Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 02 Feb 2011 22:55:12 -0800 | Sam Lantinga | Fixed compiling on Windows |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. |
Wed, 02 Feb 2011 14:34:24 -0800 | Sam Lantinga | Fixed compiling with the latest API changes |
Tue, 01 Feb 2011 21:51:54 -0800 | Sam Lantinga | Removing Visual Studio projects for testpalette |
Tue, 01 Feb 2011 21:51:09 -0800 | Sam Lantinga | SDL doesn't actually support the physical/logical palette split anymore. |