log

age author description
2010-07-21 Sunny Sachanandani Make the SW renderer work properly by fixing support for textures with no alpha channels.
2010-07-21 Sunny Sachanandani Fix cleanup functions.
2010-07-21 Sunny Sachanandani Fix X11_DisplayModeChanged.
2010-07-21 Sunny Sachanandani Get SDL_BLENDMODE_MOD to work! Tested on nvidia only ATM.
2010-07-20 Sunny Sachanandani Implement support for setting texture scale mode.
2010-07-19 Sunny Sachanandani Respect environment variables.
2010-07-19 Sunny Sachanandani Integrate XFixes and XDamage into the build system.
2010-07-19 Sunny Sachanandani Massive speed-up. Fixed the format that is set for the renderer. Included runtime checks for XDamage.
2010-07-19 Sunny Sachanandani Use XDamage to optimise drawing operations.
2010-07-18 Sunny Sachanandani Resync tip to default. Using named branches is a bad idea.
2010-07-18 Sunny Sachanandani Remove experimental cruft.
2010-07-18 Sunny Sachanandani Minor changes. experimental
2010-07-18 Sunny Sachanandani Major changes to drawing. Reverted back to core X11 functions due to regressions.
2010-07-18 Sunny Sachanandani Start experimental branch for client-side rasterization. experimental
2010-07-18 Sunny Sachanandani Got testsprite2 to work reasonably.
2010-07-17 Sunny Sachanandani Fixed a minor bug with texture blending.
2010-07-17 Sunny Sachanandani Remove some redundant code.
2010-07-17 Sunny Sachanandani Fixed so many things. See the changelog listed below.
2010-07-17 Sunny Sachanandani Add necessary symbols to SDL_x11sym.h
2010-07-14 Sunny Sachanandani Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
2010-07-09 Sunny Sachanandani Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
2010-07-01 Sunny Sachanandani Fix blending modes for primitives.
2010-06-27 Sunny Sachanandani Preliminary support for blending modes on drawing operations.
2010-06-22 Sunny Sachanandani Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
2010-06-16 Sunny Sachanandani SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
2010-06-15 Sunny Sachanandani X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
2010-06-14 Sunny Sachanandani X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
2010-06-08 Sunny Sachanandani X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
2010-06-02 Sunny Sachanandani It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
2010-06-02 Sunny Sachanandani Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.