log

age author description
2011-02-04 Sam Lantinga Removed unused variables
2011-02-04 Sam Lantinga Fixed compile error SDL-1.2
2011-02-04 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
2011-02-04 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
2011-02-04 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
2011-02-03 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
2011-02-03 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
2011-02-03 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
2011-02-03 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
2011-02-03 Sam Lantinga Updated for API changes
2011-02-03 Sam Lantinga Fixed building for Android
2011-02-03 Sam Lantinga Re-ordered platforms based on frequency
2011-02-03 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
2011-02-03 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
2011-02-03 Sam Lantinga Making the API simpler, removed the writepixels interface
2011-02-03 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 Sam Lantinga Fixed compiling on Windows
2011-02-02 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 Sam Lantinga Fixed compiling with the latest API changes
2011-02-02 Sam Lantinga Removing Visual Studio projects for testpalette
2011-02-02 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
2011-02-02 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-02 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
2011-02-02 Sam Lantinga The DrawRect API is implemented using lines
2011-02-02 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-02 Sam Lantinga Added functions to watch events as they go through the event queue.
2011-02-01 Sam Lantinga Split the rendering API out into a separate header file.
2011-02-01 Sam Lantinga The renderers always support texture modulation and blend modes.
2011-02-01 Sam Lantinga Renumbered the renderer flags
2011-02-01 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
2011-02-01 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
2011-02-01 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2011-02-01 Sam Lantinga Removed more partially functional renderers
2011-02-01 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
2011-02-01 Sam Lantinga Removed partially functional renderers
2011-02-01 Sam Lantinga Spacing for documentation tweaks
2011-02-01 Sam Lantinga Tweak for documentation
2011-02-01 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
2011-02-01 Sam Lantinga Fixed spacing, adding vim spacing hints
2011-02-01 Sam Lantinga Added vim spacing hints
2011-02-01 Sam Lantinga Fixed spacing
2011-02-01 Sam Lantinga Fixed bug #1112 (retina display support)
2011-02-01 Sam Lantinga Fixed spacing
2011-02-01 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-01-30 Sam Lantinga Fixed bug #1111
2011-01-30 Sam Lantinga Fixed bug #1111 SDL-1.2
2011-01-28 Sam Lantinga Added Edgar's blog to the haptic documentation
2011-01-28 Sam Lantinga Updated main.c for API changes
2011-01-28 Sam Lantinga Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
2011-01-28 Sam Lantinga Removed completely non-portable event thread hack.
2011-01-28 Sam Lantinga Fixed test
2011-01-28 Sam Lantinga Added CPU cache line size to the test output.
2011-01-28 Sam Lantinga Added API function to get CPU cache line size.
2011-01-28 Sam Lantinga Fixed quotes around Mercurial revision text
2011-01-28 Sam Lantinga 0 isn't a valid Mercurial revision
2011-01-28 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-28 Sam Lantinga Bump up the default cache line size.
2011-01-28 Sam Lantinga Added cache line size info in SDL_cpuinfo.h
2011-01-27 Sam Lantinga Fixed compiling under Visual Studio
2011-01-27 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
2011-01-27 Sam Lantinga This patch fixes the issue of configure generating broken Makefile
2011-01-27 Sam Lantinga Improved timer implementation
2011-01-27 Sam Lantinga Improved condition variable documentation
2011-01-27 Sam Lantinga Scott Smith volunteered to maintain the Pandora port.
2011-01-27 Sam Lantinga Fixed bug #1109
2011-01-27 Sam Lantinga Only document the public API, not the whole source tree.
2011-01-27 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST
2011-01-27 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST SDL-1.2
2011-01-27 Sam Lantinga Added a list of platforms, for my own sanity. :)
2011-01-27 Sam Lantinga Nobody is maintaining RISC OS code, so I'm removing it for now.
2011-01-27 Sam Lantinga Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
2011-01-26 Sam Lantinga Ozkan Sezer to slouken SDL-1.2
2011-01-26 Sam Lantinga Ozkan Sezer to slouken
2011-01-26 Sam Lantinga Added a test to measure the impact of a separate thread periodically locking the queue entirely.
2011-01-26 Sam Lantinga Added a FIFO test to the atomic test suite.
2011-01-26 Sam Lantinga More fixes for compilation on Visual Studio
2011-01-26 Sam Lantinga Fixed compile error on Visual C++
2011-01-26 Sam Lantinga Improvements based on feedback from Anthony Williams
2011-01-25 krogoway Added SDL_window.* to the project.
2011-01-25 Sam Lantinga Fixed cross-compiling for Windows
2011-01-25 Sam Lantinga Fixed Android build
2011-01-25 Sam Lantinga Only include windows.h on Windows. :)
2011-01-25 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
2011-01-25 Sam Lantinga Fixed bug #1102
2011-01-25 Sam Lantinga Fixed bug #1100
2011-01-25 Sam Lantinga Fixed bug #1103
2011-01-24 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 Sam Lantinga Fixed compile error
2011-01-24 Sam Lantinga Fixed bug #1080
2011-01-24 Sam Lantinga Missed a small part of the patch SDL-1.2
2011-01-24 Sam Lantinga Fixed bug #1080 SDL-1.2
2011-01-24 krogoway Renamed SDL_keysym to SDL_KeySym
2011-01-24 Sam Lantinga Fixed bug #1011
2011-01-24 Sam Lantinga Trying to close Andreas' branch again.
2011-01-24 Sam Lantinga Fixed bug #1011
2011-01-24 Sam Lantinga Michael Bicha to Sam SDL-1.2
2011-01-31 Eric Wing iOS Xcode project template fixes/changes.
2011-01-31 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
2011-01-22 Sam Lantinga Fixed size_t warnings on 64-bit build
2011-01-22 Sam Lantinga Closing Andreas' commit. His changes don't apply to the tip code anymore.
2011-01-22 Sam Lantinga Fixed bug in timer when the list of timers changed.
2011-01-22 Sam Lantinga Fixed bug #1097
2011-01-22 Ryan C. Gordon Whitespace change in a README.
2011-01-22 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
2011-01-22 Sam Lantinga Yeah, go iPhone!
2011-01-22 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
2011-01-22 Sam Lantinga Fixed atomic intrinsic test
2011-01-21 Sam Lantinga Fixed bug #859
2011-01-21 Sam Lantinga Fixed bug #945
2011-01-21 Sam Lantinga Fixed compile error on Mac OS X
2011-01-21 Sam Lantinga Fixed bug #929
2011-01-21 Sam Lantinga You can't have an empty union in the structure...
2011-01-21 Sam Lantinga Fixed bug #925
2011-01-21 Sam Lantinga Fixed mouse button index for additional mouse buttons
2011-01-21 Sam Lantinga Fixed mouse button index for additional mouse buttons
2011-01-20 Jjgod Jiang Fix double mouse motion in OS X
2011-01-21 Sam Lantinga Moved function for consistency
2011-01-20 Jjgod Jiang Fix mouse wheel events in fullscreen mode for OS X
2011-01-21 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
2011-01-20 Ryan C. Gordon Disable .hgeol for now...it doesn't work well at the moment.