09 Sam Lantinga Jcw87 to Sam
2011-01-07 Sam Lantinga Added some more information on how the port works
2011-01-07 Sam Lantinga Fixed return value
2011-01-07 Sam Lantinga Added the Android project and lots of info to README.android
2011-01-07 Sam Lantinga Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-05 Sam Lantinga Fixed screen texture format on Android
2011-01-05 Sam Lantinga Backed down to NDK R4b
2011-01-05 Sam Lantinga Android has OpenGL ES too...
2011-01-05 Sam Lantinga Fixed 2D video on Android
2011-01-05 Sam Lantinga Don't continually print stub message for testgles
2011-01-05 Sam Lantinga We don't need these scripts anymore
2011-01-04 Sam Lantinga Need to set something valid for argc/argv
2011-01-04 Sam Lantinga Fixed problem with trailing space
2011-01-04 Sam Lantinga Change from jlunder:
2011-01-04 Sam Lantinga Added the step to edit local properties
2011-01-04 Sam Lantinga Fixed prototype for SDL_main()
2011-01-04 Sam Lantinga Android needs the SDL_main() redirect as well
2011-01-04 Sam Lantinga Fixes the following warning:
2011-01-04 Sam Lantinga Added the Android config include to the default config.h
2011-01-04 Sam Lantinga The source rectangle isn't modified in SDL_UpperBlit
2011-01-03 Sam Lantinga Fixed crash on Windows XP
2011-01-02 Sam Lantinga Fixed trying to create an XRender texture for YUV formats
2011-01-02 Sam Lantinga Missing math library for testgesture
2011-01-02 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
2011-01-02 Sam Lantinga I am using SDL 1.3 on FreeBSD. I found two problems.
2011-01-02 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
2011-01-02 Sam Lantinga Allow META-Enter to toggle fullscreen mode
2011-01-02 Sam Lantinga Updated for NDK R5
2011-01-02 Sam Lantinga Android has atan() and atan2()
2011-01-02 Sam Lantinga Fixed restoring the desktop resolution when toggling fullscreen mode
2011-01-01 Sam Lantinga Fixed compiling on Android
2010-12-31 Sam Lantinga Don't crash when resizing non-shaped windows
2010-12-31 Sam Lantinga Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
2010-12-31 Sam Lantinga Return an error code if Mercurial isn't installed
2010-12-30 Sam Lantinga Fixed compiling X11 touch interface
2010-12-30 Sam Lantinga Hopefully fix X11 compile error
2010-12-29 Sam Lantinga Removed carriage returns
2010-12-16 Jim Grandpre Fixed SDL_VS2005.vcproj
2010-12-16 Jim Grandpre Reverted SDL_VS2005.vcproj to revision 4634.
2010-12-12 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
2010-12-04 Sam Lantinga Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow. SDL-1.2
2010-12-02 Sam Lantinga Fixed touch events on Mac OS X 10.6
2010-12-01 Sam Lantinga Fixed the gcc include path when building on Mac OS X 10.5
2010-12-01 Sam Lantinga Removed support for 10.3.9
2010-12-01 Sam Lantinga Allow the SDK path to be rebased
2010-12-01 Sam Lantinga Renamed X11 touch files for consistency
2010-12-01 Sam Lantinga Don't conflict with glext.h if it's already been included