2009-01-04 |
Sam Lantinga |
Technically more correct
|
2009-01-04 |
Sam Lantinga |
The core pointer is comprised of merging the inputs of all mice.
|
2009-01-04 |
Sam Lantinga |
Implemented svn revision support
|
2009-01-04 |
Sam Lantinga |
indent
|
2009-01-04 |
Sam Lantinga |
Make the SDL keysyms that represent unprintable ASCII values actually have
|
2009-01-04 |
Sam Lantinga |
Added keyrepeat to the TODO list
|
2009-01-04 |
Sam Lantinga |
Added the Google Summer of Code folks to the credits.
|
2009-01-04 |
Sam Lantinga |
Updated the snapshot script for use on the website
|
2009-01-04 |
Sam Lantinga |
Fixed some dependency issues with SDL_revision.h
|
2009-01-04 |
Sam Lantinga |
Fixed some dependency issues with SDL_revision.h
|
2009-01-04 |
Sam Lantinga |
Fine tuned revision code, updated testver
|
2009-01-04 |
Sam Lantinga |
Make the current revision number available
|
2009-01-03 |
Sam Lantinga |
Good ideas, added to the TODO list
|
2009-01-03 |
Szymon Wilczek |
Bug 653 bugfix
|
2009-01-03 |
Sam Lantinga |
Fixed crash on Windows
|
2009-01-03 |
Sam Lantinga |
Added a few things to the TODO list.
|
2009-01-03 |
Sam Lantinga |
Icons with translucency are implemented
|
2009-01-03 |
Sam Lantinga |
Added bug reports to the credits
|
2009-01-03 |
Sam Lantinga |
Fixed bug #663
|
2009-01-03 |
Sam Lantinga |
The mouse position is relative to the client window.
|
2009-01-03 |
Sam Lantinga |
Improved Direct3D YUV texture support
|
2009-01-03 |
Sam Lantinga |
Query available formats before advertising them.
|
2009-01-03 |
Sam Lantinga |
Should we also set the icon in the task manager?
|
2009-01-03 |
Sam Lantinga |
Added support for translucent icons on Windows
|
2009-01-03 |
Sam Lantinga |
Added support for saving 32-bit BMP with alpha channel (disabled by default)
|
2009-01-02 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 23:22:39 +0100
|
2009-01-02 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
|
2009-01-02 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
|
2009-01-02 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
|
2009-01-02 |
Sam Lantinga |
indent
|
2009-01-02 |
Sam Lantinga |
Don't use DirectColor visuals until we implement DirectColor colormap support
|
2009-01-02 |
Sam Lantinga |
Hopefully fixed crash when there are no input devices
|
2009-01-02 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
|
2009-01-02 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
|
2009-01-02 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
|
2009-01-02 |
Sam Lantinga |
Bye bye PseudoColor! :)
|
2009-01-02 |
Sam Lantinga |
Ryan doesn't like hung programs to lock up his system. Silly, huh?
|
2009-01-02 |
Ryan C. Gordon |
Fixed off-by-one in audio converters, when growing a data type's size.
|
2009-01-02 |
Ryan C. Gordon |
Avoid unnecessary assignment in generated audio type converters.
|
2009-01-02 |
Sam Lantinga |
Whoops, we need to actually fill the colormap on DirectColor visuals.
|
2009-01-02 |
Sam Lantinga |
Added Couriersud to credits for finding bugs
|
2009-01-02 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 00:54:48 +0100
|
2009-01-02 |
Sam Lantinga |
Don't check in personal files
|
2009-01-01 |
Holmes Futrell |
Added target testdraw2 for running the test/testdraw2.c test.
|
2009-01-01 |
Holmes Futrell |
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
|
2009-01-01 |
Holmes Futrell |
Re-enabled joystick support during compilation.
|
2009-01-01 |
Sam Lantinga |
Date: Thu, 01 Jan 2009 21:32:12 +0100
|
2009-01-01 |
Sam Lantinga |
Kicking off the great SDL Bug Hunt for January 2009
|
2009-01-01 |
Sam Lantinga |
Fixed DirectColor visual window creation problem
|
2009-01-01 |
Sam Lantinga |
Windows line drawing support is implemented
|
2009-01-01 |
Sam Lantinga |
Oh yeah, it's an XInput symbol
|
2009-01-01 |
Sam Lantinga |
indent
|
2009-01-01 |
Sam Lantinga |
Added missing symbol
|
2009-01-01 |
Sam Lantinga |
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
|
2009-01-01 |
Ryan C. Gordon |
Audio driver priority: favor PulseAudio and ALSA over OSS.
|
2009-01-01 |
Ryan C. Gordon |
Adjusted default choice of audio driver.
|
2008-12-31 |
Sam Lantinga |
Removed unused variable
|
2008-12-31 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
|
2008-12-31 |
Sam Lantinga |
Added testdraw2 to Visual C++ tests
|
2008-12-31 |
Sam Lantinga |
Fixed logic problem with SDL_RestoreWindow()
|
2008-12-31 |
Sam Lantinga |
indent
|
2008-12-31 |
Sam Lantinga |
Implemented Direct3D line and point drawing
|
2008-12-30 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
|
2008-12-30 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
|
2008-12-30 |
Sam Lantinga |
indent
|
2008-12-30 |
Sam Lantinga |
Fixed missing return value
|
2008-12-30 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
|
2008-12-30 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
|
2008-12-30 |
Sam Lantinga |
Swapped functions to match the other renderer files
|
2008-12-30 |
Sam Lantinga |
Added project for testdraw2
|
2008-12-30 |
Sam Lantinga |
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
|
2008-12-29 |
Sam Lantinga |
Significant performance boost with blend mode none
|
2008-12-25 |
Sam Lantinga |
Don't forget OpenGL 3.0 support
|
2008-12-25 |
Sam Lantinga |
indent
|
2008-12-25 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
|
2008-12-25 |
Sam Lantinga |
Updated to build on Windows
|
2008-12-25 |
Sam Lantinga |
Updated project with new source files
|
2008-12-25 |
Sam Lantinga |
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
|
2008-12-24 |
Sam Lantinga |
Fixed CPU feature detection on x86_64 platform
|
2008-12-24 |
Sam Lantinga |
Correct the test program
|
2008-12-24 |
Sam Lantinga |
Don't unlock a surface we didn't lock
|
2008-12-23 |
Sam Lantinga |
Fixed clipping source rect to match destination rect clipping
|
2008-12-23 |
Sam Lantinga |
Need diagonal line clipping
|
2008-12-23 |
Sam Lantinga |
Fixed argument order to the line clipping routine
|
2008-12-23 |
Sam Lantinga |
Added line clipping
|
2008-12-23 |
Sam Lantinga |
Added clipping for render copy
|
2008-12-22 |
Sam Lantinga |
typo fix
|
2008-12-22 |
Sam Lantinga |
/* FIXME FIXME FIXME
|
2008-12-22 |
Sam Lantinga |
Fixed crash when resizing the window with the software renderer.
|
2008-12-21 |
Sam Lantinga |
Fixed clip_rect when drawing points and lines with software renderer.
|
2008-12-21 |
Sam Lantinga |
Working Bresenham line drawing algorithm. We can optimize later, if needed.
|
2008-12-21 |
Sam Lantinga |
Fixed crash in testdraw2, added more points
|
2008-12-21 |
Sam Lantinga |
Added RenderPiont() API
|
2008-12-21 |
Sam Lantinga |
Make it possible to switch algorithms in the future
|
2008-12-21 |
Sam Lantinga |
Added ARGB optimized case for Mac OS X
|
2008-12-21 |
Sam Lantinga |
Share code between fill and line drawing
|
2008-12-21 |
Sam Lantinga |
Added test program to verify fill functionality
|
2008-12-20 |
Sam Lantinga |
Date: Sat, 20 Dec 2008 23:25:19 +0100
|
2008-12-20 |
Sam Lantinga |
indent
|
2008-12-20 |
Sam Lantinga |
Added missing return
|
2008-12-20 |
Sam Lantinga |
Turn on line antialiasing (requires blending to be enabled)
|
2008-12-20 |
Sam Lantinga |
Add a few test pattern lines
|
2008-12-20 |
Sam Lantinga |
indent
|
2008-12-20 |
Sam Lantinga |
Placeholder for line drawing algorithm (current code doesn't work)
|
2008-12-20 |
Sam Lantinga |
Fixed crash in software line drawing
|
2008-12-20 |
Sam Lantinga |
Added stubs for software implementations of blending fills and line drawing
|
2008-12-20 |
Sam Lantinga |
Added a test program for line drawing
|
2008-12-20 |
Sam Lantinga |
Minor corrections
|
2008-12-20 |
Sam Lantinga |
indent
|
2008-12-20 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
|
2008-12-20 |
Sam Lantinga |
indent
|
2008-12-20 |
Sam Lantinga |
Fixed crash when resizing YUV textures
|
2008-12-19 |
Ryan C. Gordon |
More resampling fixes.
|
2008-12-19 |
Ryan C. Gordon |
Allocate SDL_AudioCVT::coeff before using it.
|
2008-12-19 |
Ryan C. Gordon |
Use SDL_zerop instead of SDL_memset.
|
2008-12-19 |
Ryan C. Gordon |
Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
|
2008-12-19 |
Sam Lantinga |
Reminder to implement icon support
|
2008-12-17 |
Sam Lantinga |
indent
|
2008-12-17 |
Sam Lantinga |
* Implemented X11 fullscreen input grab
|
2008-12-16 |
Sam Lantinga |
indent
|
2008-12-16 |
Sam Lantinga |
Progress on fullscreen mode switching on X11
|
2008-12-16 |
Sam Lantinga |
Use the desktop format instead of an arbitrary one.
|
2008-12-14 |
Sam Lantinga |
Corrected case for TargetConditionals.h
|
2008-12-14 |
Sam Lantinga |
The X11 window and all pixmaps and images share the same visual and depth.
|
2008-12-13 |
Sam Lantinga |
Whoops, the X11 driver doesn't support fullscreen modes (yet)
|
2008-12-13 |
Sam Lantinga |
Fixed BadMatch error in X11 renderer
|
2008-12-13 |
Sam Lantinga |
Updated test for API changes
|
2008-12-13 |
Sam Lantinga |
Fixed SDL 1.2 compatibility problem.
|
2008-12-13 |
Sam Lantinga |
indent
|
2008-12-13 |
Sam Lantinga |
Updated TODO list
|
2008-12-12 |
Edgar Simo |
Some error checking when destroying the HelperWindow.
|
2008-12-12 |
Sam Lantinga |
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
|
2008-12-10 |
Sam Lantinga |
Updated TODO list
|
2008-12-08 |
Sam Lantinga |
Date: Sun, 07 Dec 2008 13:35:23 +0100
|
2008-12-08 |
Sam Lantinga |
Updated copyright date
|
2008-12-08 |
Sam Lantinga |
A little cleanup for SDL snapshot release
|
2008-12-07 |
Sam Lantinga |
Don't need multi-threaded X11 for SDL 1.3
|
2008-12-07 |
Sam Lantinga |
Default SSE2 off on iX86, since gcc will use it for floating point operations
|
2008-12-07 |
Sam Lantinga |
Fixed palette sharing
|
2008-12-07 |
Sam Lantinga |
Fixed updating the video surface when the palette changes
|
2008-12-07 |
Sam Lantinga |
Fixed picking blit function when RLE fails
|
2008-12-07 |
Sam Lantinga |
Better default format for Mac OS X
|
2008-12-07 |
Sam Lantinga |
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
|
2008-12-07 |
Sam Lantinga |
Whoops, fixed pitch bug after resizing a surface
|
2008-12-07 |
Sam Lantinga |
There's no reason to add extra code to notify the mice of window size changes.
|
2008-12-07 |
Ryan C. Gordon |
Comment cleanup.
|
2008-12-07 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
|
2008-12-07 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
|
2008-12-07 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
|
2008-12-06 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
|
2008-12-06 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
|
2008-12-06 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 15:27:00 +0100
|
2008-12-06 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 14:54:10 +0100
|
2008-12-06 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
|
2008-12-06 |
Sam Lantinga |
Progress, maybe. :)
|
2008-12-06 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
|
2008-12-06 |
Sam Lantinga |
Fixed bug picking blitters
|
2008-12-06 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
|
2008-12-06 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
|
2008-12-05 |
Sam Lantinga |
minor bug
|
2008-12-05 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
|
2008-12-05 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
|
2008-12-05 |
Sam Lantinga |
Fixed crashes when resizing video modes
|
2008-12-05 |
Sam Lantinga |
fixed formatting
|
2008-12-04 |
Sam Lantinga |
Allow resizing of SDL 1.2 compatibility video mode
|
2008-12-03 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
|
2008-12-03 |
Sam Lantinga |
If scaling isn't supported, do an unscaled copy instead of not showing anything.
|
2008-12-03 |
Sam Lantinga |
Fixed crash on 64-bit systems
|
2008-12-03 |
Sam Lantinga |
Date: Tue, 02 Dec 2008 23:38:26 +0100
|
2008-12-02 |
Sam Lantinga |
Added slow but complete blit fallback
|
2008-12-02 |
Sam Lantinga |
Added missing header
|
2008-12-02 |
Sam Lantinga |
Removed unused function
|
2008-12-02 |
Sam Lantinga |
You can't use memset() on screen formats with an alpha channel
|
2008-12-01 |
Sam Lantinga |
Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
|
2008-12-01 |
Ryan C. Gordon |
Removed newline, to make sure revision control post-commit hook is working.
|
2008-12-01 |
Ryan C. Gordon |
Added a newline, to verify that revision control is functioning.
|
2008-12-01 |
Sam Lantinga |
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
|
2008-12-01 |
Ryan C. Gordon |
Added *.dSYM to the ignore properties.
|
2008-12-01 |
Sam Lantinga |
Date: Mon, 01 Dec 2008 00:57:15 +0100
|
2008-12-01 |
Sam Lantinga |
indent
|
2008-12-01 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
|
2008-12-01 |
Sam Lantinga |
Finally got the right mojo for Apple's YUV texture format.
|
2008-11-30 |
Sam Lantinga |
Fixed the list of supported YUV formats
|
2008-11-30 |
Sam Lantinga |
Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
|
2008-11-29 |
Sam Lantinga |
Temporary fix for Mac OS X crash in textoverlay
|
2008-11-29 |
Sam Lantinga |
Whoops, we need this for subrect updates (testsprite)
|
2008-11-29 |
Sam Lantinga |
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
|
2008-11-29 |
Sam Lantinga |
Fixed testalpha screen clear for screen formats with an alpha channel
|
2008-11-29 |
Sam Lantinga |
Preserve the desire for RLE acceleration
|
2008-11-29 |
Sam Lantinga |
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
|
2008-11-29 |
Sam Lantinga |
Fixed the texture format for the software fallback
|
2008-11-29 |
Sam Lantinga |
Fixed SW_SetTextureScaleMode()
|
2008-11-29 |
Sam Lantinga |
Fixed copy blit detection
|
2008-11-29 |
Sam Lantinga |
Added ARGB8888 destination format (used on Mac OS X)
|
2008-11-28 |
Sam Lantinga |
Again, map the color with the alpha channel filled in.
|
2008-11-28 |
Sam Lantinga |
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
|
2008-11-28 |
Sam Lantinga |
Map to black, not necessarily 0
|
2008-11-28 |
Sam Lantinga |
Clear the screen to actual black based on the format of the screen.
|
2008-11-27 |
Sam Lantinga |
Set the alpha mask fixing software rendering in OpenGL
|
2008-11-27 |
Sam Lantinga |
Fixed mouse coordinate range on Mac OS X
|
2008-11-27 |
Sam Lantinga |
RemDisabled some video drivers which are not converted to 1.3 yet
|
2008-11-27 |
Sam Lantinga |
Show the grey background first before starting to blit sprites
|
2008-11-26 |
Sam Lantinga |
Date: Wed, 26 Nov 2008 19:50:31 +0100
|
2008-11-26 |
Sam Lantinga |
Both testsprite and testsprite2 use a grey background
|
2008-11-25 |
Sam Lantinga |
Fixed bug #605, per Martin's suggestion
|
2008-11-25 |
Sam Lantinga |
Updated with latest glext.h
|
2008-11-25 |
Sam Lantinga |
It turns out both the software and the OpenGL renderer had the same problem.
|
2008-11-25 |
Sam Lantinga |
indent
|
2008-11-25 |
Sam Lantinga |
Fixed bug with converting colorkey surface to texture
|
2008-11-25 |
Sam Lantinga |
(none)
|
2008-11-25 |
Sam Lantinga |
Fixed Direct3D rendering
|
2008-11-24 |
Sam Lantinga |
Added testsprite test projects for Visual Studio
|
2008-11-24 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
|
2008-11-24 |
Sam Lantinga |
Disable spurious warning
|
2008-11-24 |
Sam Lantinga |
Fixed Bugzilla bug #205
|
2008-11-22 |
Sam Lantinga |
Preliminary support for YUV textures
|
2008-11-17 |
Sam Lantinga |
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
|
2008-11-08 |
Sam Lantinga |
Sort by HID usage, which makes more sense and is more cross-platform
|
2008-10-29 |
Sam Lantinga |
We'd never port SDL to Minix... would we? :)
|
2008-10-18 |
Sam Lantinga |
Added dummy shared object files, fixing linker errors
|
2008-10-18 |
Sam Lantinga |
(none)
|
2008-10-16 |
Sam Lantinga |
Added the SDL_haptic files to the project
|
2008-10-16 |
Sam Lantinga |
Disabled the Haptic API on iPhone, changed the order of the header to match
|
2008-10-14 |
Edgar Simo |
Fixed compilation on mingw32.
|