2011-02-04 |
Sam Lantinga |
Removed unused variables
|
2011-02-04 |
Sam Lantinga |
Fixed compile error
SDL-1.2
|
2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
|
2011-02-04 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
|
2011-02-04 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
|
2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
2011-02-03 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
|
2011-02-03 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
|
2011-02-03 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
|
2011-02-03 |
Sam Lantinga |
Updated for API changes
|
2011-02-03 |
Sam Lantinga |
Fixed building for Android
|
2011-02-03 |
Sam Lantinga |
Re-ordered platforms based on frequency
|
2011-02-03 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
|
2011-02-03 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
|
2011-02-03 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
|
2011-02-03 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
|
2011-02-03 |
Sam Lantinga |
Fixed compiling on Windows
|
2011-02-02 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
2011-02-02 |
Sam Lantinga |
Fixed compiling with the latest API changes
|
2011-02-02 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
|
2011-02-02 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
|
2011-02-02 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
|
2011-02-02 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
|
2011-02-02 |
Sam Lantinga |
The DrawRect API is implemented using lines
|
2011-02-02 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
|
2011-02-02 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
|
2011-02-01 |
Sam Lantinga |
Split the rendering API out into a separate header file.
|
2011-02-01 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
|
2011-02-01 |
Sam Lantinga |
Renumbered the renderer flags
|
2011-02-01 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
|
2011-02-01 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
|
2011-02-01 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
|
2011-02-01 |
Sam Lantinga |
Removed more partially functional renderers
|
2011-02-01 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
|
2011-02-01 |
Sam Lantinga |
Removed partially functional renderers
|
2011-02-01 |
Sam Lantinga |
Spacing for documentation tweaks
|
2011-02-01 |
Sam Lantinga |
Tweak for documentation
|
2011-02-01 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
|
2011-02-01 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
|
2011-02-01 |
Sam Lantinga |
Added vim spacing hints
|
2011-02-01 |
Sam Lantinga |
Fixed spacing
|
2011-02-01 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
|
2011-02-01 |
Sam Lantinga |
Fixed spacing
|
2011-02-01 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
|
2011-01-30 |
Sam Lantinga |
Fixed bug #1111
|
2011-01-30 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
|
2011-01-28 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
|
2011-01-28 |
Sam Lantinga |
Updated main.c for API changes
|
2011-01-28 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
|
2011-01-28 |
Sam Lantinga |
Removed completely non-portable event thread hack.
|
2011-01-28 |
Sam Lantinga |
Fixed test
|
2011-01-28 |
Sam Lantinga |
Added CPU cache line size to the test output.
|
2011-01-28 |
Sam Lantinga |
Added API function to get CPU cache line size.
|
2011-01-28 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
|
2011-01-28 |
Sam Lantinga |
0 isn't a valid Mercurial revision
|
2011-01-28 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
|
2011-01-28 |
Sam Lantinga |
Bump up the default cache line size.
|
2011-01-28 |
Sam Lantinga |
Added cache line size info in SDL_cpuinfo.h
|
2011-01-27 |
Sam Lantinga |
Fixed compiling under Visual Studio
|
2011-01-27 |
krogoway |
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
|
2011-01-27 |
Sam Lantinga |
This patch fixes the issue of configure generating broken Makefile
|
2011-01-27 |
Sam Lantinga |
Improved timer implementation
|
2011-01-27 |
Sam Lantinga |
Improved condition variable documentation
|
2011-01-27 |
Sam Lantinga |
Scott Smith volunteered to maintain the Pandora port.
|
2011-01-27 |
Sam Lantinga |
Fixed bug #1109
|
2011-01-27 |
Sam Lantinga |
Only document the public API, not the whole source tree.
|
2011-01-27 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
|
2011-01-27 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
SDL-1.2
|
2011-01-27 |
Sam Lantinga |
Added a list of platforms, for my own sanity. :)
|
2011-01-27 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
|
2011-01-27 |
Sam Lantinga |
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
|
2011-01-26 |
Sam Lantinga |
Ozkan Sezer to slouken
SDL-1.2
|
2011-01-26 |
Sam Lantinga |
Ozkan Sezer to slouken
|
2011-01-26 |
Sam Lantinga |
Added a test to measure the impact of a separate thread periodically locking the queue entirely.
|
2011-01-26 |
Sam Lantinga |
Added a FIFO test to the atomic test suite.
|
2011-01-26 |
Sam Lantinga |
More fixes for compilation on Visual Studio
|
2011-01-26 |
Sam Lantinga |
Fixed compile error on Visual C++
|
2011-01-26 |
Sam Lantinga |
Improvements based on feedback from Anthony Williams
|
2011-01-25 |
krogoway |
Added SDL_window.* to the project.
|
2011-01-25 |
Sam Lantinga |
Fixed cross-compiling for Windows
|
2011-01-25 |
Sam Lantinga |
Fixed Android build
|
2011-01-25 |
Sam Lantinga |
Only include windows.h on Windows. :)
|
2011-01-25 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
|
2011-01-25 |
Sam Lantinga |
Fixed bug #1102
|
2011-01-25 |
Sam Lantinga |
Fixed bug #1100
|
2011-01-25 |
Sam Lantinga |
Fixed bug #1103
|
2011-01-24 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
|
2011-01-24 |
Sam Lantinga |
Fixed compile error
|
2011-01-24 |
Sam Lantinga |
Fixed bug #1080
|
2011-01-24 |
Sam Lantinga |
Missed a small part of the patch
SDL-1.2
|
2011-01-24 |
Sam Lantinga |
Fixed bug #1080
SDL-1.2
|
2011-01-24 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
|
2011-01-24 |
Sam Lantinga |
Fixed bug #1011
|
2011-01-24 |
Sam Lantinga |
Trying to close Andreas' branch again.
|
2011-01-24 |
Sam Lantinga |
Fixed bug #1011
|
2011-01-24 |
Sam Lantinga |
Michael Bicha to Sam
SDL-1.2
|
2011-01-31 |
Eric Wing |
iOS Xcode project template fixes/changes.
|
2011-01-31 |
Eric Wing |
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
|
2011-01-22 |
Sam Lantinga |
Fixed size_t warnings on 64-bit build
|
2011-01-22 |
Sam Lantinga |
Closing Andreas' commit. His changes don't apply to the tip code anymore.
|
2011-01-22 |
Sam Lantinga |
Fixed bug in timer when the list of timers changed.
|
2011-01-22 |
Sam Lantinga |
Fixed bug #1097
|
2011-01-22 |
Ryan C. Gordon |
Whitespace change in a README.
|
2011-01-22 |
Sam Lantinga |
HAVE_GCC_ATOMICS covers the test and set
|
2011-01-22 |
Sam Lantinga |
Yeah, go iPhone!
|
2011-01-22 |
Sam Lantinga |
Separated out the minimum functionality that we need from gcc for our spinlock fallback.
|
2011-01-22 |
Sam Lantinga |
Fixed atomic intrinsic test
|
2011-01-21 |
Sam Lantinga |
Fixed bug #859
|
2011-01-21 |
Sam Lantinga |
Fixed bug #945
|
2011-01-21 |
Sam Lantinga |
Fixed compile error on Mac OS X
|
2011-01-21 |
Sam Lantinga |
Fixed bug #929
|
2011-01-21 |
Sam Lantinga |
You can't have an empty union in the structure...
|
2011-01-21 |
Sam Lantinga |
Fixed bug #925
|
2011-01-21 |
Sam Lantinga |
Fixed mouse button index for additional mouse buttons
|
2011-01-21 |
Sam Lantinga |
Fixed mouse button index for additional mouse buttons
|
2011-01-20 |
Jjgod Jiang |
Fix double mouse motion in OS X
|
2011-01-21 |
Sam Lantinga |
Moved function for consistency
|
2011-01-20 |
Jjgod Jiang |
Fix mouse wheel events in fullscreen mode for OS X
|
2011-01-21 |
Sam Lantinga |
Added the ability to get the UIKit window through the SDL API.
|
2011-01-20 |
Ryan C. Gordon |
Disable .hgeol for now...it doesn't work well at the moment.
|