log

age author description
Fri, 01 Sep 2006 18:04:01 +0000 Ryan C. Gordon Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned
Fri, 01 Sep 2006 17:49:27 +0000 Ryan C. Gordon ALSA was testing if (format) was set to zero as an error condition, but
Fri, 01 Sep 2006 07:50:36 +0000 Ryan C. Gordon int32 support for windib and windx5 audio backends.
Fri, 01 Sep 2006 06:55:41 +0000 Ryan C. Gordon QNX6 support for int32/float32 (isn't this just ALSA?!)
Fri, 01 Sep 2006 06:43:41 +0000 Ryan C. Gordon Updated Tru64 audio to support int32.
Fri, 01 Sep 2006 06:32:54 +0000 Ryan C. Gordon MiNT audio driver cleanups for clamping types and channels to supported
Fri, 01 Sep 2006 06:01:03 +0000 Ryan C. Gordon Mac OS 9 support for int32/float32.
Fri, 01 Sep 2006 05:31:36 +0000 Ryan C. Gordon Mac OS X audio backend now supports int32/float32.
Fri, 01 Sep 2006 00:04:07 +0000 Ryan C. Gordon Cleaned up IRIX audio driver, added float32 support and fallbacks when
Thu, 31 Aug 2006 23:16:48 +0000 Ryan C. Gordon Actually, my silly logic bug was actually correct. :/
Thu, 31 Aug 2006 23:16:23 +0000 Ryan C. Gordon Let SDL convert to valid Dreamcast audio formats instead of failing if the
Thu, 31 Aug 2006 22:40:53 +0000 Ryan C. Gordon Let OS/2 DART backend use SDL converters at a higher level (would fail if
Thu, 31 Aug 2006 22:22:34 +0000 Ryan C. Gordon Fixed silly logic thing.
Thu, 31 Aug 2006 22:15:07 +0000 Ryan C. Gordon Added int32 and float32 support (and some others!) to BeOS audio backend.
Thu, 31 Aug 2006 21:43:25 +0000 Ryan C. Gordon Added int32 support to Amiga audio driver and cleaned up some other details
Thu, 31 Aug 2006 21:28:21 +0000 Ryan C. Gordon ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Ryan C. Gordon Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Sam Lantinga Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 Sam Lantinga The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Mon, 28 Aug 2006 14:10:46 +0000 Sam Lantinga Optimized the copy blitters a little bit
Mon, 28 Aug 2006 04:39:37 +0000 Sam Lantinga Figured out how texture stages work, thanks to this:
Mon, 28 Aug 2006 04:03:32 +0000 Sam Lantinga Implemented color modulation in the D3D renderer.
Mon, 28 Aug 2006 03:27:59 +0000 Sam Lantinga Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Thu, 24 Aug 2006 12:49:59 +0000 Ryan C. Gordon Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
Thu, 24 Aug 2006 12:48:16 +0000 Ryan C. Gordon Forgot to check in updated SDL_audio.h ...
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 15:15:06 +0000 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)